Help cleaning up game cutscenes

This forum is for questions and discussion of all the aspects of handling and cleaning up your footage with Avisynth.
Locked
User avatar
Hagaren Viper
Joined: Fri Aug 19, 2005 11:51 pm
Status: Just wanna play Persona 4Ever
Location: I dont wanna edit
Contact:
Org Profile

Help cleaning up game cutscenes

Post by Hagaren Viper » Mon Dec 08, 2008 6:12 pm

Before:
Image
After:
Image

Before:
Image
After:
Image

I'm sorta at a loss of what to do here. The game is Persona 3, and I ripped these scenes directly from the disk. The problem is, the videos themselves aren't super high quality. I've got the quality to where it isn't bad, but it still looks kind of messy. Some scenes do look pretty nice, some not so nice. Meh.

Code: Select all

DirectShowSource("04 Gekkoukan High.m2v")
ConvertToYV12()
Deen("w3d",3,6,8)  
LoadTDeint() 
TDeint(mode=1,order=1)
BlendBob()
VagueDenoiser()
Kind of an odd filetype I have to work from, eh? ^^;

Anywho, does anyone have any ideas on what would make this footage look better?

User avatar
Vax
Sexy black guy
Joined: Sat Oct 11, 2008 11:14 am
Status: Chayin
Location: New York
Org Profile

Re: Help cleaning up game cutscenes

Post by Vax » Mon Dec 08, 2008 8:08 pm

Add removegrain after the deen. And I guess you should try lowering your deen.

Code: Select all

removegrain(mode=2)
Some fastlinedarkening and sharpening would like nice in my opinion. If not, just try.

Code: Select all

Fastlinedarken(strength=??,thinning=??)

Code: Select all

limitedsharpen(strength=??)
:mrgreen:

User avatar
Hagaren Viper
Joined: Fri Aug 19, 2005 11:51 pm
Status: Just wanna play Persona 4Ever
Location: I dont wanna edit
Contact:
Org Profile

Re: Help cleaning up game cutscenes

Post by Hagaren Viper » Tue Dec 09, 2008 2:55 pm

Hmm, just tried some of that. It looks a *little* better, but not a whole lot of change.

Image

Code: Select all

DirectShowSource("04 Gekkoukan High.m2v")
ConvertToYV12()
Deen("w3d",2,6,8) 
removegrain(mode=2) 
LoadTDeint() 
TDeint(mode=1,order=1)
BlendBob()
VagueDenoiser()
limitedsharpen(strength=50)
ssxsharpen()
Fastlinedarken(strength=50,thinning=0)
Maybe I should have given this thread a title that didn't make it seem like I was using Final Fantasy cutscenes or something :|

User avatar
SenTrix
Joined: Mon Jun 23, 2008 8:25 am
Status: Editing
Location: South East England
Org Profile

Re: Help cleaning up game cutscenes

Post by SenTrix » Wed Dec 10, 2008 7:13 am

Hagaren Viper wrote:Hmm, just tried some of that. It looks a *little* better, but not a whole lot of change.

Image

Code: Select all

DirectShowSource("04 Gekkoukan High.m2v")
ConvertToYV12()
Deen("w3d",2,6,8) 
removegrain(mode=2) 
LoadTDeint() 
TDeint(mode=1,order=1)
BlendBob()
VagueDenoiser()
limitedsharpen(strength=50)
ssxsharpen()
Fastlinedarken(strength=50,thinning=0)
Maybe I should have given this thread a title that didn't make it seem like I was using Final Fantasy cutscenes or something :|
I wouldn't use removegrain myself due to it killing the quality.
and LoadTDeint(), TDeint(mode=1,order=1) would go before deen.

I would help you out more when i get back from school.
Image <<..:: Click Me ::..>> Image

User avatar
Kariudo
Twilight prince
Joined: Fri Jul 15, 2005 11:08 pm
Status: 1924 bots banned and counting!
Location: Los taquitos unidos
Contact:
Org Profile

Re: Help cleaning up game cutscenes

Post by Kariudo » Wed Dec 10, 2008 10:38 am

removegrain modes 2 and 5 (if you're using v1.0) are VERY conservative and don't destroy fine detail (even using mode 2 twice in a row won't kill details)

I'd probably go with fft3d() for this source (very good at retaining detail, but removes a ton of noise)

ssxsharpen can probably be removed (you already are using limitedsharpen...and most times that's all you'll need, just mess around with some more parameters)

Code: Select all

DirectShowSource("04 Gekkoukan High.m2v")
ConvertToYV12()
LoadTDeint()
TDeint(mode=1,order=1)
BlendBob()
fft3d()
limitedsharpen(stuff)
fastlindarken(stuff)
I'd try this, fft3d is really slow (unless you can use fft3dgpu, then it becomes really fast)
Image
Image

User avatar
Hagaren Viper
Joined: Fri Aug 19, 2005 11:51 pm
Status: Just wanna play Persona 4Ever
Location: I dont wanna edit
Contact:
Org Profile

Re: Help cleaning up game cutscenes

Post by Hagaren Viper » Wed Dec 10, 2008 2:43 pm

Hmm, I downloaded the fft3d filter, but I can't get it to work. It says 'there is no function named fft3d'. Maybe i installed it wrong? it goes in my AviSynth plugins, right? Sorry, I'm a total noob when it comes to AviSynth.

User avatar
Kariudo
Twilight prince
Joined: Fri Jul 15, 2005 11:08 pm
Status: 1924 bots banned and counting!
Location: Los taquitos unidos
Contact:
Org Profile

Re: Help cleaning up game cutscenes

Post by Kariudo » Wed Dec 10, 2008 4:10 pm

yep, fft3dfilter.dll goes into avisynth's plugins folder...but there is a little more work to be done.
in the features and limitations section of the html documention it tells you to download an fft library (FFTW3.DLL from ftp://ftp.fftw.org/pub/fftw/fftw3win32mingw.zip)and put it in C:\Windows\System32
Image
Image

User avatar
Scintilla
(for EXTREME)
Joined: Mon Mar 31, 2003 8:47 pm
Status: Quo
Location: New Jersey
Contact:
Org Profile

Re: Help cleaning up game cutscenes

Post by Scintilla » Wed Dec 10, 2008 8:25 pm

Kariudo wrote:I'd try this, fft3d is really slow (unless you can use fft3dgpu, then it becomes really fast)
I think that depends on your GPU. Mine is a budget card, and I haven't noticed it to make FFT3DGPU faster than FFT3DFilter.
ImageImage
:pizza: :pizza: Image :pizza: :pizza:

User avatar
Hagaren Viper
Joined: Fri Aug 19, 2005 11:51 pm
Status: Just wanna play Persona 4Ever
Location: I dont wanna edit
Contact:
Org Profile

Re: Help cleaning up game cutscenes

Post by Hagaren Viper » Thu Dec 11, 2008 1:38 pm

Gah, I did what you said and for some reason my computer is STILL trying to tell me that the filter doesn't exist. Any idea what might be wrong?

User avatar
Vax
Sexy black guy
Joined: Sat Oct 11, 2008 11:14 am
Status: Chayin
Location: New York
Org Profile

Re: Help cleaning up game cutscenes

Post by Vax » Thu Dec 11, 2008 3:29 pm

Hagaren Viper wrote:Gah, I did what you said and for some reason my computer is STILL trying to tell me that the filter doesn't exist. Any idea what might be wrong?
It did that for me for removegrain so I just put it in both the regular avisynth folder and the plug-in folder. Idk, it worked for me :mrgreen:

Locked

Return to “AviSynth Help”