Also when I played the Original VOB files on my Divx player it sort of lagged. Example: Pans wheren't flued. Its this going to be a problem or is it because its a VOB?
I'm all about the confusion right now
Make that <b>Telecide()</b>.SQ wrote:Just save the project, make a new text document and put inside it
MPEG2Source("C:\folder\file.d2v")
Telecline()
But make sure you have the Premiere AVISynth import plugin first, of course.SQ wrote:If you work with premiere, just import the avs file into premiere and you should be fine.
Or use makeAVIs to make fake AVIs for the scripts.SQ wrote:If you work with something that doesn't read avs, such as Windows Movie Maker, just import the avs file into virtualDub and save it as a huffyuv and work with that in your respective editing program. 8)
Code: Select all
MPEG2Source("C:\folder\file.d2v")
Telecide()
decimate(5)
assumefps(24)I would recommend using virtual dub anyway, at least if you have the space. When I save my .d2v files as huffYUV clips, and edit in huffYUV space, my computer can render it in a matter of seconds rather than minutes. (It takes me about a minute or two to fully render a video if I follow AD's guide for production). It might be because I have a relatively fast computer, but I imagine the time saved is proportional somehow.Arigatomyna wrote:Read the guide on ripping dvds - you save a d2v project file with DVD2AVI. If you're using Premiere, you'll want to edit directly with an avisynth script, otherwise you'll want to take the script into VirtualDub and save yourself huffyuv clips.
http://www.animemusicvideos.org/guides/ ... ogetb.html
