AMV Related Project

General discussion of Anime Music Videos
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cleo3930
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AMV Related Project

Post by cleo3930 » Sat Jan 17, 2004 5:09 pm

OK, some friends of mine and I are considering making a 3D modeling program developed specifically with the AMV creator in mind.

What I'm wondering is, would any of you be interested in something like this and if so, what would you like to see in it?

Thank you! ^_^

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Hitori
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Post by Hitori » Sat Jan 17, 2004 5:12 pm

Interesting...
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Voices_Of_Ryan
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1

Post by Voices_Of_Ryan » Sat Jan 17, 2004 5:14 pm

Hitori wrote:Interesting...
x2
"hey... no"

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AbsoluteDestiny
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Post by AbsoluteDestiny » Sat Jan 17, 2004 5:19 pm

Things I can think of straight away:


Good 3rd party model support - import and export alike.

Ability to use AVI footage as a texture.

Export as photoshop, tiff, bmp or png sequence.

Good Alpha Channel support.

3D motion blur.

Ability to produce animation at fractional frame rates (29.97 etc). Not essential but would have been useful for Virtua Anime.

Cell Shaders... lots of cell shaders :)

Ability to associate values with waveform values, much like you can do in After Effects for the creation of effects.

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)v(ajin Koji
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Re: 1

Post by )v(ajin Koji » Sat Jan 17, 2004 5:19 pm

Voices_Of_Ryan wrote:
Hitori wrote:Interesting...
x2
/2 :?
I'm bored and you're dumb. A match made in heaven.
- Kai Stromler to son_goten.
Last edited by )v(ajin Koji on Mon 21, 2011 9:36 pm; edited 1 time in total

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Kwasek
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Post by Kwasek » Sat Jan 17, 2004 5:28 pm

AbsoluteDestiny wrote:Things I can think of straight away:Export as photoshop, tiff, bmp or png sequence.

Good Alpha Channel support.
Just curious about something, since I am still way behind with my "video" knowledge. Do you like 32bit Targas or is there something wrong with them or have you ever used them?

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AbsoluteDestiny
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Post by AbsoluteDestiny » Sat Jan 17, 2004 5:30 pm

I dont really have much experience with targas. I quite like tiffs, though, and as most programs I used are adobe ones psd's are useful.

However psd's are slow to compress. The mpeg2 footage parts of virtua anime were processed faster than the psd sequences :)

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Re: AMV Related Project

Post by trythil » Sat Jan 17, 2004 5:31 pm

cleo3930 wrote:OK, some friends of mine and I are considering making a 3D modeling program developed specifically with the AMV creator in mind.

What I'm wondering is, would any of you be interested in something like this and if so, what would you like to see in it?

Thank you! ^_^
I'm probably the only one who will say this, and it is an admittedly selfish reason, but if you are really serious about this then I'd ask that you base it around the Blender interface (v2.3+ has a much-improved UI which is actually quite good).

Actually, I'd ask you to consider extending Blender for AMV-related tasks. There's no point in reinventing the wheel when an excellent wheel already exists, and I'm sure the Blender guys would love it.

Anyway, some things I would like to have follow. I will be advertising Blender a lot, because it already does many of the things that I think are helpful for AMV creation -- although of course it can always be improved :)

- 2D/3D compositor. It would be very nice to be able to composite a 3D scene into a 2D scene in-program, as opposed to having to render out the sequence, composite it in a separate program, tweak stuff in 3D program, rinse, lather, repeat.

- Audio sequencer, much like the one found in Blender. It makes timing very easy.

- Flexible render output configuration. I'll refer again to Blender here: One thing I really like about Blender is that you can make it output a scene to just about anything by properly tweaking the image dimensions and pixel aspect ratio.

- AVI footage as a texture, much like Blender's video texture support. Hopefully a bit improved, though: it sometimes crashes on odd codecs.

- Render to a format that supports high-precision RGBA data; maybe even an integrated colorspace converter to Y'CbCrA 4:4:4:4 would be nice too. Blender can currently do the latter but not the former.

- I cast another vote for good toon shaders :)

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XenoDrake
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Post by XenoDrake » Sat Jan 17, 2004 5:41 pm

id be all for this, if i didnt already have Maya, Bryce, Poser, ect....ect...

im sure that your average joe AMV editor dosent have the money to plop down for Maya, but the Personal Learning Edition is useful to an extent. and its free. and im all about pimping www.cgtalk.com these guys know their 3D stuff.

and if you havent figured it out yet, im working on a rahter large and indepth 3D amv project. they say if your going to dream, do it big. expect good things =P



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Nightowl
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Post by Nightowl » Sat Jan 17, 2004 6:07 pm

I'm not sure I really understand what would set this program apart from CGI programs already out there... would it be cost/availability/ease of use for the average AMV creator? What would make this program more useful if I already use Lightwave and/or Maya and/or [substitute favorite 3D animation program here]. I know I'd like an easier way to rig models with IK, but that could be asked of most programs. Anyway...

-N

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