JOURNAL: Kai Stromler (Kai Stromler)

  • i raise the torches 2015-03-02 09:24:32
    SH126:
    - Source rip: complete
    - Music: complete
    - Precleaning: 0/36
    - Storyboard/planning: none
    - Clipping: 0/60
    - Edit: none
    - Postproc: none

    So SH125 wrapped on Saturday after much travail, and is now out at release, an ad for the full FoH thing to come when at least one of these is up on local - this one is eligible without bothering the admins, but kero is predictably not responding to tracert. So it goes; it'll be up eventually.

    And obviously, having gotten through the training bit, I plunged on and got all the source ripped for SH126, so those piles of DVDs are off my speakers for the first time in like 18 months. This was a process that required two different ripper versions across three total computers, because the official DVDs here are for the most part old and terrible; my DIY VHS->DVD conversions ripped fine, but there's stuff in the pile from CPM and Streamline at the dawn of the DVD era, and these are not the most consistently accessible. This is only the beginning of the hard part, though; I still have to clean up all that garbage from a time when people generally had neither the money nor the inclination to make an especially clean encode. Some of the dirt will be left in -- that's part of the appeal of the animation from this period -- but I don't have to keep garbage artifacting and color issues that were caused by the DVD encoding process. This will not be easy or fun, but if I can get a good start, I should be able to resolve each source chunk faster as I build a knowledge base.

    Stuff That Is Holding Up Progress:
    As usual on the weekends, "life" is the main culprit here, but there is little more reliable a source of unplanned breaks in a too-difficult editing session than the promise of sevem minutes of absurd gonfallon derp. I'm speaking, of course, of Agriculture Angel Baraki-chan, a best-of-breed among the dumb mostly-Flash, mostly ONA shows that have been coming out recently to promote internal tourism. It is a formula show, but it is a good formula: Baraki and her familiar show up somewhere in Ibaraki and introduce today's tourist attraction; the Gojappe Bros show up and throw shade, Deigoro chowing down on a local specialty, then get in their mech and cause trouble; Baraki transforms (transformation sequence longer or shorter depending on how much space needs to be filled) and wins the fight, and then they play the chiptune/punkrock version of the unofficial Ibaraki fight song as the credits roll over images of other attractions in the area. For people who do not understand Japanese (seriously, did you think anyone was going to be subbing this?), and have no connection to Ibaraki, it's maybe not the most interesting concept, but my folks spent a decent amount of time in Japan's Iowa over the years, and my Japanese is mostly good enough to follow along and get the hick jokes. And seriously, this week's episode hinged on a Mito Koumon reference, which makes it of course the Best Thing. If you don't know what that is, or why it matters, ignore this show; otherwise, go find it.

    --Kai out

     
  • a heart dies 2015-02-25 08:54:55
    SH125:
    - Source rip: complete
    - Music: complete
    - Precleaning: complete
    - Storyboard/planning: eeeegh
    - Clipping: complete
    - Edit: 0:23/1:50
    - Postproc: none

    The good news is that this video is going, that it's going at barely faster than 1 spc, and that I do have 130 unique cuts in the library. The bad news is that it's going wicked slow, my best day in terms of general available time for the next week is already past, and that I'm not feeling the first 23 seconds of this one as much as the first 35 of SH124. The principal work on timing and feel and stuff is done, but this is going to be a long, slow, hard fight through the rest of the song.

    Things might improve; there's still time remaining enough to possibly finish this one before the end of the month. However, that will make it virtually certain that there won't be two videos in March: the Flag of Hate selftraining project is already feeling like it's overrunning its endpoints with this video, and unless I get a really, really good feel off the source recheck for the planned fifth one, it's going to get cancelled so I can get hacking on the project this was setting up, finally. I may just be convincing myself to get out of the extra work, but SH124 feels like a finished video instead of an attempt at relearning how to make finished videos: short, highly stylized pieces, as opposed to full-length and fully-developed videos, are likely more harmful than helpful.

    --Kai out

     
  • and it's never coming down 2015-02-24 13:53:28
    SH125:
    - Source rip: complete
    - Music: in and tweaked but untimed
    - Precleaning: complete
    - Storyboard/planning: none
    - Clipping: complete
    - Edit: none
    - Postproc: none

    At this point, this video is hovering somewhere between "very hard" and "completely impossible", and shadowed by the beetling threat of a recut, despite having literally just finished the cut last night, under as expanded a set of eligible-source parameters as I could reasonably apply. It's just going to go too fast: I'm not sure that I have even 120 unique cuts for 1.0 spc, and the idea that there's 240 unique non-credit cuts of animation in the source is extremely dubious.

    This will all be as it may; some of this will get a little clearer as I actually plot out the audio and start getting into editing tonight, and some of it is going to be fixed via effects and repetition, because effects and their nonhorrible use is the point of this video from the selftraining perspective, and "repeat for effect" has been a core principle in SH videos since forever. If nothing else, the song is definitely going to stay in place - the chop of Beheaded Zombie's "Life Line" that I was idly considering as a swap for about a minute and a half is tenuously booked to something else, and there's enough source with correct lighting that I should be able to fix the badly-lit (and thus still uncut) parts of the source if absolutely necessary. There's hard, and then there's stop-working-on-the-video-for-six-months hard, and this project is a lot more the first than the second.

    --Kai out

     
  • through the gates of bitterness 2015-02-19 08:43:41
    SH125:
    - Source rip: complete
    - Music: ripped but not timed or plotted or anything
    - Precleaning: complete
    - Storyboard/planning: none
    - Clipping: 34%
    - Edit: none
    - Postproc: none

    Despite the moderately adverse conditions, I got a decent start in on cutting this one, and may be able to get further before the end of the week. The same guarded sense of optimism should be applied to the video as a whole: in some ways it should be less challenging than the last one, but in some ways it's definitely going to be tougher. This one is probably going to need a rather substantial degree of planning, and the fact that I was seriously mulling over swapping the song out last night points to some difficulties and uncertainties with that. Fortunately, I'm not short on time in the near term; the weather has gotten a little better, but I'm still running the team in my boss' absence, and recent events make it a little less justifiable to go thrash to the death as soon as I go off on-call. We'll see how that goes, and how much time I can steal from other commitments over the weekend.

    --Kai out

     
  • you have to wake 2015-02-17 09:48:10
    SH125:
    - Source rip: complete
    - Music: ripped but not timed or plotted or anything
    - Precleaning: complete
    - Storyboard/planning: none
    - Clipping: none
    - Edit: none
    - Postproc: none

    As expected, SH124 finished last night, despite the worst possible location for the second wall hit: on the next to last goddamned cut, as I was digging through to try and find a final joke to close out the video, one that worked and that I hadn't used before because the names of cuts did not end up being identical from original cut to recut. That was a pain, but it was the only one, really, in finishing up: searching title card materials took a second and a half, the video worked despite not having done a check build since that 30-second export I took in August, and the mixdown ran overnight without issue, leading to the video that's currently released, and still waiting for confirmation on a title that has been in the db here since last year. Whatever; I'll apply for confirms on all of this shit when the full Flag of Hate is ready to be unfurled.

    That may be sooner rather than later; tonight's work is mostly going to be continuing to burn off the SH124 source so I have some elbow room, but it's not impossible that I might start cutting, and while the next two days are not looking good for "time available to do AMV work", the main lesson of this past project is the same as friggin SH111 again: that every frame you cut now is a frame you don't have to cut later. Additionally, there is probably gonna be another snowstorm at the weekend, which is bad for "go out to see Revocation and Fallujah", but good for "sit on the couch and poke cartoons with an editor".

    --Kai out

     
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