[SGS] Code 00 - Collab

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Sayco
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[SGS] Code 00 - Collab

Post by Sayco » Sun Mar 14, 2010 3:47 am

Sayco and Frezio present xD

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Simple project, mainly for those who likes amv's with mechs - beating, smashing, flashing, crushing etc. :)

Thanks for all QC and OP's

:)
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Diegao
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Re: [SGS] Code 00 - Collab

Post by Diegao » Sun Mar 14, 2010 4:21 am

Sayco wrote: Simple project, mainly for those who likes amv's with mechs - beating, smashing, flashing, crushing etc. :)
Me :ying:

So, nice work, well done in the most of it. But around the half of the video there are too many fades, I didn't like them very much. And the three mechs at 1:52 didn't convince me :nono: For the rest is pretty good, congratz :up:

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Gaurry
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Re: [SGS] Code 00 - Collab

Post by Gaurry » Sun Mar 14, 2010 5:21 am

dark stroboscope and "big random" (c) :down:
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Alt_z3
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Re: [SGS] Code 00 - Collab

Post by Alt_z3 » Sun Mar 14, 2010 5:58 am

hmm... from my subjective point of view I didn't like it. Why? Because the amv itself doesn't have the meaning. There is no story or I didn't noticed it. Editing is so fast that my eyes are hurt from watching. The amv itself look like random action scenes. Now from objective point of view you both did a good job. You managed to go through the whole song with same speed of editing. Personally I liked Frezio's masking except those 3 gundams. Overall for me it is an amv for one watching.

ps. Guys enough of collabs from your studio. I want to see some amvs done only by one of you and I still have to wait :)
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Taite
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Re: [SGS] Code 00 - Collab

Post by Taite » Sun Mar 14, 2010 9:20 am

Rob Zombie :up:
Pretty good job. Don't really have much to complain about
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Sayco
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Re: [SGS] Code 00 - Collab

Post by Sayco » Mon Mar 15, 2010 6:57 am

As we can see there are a lof of differents opinions :) I guess that it depends on individual tastes
diegao94 wrote: So, nice work, well done in the most of it[...]
:up: thanks :) yeah ofc in places could be better
Gaurry wrote:dark stroboscope and "big random" (c) :down:
Thank you for a constructive opinion... :roll:
Alt_z3 wrote:hmm... from my subjective point of view [...])
Alt :P u're right, there's no story and this amv doesn't have a meaning, as you wrote it's only a random action :) and that was generally our plan as it was only a simple and freestyle project. Still glad that your objective point of view like it somehow and right it's rather amv for one watching ;)

ps. Will do, be patient xD

Taite wrote:Rob Zombie :up:
Pretty good job. Don't really have much to complain about
Thanks Taite :up: :)
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Mol
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Re: [SGS] Code 00 - Collab

Post by Mol » Mon Mar 15, 2010 8:01 am

:nono: too slow imo =P

anyway not bad collab huh |:>
Still better than that MMO.
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Cross/fade
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Re: [SGS] Code 00 - Collab

Post by Cross/fade » Thu Mar 18, 2010 11:29 am

Sayco wrote: Simple project, mainly for those who likes amv's with mechs - beating, smashing, flashing, crushing etc. :)
Actually this would do for my comment :ying:

A good, random (like most AMVs from this genre) action amv. Nothing special but even so it kept me interested till the end :amv: .

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Sayco
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Re: [SGS] Code 00 - Collab

Post by Sayco » Sat Mar 20, 2010 5:26 am

Milk Or Life! wrote::nono: too slow imo =P

anyway not bad collab huh |:>
Thanks Michael ;) but imo pace is all right :P
Cross/fade wrote:
Sayco wrote: Simple project, mainly for those who likes amv's with mechs - beating, smashing, flashing, crushing etc. :)
Actually this would do for my comment :ying:

A good, random (like most AMVs from this genre) action amv. Nothing special but even so it kept me interested till the end :amv: .
Yeah, that's right it's like most of this type amv's :sweat: , still glad it pay your attention :up:
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