Peach Open Movie: on Blender and related topics

For all help and discussion relating to visual effects in programs that are not already covered in an existing forum, such as Blender, Particle Illusion, etc., along with discussion about effects theories and techniques.

Moderator: Niotex

trythil
is
Joined: Tue Jul 23, 2002 5:54 am
Status: N͋̀͒̆ͣ͋ͤ̍ͮ͌ͭ̔̊͒ͧ̿
Location: N????????????????
Org Profile

Peach Open Movie: on Blender and related topics

Postby trythil » Sun Jun 10, 2007 7:10 pm

http://www.blender.org/blenderorg/blend ... pen-movie/

On the surface, this is (barely) related to AMVs. Lately, however, there's been a growing interest in integrating 3D assets into AMVs, and I figured anyone reading this board might also be interested in keeping an eye on this latest push by the Blender folks.

Other interesting things related to this announcement:
- All assets produced for the visual portions of the movie will be released under some Creative Commons license (I'm guessing Attribution, but official word hasn't been released yet). If you're interested in seeing principles of 3D character animation, camera work, texturing, lighting, etc. in application, or just want to see what Blender can do for you, you might like this.

- The Blender Foundation is actually opening up their own permanent studio and educational facility. I guess this is only really useful if you happen to live near Amsterdam or can fly out there cheaply, but.

User avatar
ZephyrStar
Master of Science
Joined: Fri Sep 17, 2004 3:04 am
Status: 3D
Location: The Laboratory
Contact:
Org Profile

Postby ZephyrStar » Mon Jun 11, 2007 8:10 am

OOOOH

Most excellent. I've been wondering what they'd do next. This is such a compelling argument for people to use blender...I guess I'm being lazy/putting it off since I have a few unfinished projects in 3dsmax now that I really want to get done before tackling something new.

I guess my biggest obstacle would be able to learn to rig similarly to how I do in 3dsmax. I previously learned rigging in a "trial by fire" experience, worked on a project under a deadline and did everything wrong before getting it right. One thing I've found is that between all these 3d softwares, bone and IK information doesn't seem to want to export/import between them. You can do a lot of other things, but that's one thing that just seems to be too program specific.

As I learn blender though, I will certainly share my findings and anything that I might find that will save time and trouble, now that we have a Special Effects forum :D

(maybe we could keep a 3D animation thread running as a "subforum"?)

:up:

User avatar
Zarxrax
Joined: Sun Apr 01, 2001 6:37 pm
Location: Concord, NC
Contact:
Org Profile

Postby Zarxrax » Mon Jun 11, 2007 10:26 am

As thus, the only open thread in this forum really isn't related to amvs at all :p

User avatar
ZephyrStar
Master of Science
Joined: Fri Sep 17, 2004 3:04 am
Status: 3D
Location: The Laboratory
Contact:
Org Profile

Postby ZephyrStar » Mon Jun 11, 2007 10:40 am

Kinda not even related to special effects :D

User avatar
CrackTheSky
has trust issues
Joined: Sun Aug 27, 2006 11:01 pm
Status: Maybe editing?
Location: Chicago
Contact:
Org Profile

Postby CrackTheSky » Mon Jun 11, 2007 11:44 am

ZephyrStar wrote:(maybe we could keep a 3D animation thread running as a "subforum"?)

You and trythil would be the only ones in it :P

User avatar
BasharOfTheAges
Just zis guy, you know?
Joined: Tue Sep 14, 2004 11:32 pm
Status: Breathing
Location: Merrimack, NH
Contact:
Org Profile

Postby BasharOfTheAges » Mon Jun 11, 2007 3:31 pm

That looks quite interesting. I need to start working on some more blender at some point...

User avatar
post-it
Joined: Wed Jul 17, 2002 5:21 am
Status: Hunting Tanks
Location: Chilliwack - Fishing
Org Profile

Postby post-it » Sat Jun 16, 2007 4:49 pm

ummm .. are you talking about actual 3D as in X,Y,Z,h plus CGIgroups ( like ReBoot ) or more along the lines of Cell Animations ( like Tokimeki and VanDread? )

just curious 8-)

trythil
is
Joined: Tue Jul 23, 2002 5:54 am
Status: N͋̀͒̆ͣ͋ͤ̍ͮ͌ͭ̔̊͒ͧ̿
Location: N????????????????
Org Profile

Postby trythil » Sat Jun 16, 2007 9:50 pm

post-it wrote:ummm .. are you talking about actual 3D as in X,Y,Z,h plus CGIgroups ( like ReBoot ) or more along the lines of Cell Animations ( like Tokimeki and VanDread? )

just curious 8-)


Read the fucking article.




