Blocking or jagged edges?

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Jenya
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Blocking or jagged edges?

Post by Jenya » Wed Aug 27, 2008 2:27 am

Sorry, I feel bad for taking up so much space. But as usual, I have many questions.
So, here's just the preliminary script:

DirectShowSource ("C:\AMV\AMV Projects\Wild Arms\Originals\Wild Arms 2\Disc 1\WA2OP1.avi")
ConvertToYV12()
FRFun7(lambda=1.5)
BicubicResize (720,480)
ChangeFPS(23.976)


Here's the pic:

Image

You can see what I mean around the edges of the front three points of hair. Is it blocking or jagged edges? What would you guys recommend? For some reason, the BlindPP filter wasn't in my AMVapp download (not that I'm finding anyway). On the other hand, those boxes weren't there until I put FRFun7 into the script, so maybe I should think about getting rid of the noise a different way? It's footage from a PSone game, so the noise is pretty evident, and FRFun7 still seems to work the best...

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AaronAMV
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Post by AaronAMV » Wed Aug 27, 2008 9:06 pm

Try fluxsmoothst
Image

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Scintilla
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Post by Scintilla » Thu Aug 28, 2008 6:03 am

BlindPP is found in <b>DGDecode.dll</b>, so if you have the AMVapp, you should have BlindPP.

Yeah, my first suggestion would be to take out the FRFun7 line and consider a different denoiser. My second suggestion would be to use a sharper resizer, like <b>LanczosResize</b> or <b>Spline36Resize</b>. You said the footage was from a PS/X game, so it was probably originally something like 352x240, right? Resizing that up to 720x480 is bound to cause some softness, so you'd better use the sharpest resizer you can get (without unpleasant side effects).
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Jenya
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Post by Jenya » Fri Aug 29, 2008 1:53 am

Wow, yeah, LanczosResize really makes a huge difference. If I wanted to use BlindPP, do I loadplugin DGDecode first?

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narutoball
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Post by narutoball » Fri Aug 29, 2008 6:08 am

If you have the discs why are you dealing with AVI's when you can use vobs?

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BasharOfTheAges
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Post by BasharOfTheAges » Fri Aug 29, 2008 11:02 am

narutoball wrote:If you have the discs why are you dealing with AVI's when you can use vobs?
Probably video games don't have vobs on disc for video... And because direct vob editing doesn't work well in most software.
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narutoball
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Post by narutoball » Fri Aug 29, 2008 11:04 am

Ah, I didn't realise it was video game footage. My bad

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Scintilla
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Post by Scintilla » Fri Aug 29, 2008 11:04 am

narutoball wrote:If you have the discs why are you dealing with AVI's when you can use vobs?
Jenya wrote:It's footage from a PSone game...
And you shouldn't have to load the DGDecode plugin if it's already in your plugins directory; you should just be able to call BlindPP. But if you try that and get a "no such function" error, then yes, load DGDecode manually.
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