Advent Forces: MOAB (Action Video)

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Mister Anderson
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Advent Forces: MOAB (Action Video)

Post by Mister Anderson » Thu Apr 20, 2006 10:55 pm

Hello all,

Just a quick post to share with those who are interested in seeing yet another Advent Children music vid - set to the awesome stylings of trailer track producers: X-Ray Dog.

Image

Link for the video is here:
http://www.animemusicvideos.org/members ... p?v=114605

Probably a good idea to read the comments to gain a better understanding into why I did what I did.

If you like E.S. Posthumous, then theres a good chance you'll like the track I've used for this video.

Peace to the middle east,
Mister Anderson

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Vistian_Femto
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Post by Vistian_Femto » Fri Apr 21, 2006 2:06 pm

Ill try to check it out when I get home. It sucks when you get no comments.

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Kristyrat
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Post by Kristyrat » Fri Apr 21, 2006 5:59 pm

Well, being a big fan of X-Ray Dog's music, I had to check this one out. Pace was a little slow at first (seemed like it anyway) though it did pick up nicely towards the end. Good flow, but the coolest thing that really impressed me was the transitions between the fight scenes. The subtle changes in colour worked so perfectly and looked very slick.

Very cool work for a 'first' video (first anime one that is ;p), definately worth checking out

:up:

[Kristyrat]
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Idraeus
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Post by Idraeus » Sat Apr 22, 2006 12:37 pm

I'm agreeing with the above. The transitions were the parts which really caught my eye, and I went through on a second viewing deliberately to see how you'd done them. You were missing the Cloud-Kadaj fight just before the last one, but I can see how it was best because of both your time limitation in the song and the lack of a good transitory scene between the two.
Oh dear Fnoog, I'm a newbie. Managed to break the rules within... technically, about three minutes. >.<

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Jebadia
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Post by Jebadia » Sat Apr 22, 2006 1:06 pm

I thought the editing and timing could of been better. It seemed a lot like you were just letting the fight scenes play out with few cuts just to keep the pace.
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Mister Anderson
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Post by Mister Anderson » Sun Apr 23, 2006 6:38 am

Thanks for the comments so far, people. :)
Good flow, but the coolest thing that really impressed me was the transitions between the fight scenes. The subtle changes in colour worked so perfectly and looked very slick.
Cheers! I'm pleased that the transitions seemed to work out for both you & Idraeus and not just me! I scrapped the original one that went from the forest to the tunnel as I had used scenes which were completely different to the ones in the video.
You were missing the Cloud-Kadaj fight just before the last one, but I can see how it was best because of both your time limitation in the song and the lack of a good transitory scene between the two.
This is what probably dissapoints me most about my own video, the lack of fight scenes with Kadaj. I did originally attempt putting in a little of the fight before he transforms into Sepiroth but it just went by too quickly & decided it was best to refocus the time on my favourite VG villain of all time....good old Sepiroth.

The song, as you've alluded to, is a quick one & I had precious little time to put in the stuff I wanted. As it was I extended it a bit, in the Bahamut Sin section (there is originally only 2 cymbal hits, instead of the 4 that are now there - I needed enough time for Bahamut to hit the ground, rise up & then Cloud to chase after it).
I thought the editing and timing could of been better. It seemed a lot like you were just letting the fight scenes play out with few cuts just to keep the pace.
That was pretty much my intention (if you take into account the comments from my 2nd last paragraph in the description for the video).

The basic desire for this video was to essentially re-edit the actions sequences in such a way that I would enjoy watching them over and over again. It was always going to be a very "linear" video. Maybe it helps to think of it as a highlights package. :)

The camera moves in the movie are intense enough already without me adding more cuts to speed things up & force me (or the audience) to catch up. So thats a reason why I let a few of the scenes to play out as long as they did.

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