Temp Fix for PremirePro to make avs plugin work

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mckeed
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Temp Fix for PremirePro to make avs plugin work

Post by mckeed » Mon Sep 29, 2003 9:57 am

Here is the temporary avs fix which runs through the resizing code vs the 1:1 code. It should work for now, but not idealy. Please post to this thread with problems with this and the author will respond. Also post here if the server doesn't repond so I can fix that.

http://www.dwjxm.cjb.net/files/Utilities/

the code is by Ben Rudiak-Gould/Tom Ford, and Anime2Envy

Can the mods make this sticky for the timebeing until a permenant fix is made?
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Anime2Envy
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Post by Anime2Envy » Mon Sep 29, 2003 5:39 pm

I forgot to mention that only 32-bit is working, if anyone needs 24-bit let me know I will see what I can do.

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Post by Sinime » Mon Sep 29, 2003 9:27 pm

Well, it seems to work, but only if you have Visual C++ installed. Before I installed VC++ I was getting an error that "MSVCRTD.dll" was not found. Premiere Pro would go ahead and run but wouldn't let you open AVS files.

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Post by Sinime » Mon Sep 29, 2003 10:14 pm

OK – I did some research on the web and found that if I recompiled the source code using “Build – Set Active Configuration – im_avisynth – Win32 Release”, it doesn’t seem to need the MSVCRTD.dll anymore. Here is a link to the recompiled plug-in

http://www.sinime.com/amv/IM-Avisynth.prm

Just right-click and save target as!

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Post by Anime2Envy » Mon Sep 29, 2003 10:26 pm

My bad, I forgot to change the setings for a release build. I will fix the problem tomorrow. sorry about that :oops:

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Post by Anime2Envy » Mon Sep 29, 2003 10:27 pm

You beat me to it. Thanks for saving my the trouble.

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Sinime
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Post by Sinime » Mon Sep 29, 2003 10:33 pm

No-Problem :)

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Pwolf
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Post by Pwolf » Thu Oct 02, 2003 2:56 am

:O it works for me beautifully.. well, i only ran a small test and all seems well.



Pwolf

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AbsoluteDestiny
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Post by AbsoluteDestiny » Fri Oct 03, 2003 3:41 pm

OK, looked over the code and it seems totally fine.

As we expected, bit padding changes needed to be made.

If it works for people then it likely works as it should - very little code has been changed.

Thanks for looking into it McKeed - can't verify anything without an install to test but it looks fine from the code.

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Post by Anime2Envy » Fri Oct 03, 2003 6:13 pm

Thanks for looking into it McKeed
:::clears throat::::

McKeed is hosting the file...I fixed the padding problem. 8)

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Pwolf
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Post by Pwolf » Fri Oct 03, 2003 6:16 pm

LIES!!!!!!!!!!! that's what you want us to think >.> its a conspiracy!!!!



Thanks :P



Pwolf

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AbsoluteDestiny
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Post by AbsoluteDestiny » Fri Oct 03, 2003 6:32 pm

Anime2Envy wrote:
Thanks for looking into it McKeed
:::clears throat::::

McKeed is hosting the file...I fixed the padding problem. 8)
Ack :oops:

sorry - I do know that... what with A2E being written all over the code and everything.

Thanks for the help!

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Post by Anime2Envy » Fri Oct 03, 2003 8:35 pm

A2E being written all over the code
Yup, if I didnt do that, I would forget what I changed in a week.

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Post by SS5_Majin_Bebi » Mon Oct 06, 2003 12:27 am

Sinime wrote:OK – I did some research on the web and found that if I recompiled the source code using “Build – Set Active Configuration – im_avisynth – Win32 Release”, it doesn’t seem to need the MSVCRTD.dll anymore. Here is a link to the recompiled plug-in

http://www.sinime.com/amv/IM-Avisynth.prm

Just right-click and save target as!
So is this one the stable build? Better be, I just d/l'd it. :P

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TokyoU15
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Post by TokyoU15 » Tue Oct 07, 2003 1:25 am

It doesn't work for me, I get this error message:

Adobe Premiere Pro.exe - Bad Image
The application or DLL C:\Program Files\Adobe\Premiere Pro\Plug-ins\IM-Avisynth.prm is not a valid Windows image. Please check this against your installation diskette.

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