O_Ojasper-isis wrote:Oh that sucks... if she's using AVS files, it sounds like you might be running out of memory? Try setting SetMemoryMax() as 32MB in the Premiere AVS plugin GUI, and restart the computer and shut down all unnecessary programs before exporting.premiere keeps kicking out, some of the clips arent even showing up from whatever she did
Hope you manage to get it in... good luck!
I knew it was a memory thing, cuz she only has 512mb ram, but I totally frogot about that set memory max thing, sometimes I could trick premeire into reloading those avs files by just changing that value, and I was pulling my hair out last night trying to help her get her track exported right :/
Avisynth does that when you have too many instances of itself open, I had lots of those similar problems with my SCG video, (and i have 2 gigs of ram!) I ended up having to seperate it into 3 different projects and finish the rest by using huffy clips instead of avs files.
can't wait for avisynth 3.0 which aims to get rid of the multi instance problem as one of its underlying designs, and will work on linux :O
Chii:
Oh she had plenty of motivation when she joined, Where it all went after that, I dunno. I would not have let anyone in the project that didn't have motivation to get it done, Even my studio mates.
@Sacred: I don't think anyone is blaming her for hot working hard, they blaming her for putting it off till so late in the game, when we had almost a year to work on it, which is justified. But whats done is already done, lets just finish this up and enjoy ourselves at awa.


The project is pretty much done for awa, theres some changes I'd like to do for the org release, mostly nitpicks with the 3d opening and sprucing up some of the transitons a little better, but were looking to have an awesome showing for awa this year.
