DriftRoot (Lauren C.)
Ok, worst of the lip syncing is done. It was very odd, I thought I had a ton to do, but thanks to a lot of previous nitpicking over scene choices, there was only one place I had to go in and really mess around. I am not going to go ballistic with this video, though, "perfect" is not what I'm after. Shocking, I know.
Honestly, though, my lip syncing got thrown a massive curve ball this afternoon when I found that there's something really "off" with ... something in my computer. I can't get accurate frame exports out of any video program, the gamma in the images is all messed up (too dark). Never ran into this issue before, so I did a little Interneting, but didn't find a solution. I suspect it's a graphics card issue. In any case, this effectively killed all the methods I was going to use for lip syncing CG mouths, so I had to resort to some less-than-ideal alternatives in AE. I'm going to haul some of this stuff into work on Monday and see what happens on my PC there.
So! What's left? Some special effects, since I seem to have the time. Nothing outrageous, just a little something extra to make people smile.
I'm soooo tired
The Good: It's almost done. Done enough that I am pretty much "done" with it. All that's left is a bunch of lip syncing (oh joy), making a decision about the opening of the video (I have two options, neither of which I'm really pleased with), ripping the ending apart (again) and ...oh yeah, the intro screen. That should be super easy, I still have my files from L.F.S.
The Bad: I am really, really tired. Work has been extremely hectic and stressful all summer (which is saying something) and isn't going to let up for the foreseeable future. I get home at night and I'm almost a zombie, no energy, but can't sleep b/c I'm stressed out. Come the weekend, I'm totally burnt to a crisp, which is...
The Ugly: ...not good, because if I am to make my self-imposed deadline, I only have two weekends a.k.a.. 32 hours - left (I can't hack editing more than eight hours a day or really bad things start to happen and my chiropractic bills are high enough, thank you). The final factor is really the lip syncing, if that doesn't go well, then this AMV is not going to be done on time. Next deadline? *sigh* I don't know.... it would be nice to finish it this year, but maybe I just sit on it and take a shot at Anime Boston next year. *sigh*
I'M SO SUUUPER ENTHUSED ABOUT MY AMV!! CAN'T YOU TELL?!!
Is this what happens when I make an AMV just for fun? I don't care much about it? I guess so... that sucks. :(
The Good: No blank spots left on the timeline. I can watch it through and not wince badly, the story works - I'm not making anything up (from a certain point of view...).
The Bad: There are tons of spots with different clip options stacked four or five high, because nothing is exactly the way I want it. Using ABC gets me one thing that matches EFG, but maybe it's better to match XYZ. I don't usually have this problem with my AMVs, typically I hunt around and experiment until things click into place. This one just isn't clicking. Kind of reminds me of Takout, in this regard, that video fought tooth and nail against me.
The Ugly: Special effects will be required, mostly some lip syncing, which is oh-so-much fun to do with CGI. (not...) I also want to try out some other stuff, but only if I have time, and time's getting short.
Gotta find me some beta testers soon. :)
Go meee! Go meeee!
That's right, SEVEN hours of AMV editing today!! My back is killing me, my dog is depressed because she's been ignored and now that I've just watched the first full [with gaps still on the timely] export, I want to go in and immediately fix all sorts of things.
1. Space Pirate Captain Harlock is a terrible movie. No surprise there, but the more I work with the footage, the more all these tiny things you can barely notice on a regular viewing pop up. I'm not saying it redeems itself, but the metric ton of "Whaaa?" is a few ounces lighter.
2. Space is dark. Too dark.
3. This AMV might mess with some people's minds. After extensive deliberation about how to present the storyline, I'm sticking to the truth with one big twist that satisfies my penchant for screwing around with things. Those who have seen the Harlock movie won't bat an eye, those who haven't will (hopefully?) come away from the AMV with a very wrong impression.
4. Yep, this is the first AMV I've made just for fun. Pretty sad, huh? Pressure's off and so are the special effects. This is just something I'm throwing together because it seems doable, and inspiration/motivation for editing is fragile enough that I don't turn up my nose at "doable" videos!
So how much effort ARE you putting into this, Drift?
Well, so far 24 hours worth of effort, with at least another 10-15 to go, I'd judge. That's filling in some holes and fine-tuning some stuff.
