OropherZero wrote:holy - the second half of this AMV was amazing, excellent use of 3D, motion and perspective =O 5/5
Koopiskeva wrote:kickasss sssssssss sssss s O:
Unlimited Rice wrote:this is incredibly insane
I'm really glad that my employer operates on flex-time. I'd be so fired otherwise for repeatedly showing up late to work this past month :P
Ileia wrote:good jarb
Orwell and dj_ultima_the_great more or less wrote:Despite the source that was awesome. I'm curious, how much was pure footage, and how much was blender/effects?
A lot of the rapid-motion stuff and/or slightly more subtle footage alterations was either Blender or AE. AE was used where I couldn't really do what I wanted to do in a true 3D environment (yeah, as weird as that sounds...I blame me for being too weak to adhere to my open-source-tools-only zealotry when faced with a deadline.) Most of the slower, more fleshed-out motion was present in the sources, with the exception of the "...surrender" Earth scene, which was Blender and 2D footage, and the spinning wireframe globe, which was inspired by a similar scene in Pale Cocoon.
Most of the transitions between the two anime were also done with Blender, AE, or both. The opening sequence, in particular, is a mixture of stylistic elements from Pale Cocoon and the ending sequence of Freedom 1, reversed and heavily time-remapped.
(shameless plug: If you're going to ACen, and you're interested in more information, drop by the 3D AMV panel that ZephyrStar and I will do -- I'll explain and demo the techniques behind the camera / other 3D junk I did. Compared to what ZS is doing, it's actually very simple stuff :) )
The real accolades here, of course, need to go to Yasuhiro Yoshiura, for Pale Cocoon, and the Freedom Committee. They've done CG far beyond what I'm currently capable of, and any awesome motion work in this video is theirs, not mine.
angelx03 wrote:Title does not compute......
.....though it did bring a good amount of hope into it.
Yeah, I figure someone's bound to be disappointed by the title :P
AtomX wrote: I think you were able to finally make your concept come alive. I understand you may not be happy with it, but I think it turned out great.
As uncharacteristic and weird as this might sound -- I think I actually hit a point where I was reasonably happy with the video, and the implementation of the concept. (I probably wouldn't have bothered to release it otherwise :P )
I can still see a lot of problems, but those are just things to address next time, I suppose.