DriftRoot (Lauren C.)
The Good: No blank spots left on the timeline. I can watch it through and not wince badly, the story works - I'm not making anything up (from a certain point of view...).
The Bad: There are tons of spots with different clip options stacked four or five high, because nothing is exactly the way I want it. Using ABC gets me one thing that matches EFG, but maybe it's better to match XYZ. I don't usually have this problem with my AMVs, typically I hunt around and experiment until things click into place. This one just isn't clicking. Kind of reminds me of Takout, in this regard, that video fought tooth and nail against me.
The Ugly: Special effects will be required, mostly some lip syncing, which is oh-so-much fun to do with CGI. (not...) I also want to try out some other stuff, but only if I have time, and time's getting short.
Gotta find me some beta testers soon. :)
Go meee! Go meeee!
That's right, SEVEN hours of AMV editing today!! My back is killing me, my dog is depressed because she's been ignored and now that I've just watched the first full [with gaps still on the timely] export, I want to go in and immediately fix all sorts of things.
1. Space Pirate Captain Harlock is a terrible movie. No surprise there, but the more I work with the footage, the more all these tiny things you can barely notice on a regular viewing pop up. I'm not saying it redeems itself, but the metric ton of "Whaaa?" is a few ounces lighter.
2. Space is dark. Too dark.
3. This AMV might mess with some people's minds. After extensive deliberation about how to present the storyline, I'm sticking to the truth with one big twist that satisfies my penchant for screwing around with things. Those who have seen the Harlock movie won't bat an eye, those who haven't will (hopefully?) come away from the AMV with a very wrong impression.
4. Yep, this is the first AMV I've made just for fun. Pretty sad, huh? Pressure's off and so are the special effects. This is just something I'm throwing together because it seems doable, and inspiration/motivation for editing is fragile enough that I don't turn up my nose at "doable" videos!
So how much effort ARE you putting into this, Drift?
Well, so far 24 hours worth of effort, with at least another 10-15 to go, I'd judge. That's filling in some holes and fine-tuning some stuff.
You know you're not going to be happy with it, once it's "done." That's what you get for half-assing it: you're going to be disappointed with the results, which means you'll go in and start rearranging everything. Like you always do.
I do NOT. That's not how I edit at all! Usually I obsess over every little thing, constantly export and watch each bit, redoing it like crazy until it's exactly right. This time I'm not doing that at all-
Yeah, which is why once you are "done," it's going to be a mess.
You're saying I can't half-ass this? That I have to start all OVER because it's not TAKING ME LONG ENOUGH??
Put in the work now or put in the work later, there's no way you're letting this AMV out of the house until you've gone at it from every angle.
Hrmph, I can bang my head against this thing all I want, and it's never going to be all spiffy like that. I've got my standards, and they're pretty low for this one.
Ok, OK I'm still putting in a very good effort!! I'm just not going to throw this entire video in the trash if things don't fall precisely into place, like I do with most of my videos...which is one reason I don't make many at all... How's that for standards? This thing is good enough for me NOT to throw it out! :D
70 hours of editing under my belt in a week and a half!
Just not on MY video, this one's for work. -_- I'm planning to work on my own this weekend, there is a deadline I want to meet and things are getting down to the wire.
More than a few people who make AMVs probably toss around the idea of working with video for a living, or otherwise put their skills and talent to more professional use. That's not a bad idea, per se, it's just got to be tempered by a hearty dose of reality.
In my case, AMVs are (in theory...) a creative outlet, where I can create what I want, exactly how I want to, with no one but the faceless masses to please (should I care about them). I can start a project whenever I want, spend as much (or as little) time planning it, gathering materials, experimenting as I want, and then drop it entirely for any reason, at any time. No deadlines, no committees, no branding or key assets to worry about.
There's also no one telling you "it's good enough" when you know (and want) to do better because the end product isn't something you're terribly proud of. For me this is a biggee, and while it's far better to be laboring under this kind of criticism than the opposite, (namely your boss being disappointed with your best efforts), as someone who shares their creative work with the Internet masses, I'm USED to being ignored, getting criticism of all kinds, disappointing people. It's not fun, but it's not unfamiliar territory, and at least there's always the fallback that as long as I did my best on my AMV, that is ok. If your best isn't good enough in a professional setting, that is NOT ok, but sometimes a lot less than your best is all that's acceptable (for reasons of money, time, conflicts of interest, etc.). If you can't take criticism of your AMVs and lack a passion for learning and growing as a result of critique, professional work is going to be tough.
There are also a lot of people out there with huge amounts of skill, talent, training and experience which blow any few hundreds of hours of self-taught AMVing out of the water. Yeah, you can mention your Premiere/Final Cut software skills on a resume if it makes sense, but don't go out and sell yourself professionally that way if you aren't a professional.