To elaborate:

- It's their choice.
- Cel-shaded 3D is still "actual 3D".
- There is no "h" spatial axis.

User avatar
Fall_Child42
has a rock
Joined: Wed Aug 11, 2004 6:32 pm
Status: Veloci-tossin' to the max!
Location: Jurassic Park
Contact:
Org Profile

Postby Fall_Child42 » Sun Jun 17, 2007 9:05 am

trythil wrote:
post-it wrote:ummm .. are you talking about actual 3D as in X,Y,Z,h plus CGIgroups ( like ReBoot ) or more along the lines of Cell Animations ( like Tokimeki and VanDread? )

just curious 8-)


Read the fucking article.




To elaborate:

- It's their choice.
- Cel-shaded 3D is still "actual 3D".
- There is no "h" spatial axis.


Isn't time a dimension? and if so, as soon as you animate your 3d space does it not become 4d? X(k),Y(k),Z(k) etc?
Image

User avatar
BasharOfTheAges
Just zis guy, you know?
Joined: Tue Sep 14, 2004 11:32 pm
Status: Breathing
Location: Merrimack, NH
Contact:
Org Profile

Postby BasharOfTheAges » Sun Jun 17, 2007 1:47 pm

Paramteric equations for vector space don't give rise to an aditional spacial vector...

User avatar
Fall_Child42
has a rock
Joined: Wed Aug 11, 2004 6:32 pm
Status: Veloci-tossin' to the max!
Location: Jurassic Park
Contact:
Org Profile

Postby Fall_Child42 » Sun Jun 17, 2007 7:08 pm

BasharOfTheAges wrote:Paramteric equations for vector space don't give rise to an aditional spacial vector...


oh I beg to differ.
Image

User avatar
Kionon
I ♥ the 80's
Joined: Fri Mar 02, 2001 10:13 pm
Status: Tired.
Location: Dainippon
Contact:
Org Profile

Postby Kionon » Sat Jun 23, 2007 2:18 pm

Fall_Child42 wrote:
BasharOfTheAges wrote:Paramteric equations for vector space don't give rise to an aditional spacial vector...


oh I beg to differ.


That depends largely on what sort of ability one had to sense the universal properties. And could one not argue that matrix (the connection between universes in the multiverse, be they wormholes or otherwise) do indeed constitute a fourth spacial vector that can be perceived by our limited view of spacetime?

User avatar
ZephyrStar
Master of Science
Joined: Fri Sep 17, 2004 3:04 am
Status: 3D
Location: The Laboratory
Contact:
Org Profile

Postby ZephyrStar » Fri Jul 13, 2007 3:54 pm

BasharOfTheAges wrote:Paramteric equations for vector space don't give rise to an aditional spacial vector...


only in Soviet Russia.

User avatar
Bakadeshi
Abuses Spellcheck
Joined: Mon Sep 29, 2003 9:49 am
Location: Atlanta, GA
Contact:
Org Profile

Postby Bakadeshi » Tue Aug 07, 2007 9:01 pm

I was just about to start a topic on this, good thing I searched first ;p

The thing that I think people will be interested in, and Trythil you may want to update the first post to reflect this info, is that they are taking pre-orders for the DVDs now, and although your name on the credits is a nice perk, I'm more interested in the content of the DVDs as someone who is somewhat serious in learning blender:

On the Peach DVD (two disks) you will find:
- The movie in best DVD quality widescreen format (versions in both NTSC and PAL)
- The HD version of the movie (.avi and/or .mov)
- Commentary tracks by the creators
- All .blend files, models, textures, and so on... the material used to create the movie.
- The original script, breakdown, storyboards
- Documentation and video tutorials by the team members about all technical aspects the movie; like how to re-use assets, animate characters, or add new shots.

User avatar
ZephyrStar
Master of Science
Joined: Fri Sep 17, 2004 3:04 am
Status: 3D
Location: The Laboratory
Contact:
Org Profile

Postby ZephyrStar » Fri Aug 10, 2007 8:16 am

Yet something else to add to my "to get" list, although this might be pretty high on the list. The original source files and documentation are such a powerful learning tool. A lot of what I learned in 3dsmax I learned from other people's files that I would dissect or try and animate/modify myself. Good stuff :up:


Return to “Visual Effects”

Who is online

Users browsing this forum: No registered users and 4 guests