Project AYUMIX 2 - Release!

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Bakadeshi
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Post by Bakadeshi » Wed Sep 19, 2007 12:56 pm

jasper-isis wrote:
premiere keeps kicking out, some of the clips arent even showing up from whatever she did
Oh that sucks... if she's using AVS files, it sounds like you might be running out of memory? Try setting SetMemoryMax() as 32MB in the Premiere AVS plugin GUI, and restart the computer and shut down all unnecessary programs before exporting.

Hope you manage to get it in... good luck!
O_O

I knew it was a memory thing, cuz she only has 512mb ram, but I totally frogot about that set memory max thing, sometimes I could trick premeire into reloading those avs files by just changing that value, and I was pulling my hair out last night trying to help her get her track exported right :/

Avisynth does that when you have too many instances of itself open, I had lots of those similar problems with my SCG video, (and i have 2 gigs of ram!) I ended up having to seperate it into 3 different projects and finish the rest by using huffy clips instead of avs files.

can't wait for avisynth 3.0 which aims to get rid of the multi instance problem as one of its underlying designs, and will work on linux :O



Chii:

Oh she had plenty of motivation when she joined, Where it all went after that, I dunno. I would not have let anyone in the project that didn't have motivation to get it done, Even my studio mates.


@Sacred: I don't think anyone is blaming her for hot working hard, they blaming her for putting it off till so late in the game, when we had almost a year to work on it, which is justified. But whats done is already done, lets just finish this up and enjoy ourselves at awa. :wink: (and console those who can't make it :twisted: )



The project is pretty much done for awa, theres some changes I'd like to do for the org release, mostly nitpicks with the 3d opening and sprucing up some of the transitons a little better, but were looking to have an awesome showing for awa this year. :D

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JaddziaDax
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Post by JaddziaDax » Wed Sep 19, 2007 12:58 pm

jen, you weren't getting singled out... other people in the project had quite a bit of pressure put on them too... but perhaps it happened more "off stage" than on stage

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Bakadeshi
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Post by Bakadeshi » Wed Sep 19, 2007 1:16 pm

JaddziaDax wrote:jen, you weren't getting singled out... other people in the project had quite a bit of pressure put on them too... but perhaps it happened more "off stage" than on stage
ditto...


I'm going to really enjoy my bed for a few days after awa >.>

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Niotex
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Post by Niotex » Wed Sep 19, 2007 1:17 pm

-_- I keep finding PM's with extra info or little errors of my own while rendering the credits that I then have to go fix..

3 hours worth of rendering -_-

Please no more pm's... I beg of you...
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Unlimited Rice
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Post by Unlimited Rice » Wed Sep 19, 2007 2:14 pm

Niotex wrote:-_- I keep finding PM's with extra info or little errors of my own while rendering the credits that I then have to go fix..

3 hours worth of rendering -_-

Please no more pm's... I beg of you...
You totally misspelled my name :? J/k! I hope... :P

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Bakadeshi
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Post by Bakadeshi » Wed Sep 19, 2007 2:16 pm

Niotex wrote:-_- I keep finding PM's with extra info or little errors of my own while rendering the credits that I then have to go fix..

3 hours worth of rendering -_-

Please no more pm's... I beg of you...

you think you have it bad?

I kept finding little things wrong with the 3d opening, and that takes a frekin day and a half to render ;p I still have some qualms with it, but don't have time to render it again for awa ;p

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SacredArrow18
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Post by SacredArrow18 » Wed Sep 19, 2007 2:32 pm

Bakadeshi wrote:
Niotex wrote:-_- I keep finding PM's with extra info or little errors of my own while rendering the credits that I then have to go fix..

3 hours worth of rendering -_-

Please no more pm's... I beg of you...

you think you have it bad?

I kept finding little things wrong with the 3d opening, and that takes a frekin day and a half to render ;p I still have some qualms with it, but don't have time to render it again for awa ;p
oh geez...it takes that long to render? well it probably still looks good anyways. good luck! and I hope everyone enjoys it at the AWA!!!! (wish I could be there.... :cry: ) I guess I will just have to go next year...cause I am definitely putting some money in a savings account and use the money saved for AWA. THAT IS MY PLAN. :)
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Kisanzi
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Post by Kisanzi » Thu Sep 20, 2007 12:39 am

JenCM18 wrote:So don't freak out people my segment is going to be in and it's gonna be f***** amazing and colorful. lol.
That's good to hear. Those were the first 2 things on my list when working on my track. Colorful....check. F***** amazing.....double check. BTW, our transition = slick stuff. :P

j/k.

It's good to hear that you've given extra effort toward improving your track. It will make the project as a whole better and more memorable.

I'll apologize to Deshi for making him wait so long for the fixed widescreen version of my track. But it's all done and we can only wait and see it all put together. Can't wait to see the project assembled at AWA! Kickass. AE & VNS FTW!

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Unlimited Rice
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Post by Unlimited Rice » Thu Sep 20, 2007 8:23 am

So when are we gonna find out about the AWA showing time? I'd rather not miss this one since I won't be at AWA til Friday afternoon, so there's no telling when I'll find out the time. :)

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Bakadeshi
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Post by Bakadeshi » Thu Sep 20, 2007 11:06 am

SacredArrow18 wrote:
oh geez...it takes that long to render? well it probably still looks good anyways. good luck! and I hope everyone enjoys it at the AWA!!!! (wish I could be there.... :cry: ) I guess I will just have to go next year...cause I am definitely putting some money in a savings account and use the money saved for AWA. THAT IS MY PLAN. :)
lol thats without ray tracing, I want to use ray tracing for the transparencies for the org release which will likely triple that export time. Looks more awesome with it tho. :D
Last edited by Bakadeshi on Thu Sep 20, 2007 11:11 am, edited 1 time in total.

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