You know you're not going to be happy with it, once it's "done." That's what you get for half-assing it: you're going to be disappointed with the results, which means you'll go in and start rearranging everything. Like you always do.
I do NOT. That's not how I edit at all! Usually I obsess over every little thing, constantly export and watch each bit, redoing it like crazy until it's exactly right. This time I'm not doing that at all-
Yeah, which is why once you are "done," it's going to be a mess.
You're saying I can't half-ass this? That I have to start all OVER because it's not TAKING ME LONG ENOUGH??
Put in the work now or put in the work later, there's no way you're letting this AMV out of the house until you've gone at it from every angle.
Hrmph, I can bang my head against this thing all I want, and it's never going to be all spiffy like that. I've got my standards, and they're pretty low for this one.
Ok, OK I'm still putting in a very good effort!! I'm just not going to throw this entire video in the trash if things don't fall precisely into place, like I do with most of my videos...which is one reason I don't make many at all... How's that for standards? This thing is good enough for me NOT to throw it out! :D
70 hours of editing under my belt in a week and a half!
Just not on MY video, this one's for work. -_- I'm planning to work on my own this weekend, there is a deadline I want to meet and things are getting down to the wire.
More than a few people who make AMVs probably toss around the idea of working with video for a living, or otherwise put their skills and talent to more professional use. That's not a bad idea, per se, it's just got to be tempered by a hearty dose of reality.
In my case, AMVs are (in theory...) a creative outlet, where I can create what I want, exactly how I want to, with no one but the faceless masses to please (should I care about them). I can start a project whenever I want, spend as much (or as little) time planning it, gathering materials, experimenting as I want, and then drop it entirely for any reason, at any time. No deadlines, no committees, no branding or key assets to worry about.
There's also no one telling you "it's good enough" when you know (and want) to do better because the end product isn't something you're terribly proud of. For me this is a biggee, and while it's far better to be laboring under this kind of criticism than the opposite, (namely your boss being disappointed with your best efforts), as someone who shares their creative work with the Internet masses, I'm USED to being ignored, getting criticism of all kinds, disappointing people. It's not fun, but it's not unfamiliar territory, and at least there's always the fallback that as long as I did my best on my AMV, that is ok. If your best isn't good enough in a professional setting, that is NOT ok, but sometimes a lot less than your best is all that's acceptable (for reasons of money, time, conflicts of interest, etc.). If you can't take criticism of your AMVs and lack a passion for learning and growing as a result of critique, professional work is going to be tough.
There are also a lot of people out there with huge amounts of skill, talent, training and experience which blow any few hundreds of hours of self-taught AMVing out of the water. Yeah, you can mention your Premiere/Final Cut software skills on a resume if it makes sense, but don't go out and sell yourself professionally that way if you aren't a professional.
Ugh, I think I'm getting into this because I've been looking at a lot of resumes lately.
PRO TIP: If you're applying for a creative position, don't proudly list - in giant letters/graphics taking up a quarter of the page - your thinly sliced novice/beginner/advanced beginner/competent/proficient skill levels with every Adobe program. For one thing, I don't care what YOU think of your level, except as far as it demonstrates how realistic you are about your capabilities. For another, your portfolio/past job experience should tell me all I need to know. Never designed anything but a 3"x3" coupon for the local newspaper? You're not a 7/10 on the ad creation scale. Lastly, that's a waste of space and poor choice of emphasis on your resume, and a good designer would never make it look like that.
And another thing, if you're applying for any type of job, tailor your resume content and design accordingly. Please. It's lovely that you're a skilled illustrator, but the marketing position you're applying for has zero need for that. And you do you really think that submitting a block-lettering red and black resume I can barely read and a portfolio of grunge band posters is going to get you in the door for an interview? Common sense, people, common sense!!
If you do not have a variety of professional, paid work to showcase, then take the initiative and create things on your own! Look around town, find a really horrible (or mediocre) brochure/ad/flyer or something and redesign it (changing names as necessary to protect the innocent). It's not that hard. Find a design school program, take a look at what the students were asked to create, and try your hand at those same projects. Ask for critique and feedback, keep refining your work and don't call it done until it's "done."
Sorry for the long post...it's been a while, eh?
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