DVDavi2 question

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MousePotato
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DVDavi2 question

Post by MousePotato » Tue Jun 29, 2004 10:09 pm

Once I bring the sorce material into the program what do I do? Do I just do file-save avi (and presto, editable footage)

Also when I played the Original VOB files on my Divx player it sort of lagged. Example: Pans wheren't flued. Its this going to be a problem or is it because its a VOB?


I'm all about the confusion right now :?

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Post by Arigatomina » Tue Jun 29, 2004 10:30 pm

Read the guide on ripping dvds - you save a d2v project file with DVD2AVI. If you're using Premiere, you'll want to edit directly with an avisynth script, otherwise you'll want to take the script into VirtualDub and save yourself huffyuv clips.

http://www.animemusicvideos.org/guides/ ... ogetb.html

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Post by SQ » Wed Jun 30, 2004 10:55 am

DivX lags when playing VOB files because it doesn't have enough power to play all the data(I think.)

If you want to play VOB files without lag, you've got to get a DVD player for your computer, such as PowerDVD.

And the guide is.. confusing.

Just save the project, make a new text document and put inside it

MPEG2Source("C:\folder\file.d2v")
Telecline()

C:\folder\file.d2v being an example, as that is the space where the location of your d2v project should be.

Then change the extention from .txt to .avs after you've saved the text document.
If you work with premiere, just import the avs file into premiere and you should be fine. If you work with something that doesn't read avs, such as Windows Movie Maker, just import the avs file into virtualDub and save it as a huffyuv and work with that in your respective editing program. 8)
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Post by Scintilla » Wed Jun 30, 2004 12:16 pm

SQ wrote:Just save the project, make a new text document and put inside it

MPEG2Source("C:\folder\file.d2v")
Telecline()
Make that <b>Telecide()</b>.
SQ wrote:If you work with premiere, just import the avs file into premiere and you should be fine.
But make sure you have the Premiere AVISynth import plugin first, of course.
SQ wrote:If you work with something that doesn't read avs, such as Windows Movie Maker, just import the avs file into virtualDub and save it as a huffyuv and work with that in your respective editing program. 8)
Or use makeAVIs to make fake AVIs for the scripts.
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Post by SQ » Sat Jul 03, 2004 12:13 pm

damn, thanks for the Telecide thing. I've been a little sick in the head, lately. >.o
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Post by Corran » Sat Jul 03, 2004 12:37 pm

don't forget decimate(5) and assumefps(24)

Code: Select all

MPEG2Source("C:\folder\file.d2v")
Telecide() 
decimate(5)
assumefps(24)

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Post by billy_wires » Sat Jul 03, 2004 1:23 pm

Arigatomyna wrote:Read the guide on ripping dvds - you save a d2v project file with DVD2AVI. If you're using Premiere, you'll want to edit directly with an avisynth script, otherwise you'll want to take the script into VirtualDub and save yourself huffyuv clips.

http://www.animemusicvideos.org/guides/ ... ogetb.html
I would recommend using virtual dub anyway, at least if you have the space. When I save my .d2v files as huffYUV clips, and edit in huffYUV space, my computer can render it in a matter of seconds rather than minutes. (It takes me about a minute or two to fully render a video if I follow AD's guide for production). It might be because I have a relatively fast computer, but I imagine the time saved is proportional somehow.
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