
*Runs into a brick wall*

.. Radium was put to the test back in 1999 and stated that, "yes, MP3's are directly editable."trythil wrote:Stop spreading misinformation.post-it wrote:.. the time before your Audio begins Encoding depends on "the Encoder."
Raduim requires 50 milli-seconds to start and then Encodes "Real-Time"
LAME was never that stable; it can vary from 10 ms to 500 ms before Encoding begins 0_0
Builds of the default distribution of LAME introduce an encoder delay of 576 samples, end of story.
Read the source code (libmp3lame/encoder.h, libmp3lame/lame.c) to verify this.
this test was completed and varified eight (8) years ago with no excuses as to why it works the way it does. The length of the WAV is exactly the length of the MP3. The faster your computer the faster then Encode. Everything Encoded by Radium is Directly Editable. Radium works in Real-Time Mode; always has, always will. Short of calculating the encode/decode delays yourself (as you know, many MP3 decoders introduce their own delay) and adding the appropriate amount of blank video, I don't know of one.Kero777 wrote:Is there a way around the silence without quality loss or a cut file so it syncs up pretty darn close to the original file?
You neither read nor understood my reply. The amount of delay inserted by an encoder pretty much has nothing to do with encoding time, so there's no point in showing encode time graphs.post-it wrote:nonsense
Thank you for replying again (Sorry for the late reply. I was exhausted and went to bed) I checked the frame difference of mine and it's about a frame and a half... it really bothers me because I can clearly see the difference.trythil wrote: ...if you're as close as your screenshot says you are, it's close enough. A 29 millisecond discrepancy probably isn't going to kill you, especially not over a video the duration of a typical AMV. (To put it into perspective: At 29.97 frames per second, one frame is around 33 milliseconds long.)
Of course I can.trythil wrote:Can you describe your current muxing procedure? It sounds like you've done several things, and I'm having difficulty figuring out exactly what it is you're now doing.
Wait a minute? Does that really mean, after compressing my video, the audio gets delayed for 576 samples?trythil wrote:Builds of the default distribution of LAME introduce an encoder delay of 576 samples, end of story.
Yes, isn't it amazing how much 30-50ms can do to your syncing after compressing? I might need to stick to PCM audio after all...Keeper of Hellfire wrote:Wait a minute? Does that really mean, after compressing my video, the audio gets delayed for 576 samples?trythil wrote:Builds of the default distribution of LAME introduce an encoder delay of 576 samples, end of story.![]()
That would explain my impression, that the compressed video has a different synching than the uncompressed.
Thanks for replying again.post-it wrote:.. let us ignore the current problems and try something a little wierd ( from a newbe's point of view, I'll explain later if this works ... )
.. try exporting your AMV from Vegas by Doubling the Frame Rate of the Video.
( i.e. if it was 24 frames per second, change it to 48 frames per second. )
.. leave the Audio in WAV form PCM.
.. When you play that back through Media Player is it "in-sync" ???
?
I just went and checked over 30 AVI files with MP3 audio and VdubMod always reported the MP3 audio length being ever so slightly shorter or longer. Although when checking an AVI with WAV audio, the lengths matched perfectly. I also get slightly longer audio streams when using BeSweet with LAME and shorter with LAME ACM.Kero777 wrote:Sorry for the double post.Even with the extra samples because of the Lame Mp3 encoding, VirtualDubMod is telling me that my audio is off because it is too SHORT. That doesn't make sense to me either.
http://i211.photobucket.com/albums/bb10 ... reams4.png
*Runs into a brick wall*