JOURNAL: DriftRoot (Lauren C.)

  • Total hours 2006-01-05 10:15:52 (not including brain storming sessions) 85

    I once read somewhere that collecting footage is about half of the AMV process. This isn't very accurate, because if you're working with a long series like I am, it takes a long, long time to rip and collect clips, whereas a short movie or OAV is much quicker. If it IS half of this AMV's process, however, that means I have approximately 90 hours of editing to look forward to. Yay. -_- 
  • Rackin' up the pages 2006-01-04 12:57:46 Hit a landmark stage in AMVing last night. I'm one disc away from completing my footage clipping collection efforts (assuming I don't use the other two discs I never even ripped). This is only significant to ME because I realized, soon after I finished last night's clipping session, that now I actually have to get down to work editing "Addict." God help me. I always have a ball with the planning stages of any activity, but when it comes time to actually implement those plans, I often lose interest or get cold feet. I can't put off editing any longer, as it were (not that I was procrastinating, but it's nice to be able to do something correctly during the AMV process and know you're making progress.)

    Perhaps because of this gut-wrenching reality check, I had a disturbed night's sleep and woke up this morning with the following thought: what if the stuff I think is funny makes no sense to anyone else or, worse, they do not see the humor in it. *faints* It's pretty horrible to make a comedic AMV and then have it completely fall flat. The more I worry about this possibility, which honestly never occurred to me (but should have), the more I start questioning my own instincts for humor. These have never been lacking, fortunately, but still... I just REALLY need to keep at the forefront of my mind that as many scenes as possible must have some kind of humourous element to them. Keep the gags coming, as it were.

    But, OMG, what if this doesn't turn out funny? @_@

    Breathe, Lauren, breathe. Ok, now write down a plan of action and for God's sake copy and PRINT IT!

    1. Identify those scenes I've already decided must take place.
    2. Work out how to best arrive at those scenes. There's already some big problems in continuity that I haven't been able to work around. I know there must be an answer, though.
    3. Think long and hard about whether manga is going to be included. If so, decide whether to pull out all the stops or be sparing with its use.
    4. Collect and organize my various ideas for transitions, effects and "extras" that require long hours in Photoshop and AE.

    I suppose it's a good thing that my brain has always run in "picture mode." That is, I tend to conceptualize tales (written or read) in a story board format. This is helpful for AMVs, I suspect. Finally, a medium that doesn't require me to actually create the images, just manipulate them! <---incredibly stupid thing to say.

    *copies, pastes and prints*
     
  • p.s. 2006-01-03 15:09:35 Total hours: 83 
  • Is it hot in here, or is that just me? 2006-01-03 15:08:26 Yeah, hot water at AB forums again. Someday I will be banned from someplace, it's only a matter of time. Why do I long for the good old days when I was the one cracking down on the vasty majority of irritating people on forums? I know what happened: they simply overwhelmed me with their numbers. No message boards are safe anymore...I swear.

    My "problem" is, and always has been, that I immensely enjoy debate, but hate to argue. The difference? The latter has a heavily negative connotation, and the former doesn't. I do not turn lively debate into personal attacks, I do not get furious at people for holding to their ideas (though I might decide they're idiots) and I do not refuse to admit I was wrong if it's clear to me I am. Pretty decent of me, huh?

    Anyways, my foray back into audio-land resulted in a new and improved version of my song, sans old ending, sans mysterious drops in volume and sans 3% increase in speed. Why the latter? Well, 4% faster is way too fast and the music is jarring at 2% (something to do with the rhythm and tempo) and you can barely tell the difference at 1%, sooo now it's 0%. This has the added bonus of reclaiming a whopping 6 seconds of air time spread over 3.51 minutes. -_- No, really, I have a hell of a lot to pack into this song and the faster it is, the faster things have to move. Or rather, I have a hell of a lot of scenes that must take place, and if there's not enough time for me to insert them long enough so they make an impact, well...that's just not going to work, is it?

    My next big hurdle is finalizing my AMV outline, which currently resembles pages of my old college notebooks created during classes that bored the heck out of me. I really wish there was someone with more experience at AMVing that I could bounce ideas of off BEFORE I go through the trouble of creating scenes that do not work. Hmmm...actually, I could pester SabinX, I suppose. Working as a project lead for upcoming WoW games makes him qualified, in my book. Plus, he has the same sense of humor I have, is pretty smart and generally a good source of help. He also likes AMVs. ^_^ 
  • Good news gone bad 2006-01-02 15:10:34 1. Have been obsessively devouring AE tutorials for the wrong version of my program.
    2. Confirmed that my audio file is flawed after receiving my CD in the mail and comparing it to cassette quality music.
    2a. Confirmed that it was mostly my fault the file is flawed after messing up the new version - twice.
    3. Discovered that I have an ample amount of footage for certain scenes, but neglected to create adequate supplies for others, this includes scenes I now cannot locate on the original DVDs, although I KNOW they're there.
    4. Decided to switch my intro to the end for better effect, aka ditch all the work I did in favor of even more.

    Total hours: 80 
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