SOAD2: Why's The Rum gone? (Completed. Finally.)

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Squancho
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Re: SOAD2: Why's The Rum gone? (7 missing, COME ON GIVE 'EM)

Post by Squancho » Sun Aug 21, 2011 6:28 pm

Scott Green wrote: EDIT2: Why the hell do we have backup editors if they don't edit?
Because the mods are really picky, the usually empty tracks are impossible to work with, and we kinda give up in the face of futility. :P
:dino: retired: 2021 :dino:

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Re: SOAD2: Why's The Rum gone? (7 missing, COME ON GIVE 'EM)

Post by Kevmaster » Mon Aug 22, 2011 3:01 pm

Scott Green wrote:Please don't re-open masterGT's gungrave track i'll steal his final and up it in the next few days!
*very serious promise*
Alright! But dooooo it!
Scott Green wrote:I'm interested in innervision (also with cossette) if it gets re-opend....
You got it. Make me proud!

Scott Green wrote:EDIT2: Why the hell do we have backup editors if they don't edit?
I just don't care about removing them I guess :shark:

5 Tracks re-opened to the public.

:cry:

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Scott Green
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Scott Green » Fri Sep 09, 2011 3:43 am

i sent masterGT's final :D

also might change my footage later on will tell :dino:

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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Kevmaster » Mon Oct 03, 2011 2:18 am

Hey Scott, any update?

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Hitori
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Hitori » Mon Oct 03, 2011 5:16 am

Wow, still no one picking up any of the open tracks? Hhhm... I may pick one or two up soon. Just need to figure out what anime to use. :shark:
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Tsukin
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Tsukin » Mon Oct 03, 2011 3:36 pm

So when this finishes, we need to celebrate |:> :beer: hurry before the world ends!
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Hitori » Mon Oct 03, 2011 7:23 pm

Totally agree with you Tsukin! |:> :beer: :pizza: :awesome:
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Tsukin » Wed Oct 05, 2011 5:20 pm

I say if no one takes those last tracks, they could easily be removed and we could release what we have.

EDIT: I already started editing the end of the mix, so far I have figured out a decent way to remove Lost In Hollywood and I shortened Dreaming to 1 part instead of 2. I may pick up one track and then we'll be really close to finished.
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Squancho » Wed Oct 05, 2011 7:57 pm

Tsukin wrote:I say if no one takes those last tracks, they could easily be removed and we could release what we have.
That idea has been shot down more times than the ducks over Ted Nugent's ranch.
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Post by Tsukin » Wed Oct 05, 2011 8:43 pm

Well I'm waiting for a response from Kev, I'm uploading the edited mix wav a little later tonight along with the parts for Soldier Side and Dreaming. Unless someone REALLY wants Lost In Hollywood to stay, I've shortened the mix to 23 minutes.
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