Removing pixels from Game footage?

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Yorae
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Post by Yorae » Tue Sep 27, 2005 6:14 am

Ok. I used DGIndex. When I preview the file it shows all the errors and corruptions. In the "Info" part it keeps telling me "block error" , "mc type error" and "motion code error". I saved the project and opened it in virtualdub Mod and nothing changed, the corruption is still there. >_>

...So I used A-Ray Scanner to check the iso for any protection, and I get this line : LibCrypt/PSX signs found

I am now officially lost...

trythil
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Post by trythil » Tue Sep 27, 2005 2:59 pm

Bauzi-and-MAC wrote: From Bauzi:
I swear! Different framerate causes problems with ripped files and other things in my system and some of my programms!
This is where inductive reasoning fails.

Really.

Yorae wrote:Ok. I used DGIndex. When I preview the file it shows all the errors and corruptions. In the "Info" part it keeps telling me "block error" , "mc type error" and "motion code error". I saved the project and opened it in virtualdub Mod and nothing changed, the corruption is still there. >_>

...So I used A-Ray Scanner to check the iso for any protection, and I get this line : LibCrypt/PSX signs found

I am now officially lost...
LibCrypt is a Playstation protection mechanism (see http://www.megagames.com/psx/psx_libcry ... rial.shtml).
You also seem to have fallen prey to the other copy-protection mechanism used on Playstation discs, which is the insertion of bad blocks on the CD.

Supposedly, DVD Decrypter in ISO mode can handle situations like this; you may want to give it a shot, if you haven't already. Copies of DVD Decrypter can be found floating around the Web, and doom9 in particular.

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