Ugh, I think I'm getting into this because I've been looking at a lot of resumes lately.
PRO TIP: If you're applying for a creative position, don't proudly list - in giant letters/graphics taking up a quarter of the page - your thinly sliced novice/beginner/advanced beginner/competent/proficient skill levels with every Adobe program. For one thing, I don't care what YOU think of your level, except as far as it demonstrates how realistic you are about your capabilities. For another, your portfolio/past job experience should tell me all I need to know. Never designed anything but a 3"x3" coupon for the local newspaper? You're not a 7/10 on the ad creation scale. Lastly, that's a waste of space and poor choice of emphasis on your resume, and a good designer would never make it look like that.
And another thing, if you're applying for any type of job, tailor your resume content and design accordingly. Please. It's lovely that you're a skilled illustrator, but the marketing position you're applying for has zero need for that. And you do you really think that submitting a block-lettering red and black resume I can barely read and a portfolio of grunge band posters is going to get you in the door for an interview? Common sense, people, common sense!!
If you do not have a variety of professional, paid work to showcase, then take the initiative and create things on your own! Look around town, find a really horrible (or mediocre) brochure/ad/flyer or something and redesign it (changing names as necessary to protect the innocent). It's not that hard. Find a design school program, take a look at what the students were asked to create, and try your hand at those same projects. Ask for critique and feedback, keep refining your work and don't call it done until it's "done."
Sorry for the long post...it's been a while, eh?
Lots of video editing accomplished this past week
just not on my AMV. This hobby is once again
interfering with getting drawn into my professional work, in that I'm the go-to person (self-nominated) for getting videos made in our marketing department. This particular project couldn't have come at a worse time, though - I'm in the middle of a five-months-in-the-making, 194-page catalog and really don't have any extra time for things like this.
Most people just have no idea how much time this stuff takes, particularly when you have no live action scenes filmed and have to create every single scene in the video from scratch, from images which may/may not already exist and may/may not need to be animated. Throw in the problem of working with technical images which have to be portrayed accurately, and there's another layer of work. I can't just show the parts on screen, they have to be shown A-part, then being properly assembled (in sequence), then properly installed, and all in time to (of course) the dub. Yes, timing DOES matter!! That part has to be installed in sync to what the narrator is talking about!
Reminds me of one of the first time I showed AMV Hell 3 to my sister, she didn't think the opening sequence with what's-her-name-with-the-boobs was anything special. I said "That wasn't just a scene set to the music, you know, the editor cut and timed all of that to sync up." I got the most withering look of disbelief you can imagine, to which I burst out "What, you think all of that synced up BY COINCIDENCE?!" Best argument ever.
More cucumber vodka, please.
The Good: Still interested.
The Bad: Still learning. Let me explain: back in the day when I was a teenager who - despite my better judgement - was very MUCH aware that I didn't "know everything," I observed an interesting fact about my creative skills: they were ok, but in 6-8 months I'd look back on my work and think it was bad, which meant I'd gotten enough better to recognize its flaws. This was very encouraging (for a glass-is-half-empty-DAMNIT-kind of person), and something I've kept an eye on over the years. Nothing makes me more worried and depressed than evaluating my creative work and failing to come up with flaws and things I would - given the chance - do better.
AMVs are right up there, as far as this creative evolution goes. I'm not gunning for the rock bottom like I once was, getting away with stuff by the skin of my cheeky, insubordinate little teeth. Nope, not really interested anymore. Why? Because the cheeky, insubordinate teeth now want to bite off more than they can chew, which only leads to choking b/c I don't have the necessary skills to properly masticate my AMV ideas (good lord...what an analogy). Instead, I'll dabble with other types of challenges and see what happens, namely my dreaded arch enemy The Action Sequence. *shudder*
The Ugly: Case in Point! I fussed long and hard over a mere 5-seconds of this video until the timing, the content, the concept, the perfect twitch of Harlock's eyelid all fell into place. VOILA! It's great! But not in THIS AMV, oh no, it's just not appropriate. I need to lighten up, loosen up and *gasp* just stick stuff on screen that doesn't make a lick of sense. It's quite liberating, in a way, but really like pulling teeth.
p.s. Space Pirate Captain Harlock is a flop of a film. I've developed several explanations for this, one of which I will share now: It's a movie that plays out like a 56-episode shonen anime series, jamming battles, characters, ludicrous plot devices, betrayals, reverse-betrayals (and counter-reverse-betrayals) and power-ups together as no movie ever should. I've got a little hidden agenda going on with this AMV of mine which takes aim at this, but it's only going to work if the AMV works.
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