kireblue wrote:I thought that this video was ok, but the lack of internal sync was very noticeable. I feel that when you are making a trailer, you should take advantage of as many of the audio's sound effects as possible. Whenever I hear something that sounds like an explosion, but don't see one on screen, my attention gets drawn away from the actual video.
Well... I need to disagree with you
Ok, to be honest I edited almost half of this video without headphones, just using my pc's shitty speakers so there could be possibility to miss some sounds. The problem is that after rendering my video I watched it with quite good headphones and everything works fine... ofc some of the sounds were fitted to my scenes so they could be just similar, not the same like 0:24 when the saber's sword is releasing
for me it's like a strong wind sound in original vid it was the sound of the water. So all the people has a different schemes of recognizing... but it's not a place to babbling about psychology.
The only sound that i intentionally missed was 0:11-13 to make a feeling that something is near to the character but he still is finding out what is happening
About sync, imo it's a little bit personalized
you can't say there is lack of it... I just change pace and way of synchronizing, so it's noticeable that there are some fast edited parts and some slowdowns... Maybe my sync isn't perfect but it's not fair to say that it's lack of it.
Summarizing thanks for your attention and writing something about my video
Milk Or Life! wrote:pretty much what kireblue said,
lacks some internal and some normal sync in places *actually last one had better sync;P but keep trying tho o:.
my answer should be almost the same as this one for kireblue
Yeah right, CG Transformers had better sync and it was an effect of a few months of editing, this one is a whole new ball game
Minimoto wrote:FSN!!! Nice and simple yet effective. Good job.
Nice and simple
yea thats a right description for my video
thanks for posting something