Thanks for your answer.
With these screens I used --deblock -1:-2 and CRF 15.
I have to remove aliasing from this anime, is it possible?
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Myfigure
- Joined: Thu May 19, 2011 5:13 pm
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Mister Hatt
- Joined: Tue Dec 25, 2007 8:26 am
- Status: better than you
Re: I have to remove aliasing from this anime, is it possibl
I see no banding either and not much blocking, although I'm on a 6bit LCD right now so it could have been dithered over. You did mostly kill the 'aliasing' at least, but seems you ignored the rest of what I said aside from using supaa(). Bicubic or even bilinearly downscaling and then pp'ing it with EE() would look a lot better, and probably fix any banding or blocking you might experience unless it's caused by quantisation.
- mirkosp
- The Absolute Mudman
- Joined: Mon Apr 24, 2006 6:24 am
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Re: I have to remove aliasing from this anime, is it possibl
I'd say adding a very slight grain over the thing would likely resolve the blocks you're seeing there. I think it's not in the source but a quantization issue with the encode. Possibly increasing the aq-strength could help as well or actually fix on its own.
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Myfigure
- Joined: Thu May 19, 2011 5:13 pm
Re: I have to remove aliasing from this anime, is it possibl
What is EE? I don't see this filter on avisynth wiki. Anyway, I don't have unsharp mask for this filter.
Here with aq-strength 1.0 (I had 0.6). I think that now I have fixed these blocks.
http://img508.imageshack.us/img508/4525/aqstrength1.png
Here screen from BD, is there a little grain right?
http://img861.imageshack.us/img861/6282/bd1.png
Here with aq-strength 1.0 (I had 0.6). I think that now I have fixed these blocks.
http://img508.imageshack.us/img508/4525/aqstrength1.png
Here screen from BD, is there a little grain right?
http://img861.imageshack.us/img861/6282/bd1.png
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Mister Hatt
- Joined: Tue Dec 25, 2007 8:26 am
- Status: better than you
Re: I have to remove aliasing from this anime, is it possibl
0.6 is far too low. Depending on what causes the blocks, you either want to go 0.8-0.9 or possibly 1.2, but it depends on the cause. As I said earlier though, downscaling the correct way will probably fix the cause of the blocks anyway (and I am far too tired to explain why).
- mirkosp
- The Absolute Mudman
- Joined: Mon Apr 24, 2006 6:24 am
- Status: (」・ワ・)」(⊃・ワ・)⊃
- Location: Gallarate (VA), Italy
- Contact:
Re: I have to remove aliasing from this anime, is it possibl
Yeah, looks good now, though I think 0.8 should still be fine, as Mister Hatt says. Lower aq-strength = more compression, at the cost of over-quantizing blocks that x264 perceives as flat. At 0.8 you should still have a good balance without hitting quality, at least not visibily. Going too high will just inflate the filesize for no reason.
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Mister Hatt
- Joined: Tue Dec 25, 2007 8:26 am
- Status: better than you
Re: I have to remove aliasing from this anime, is it possibl
Actually the reason for dropping AQ has little to do with compression and more to do with taking bits that aren't helping on flat places and putting them in more detailed places. It's a bit redistribution scheme. It was rather useful before mbtree came along if you had microdetail in places and large flat sections elsewhere, like in space anime with lots of bg detail but flat foreground textures.
