vegas4>
- bum
- 17747114553
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vegas4>
yeah i just got the mpeg plugin for vegas 4 registered (which is free, legaly. unless your a pirating barstard who got a keygen for the trial and one for the plugin, then its free). now i can freely edit vob files for amv's without ever having to tediosly convert it to avi. this also means that i can get quality as good as any without having to convert to something like huffyuv and eating away every last bit of my hard disk. ah, life is so much beter now (i pity the fool using premier )
- Zarxrax
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It's not too bad -- I've been doing it for quite a while, and haven't heard complaints about interlacing problems. Video editing systems are designed to edit interlaced / telecined material anyway.Zarxrax wrote:Actually I wouldn't really recommend that. Because you should really IVTC your files before editing, or else you are gunna have one freaking mess when you get finished editing.
You do need to be careful about scaling footage and changing footage speed, though. Both are doable but require special care.
However, with Vegas 4, I don't see why you can't just feed your VOBs through AVISynth and get all of AVISynth's video processing capabilities. Both are Windows programs; both should work together just fine.
Well, unless Vegas uses its own video I/O code instead of going through AVIFile or DirectShow. In that case...meh.
- bum
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- klinky
- Joined: Mon Jul 23, 2001 12:23 am
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Bum read the guides:
Short gist, NTSC TVs require 60 field(half-frame) per second video. Anime + FILM is @ 24FRAMES(whole frames) per second. Telecining dices those 24 frames into half frames then mixes and matches them so it resembles 60field per second NTSC video. The problem is that on non NTSC display devices you'll get ghosting/'interlacing artifacts'. Since there is a pattern to how they mix and match the fields, telecining can usually be undone(inversed). Thus it's called Inverse Telecine(IVTC).
Now go read the guides to see how it's done, I think Vegas even sports it's own IVTC methods...
Short gist, NTSC TVs require 60 field(half-frame) per second video. Anime + FILM is @ 24FRAMES(whole frames) per second. Telecining dices those 24 frames into half frames then mixes and matches them so it resembles 60field per second NTSC video. The problem is that on non NTSC display devices you'll get ghosting/'interlacing artifacts'. Since there is a pattern to how they mix and match the fields, telecining can usually be undone(inversed). Thus it's called Inverse Telecine(IVTC).
Now go read the guides to see how it's done, I think Vegas even sports it's own IVTC methods...
- klinky
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There is such a thing as PAL telecine, and there do exist methods for handling it.klinky wrote:Oh and I think you're in aussie land, so you'd be using PAL which sucks since it's 50fields per second and there really isn't a proper method for telecining/ivtc. So running a deinterlacing filter on PAL footage may be a better idea in the long run.
Telecide can do it. There's basically two ways to telecine PAL:
A B C D
A B C D
...which you don't need to bother IVTCing, and
B C D E
A B C D
which is pretty easily fixable.
Audio in telecined PAL material is sped up by 4% (1 - (24/25) = .04) and pitch-corrected, so if you inverse telecine such stuff and want to keep the original audio, you'll have to do some audio editing to get it sounding right.
- madbunny
- Joined: Tue Jun 17, 2003 3:12 pm
Re: vegas4>
I just checked out the demo (available on the official site)bum wrote:the fool using premier )
Pretty sweet program, but honestly I wouldn't get too excited just yet. A lot of the features don't really seem overly applicable, like being able to output to hi-def 1080/60i, live histrograms, or the ac3 audio. It's sort of like when the people that use Studio 8 get excited about having 300 or whatever transitions to choose from. Ever seen a good video that has 50 different transitions?
Here is a screenshot for those who haven't seen it.
http://mediasoftware.sonypictures.com/i ... screen.htm
You'll notice that, like premiere it has all the basic stuff on hand, and like premiere, you can clean up and setup your workspace.
Sort of like the difference between 3dstudio max and lightwave.
I'll have to see if it's worth the steep entry price though, especially having invested a lot of time into premiere.
- Zarxrax
- Joined: Sun Apr 01, 2001 6:37 pm
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Yea the program has some pretty sweet features, but I have to say its basic editing features beat premiere as well. Wanna split a clip? Just takes a single keypress. Wanna adjust the speed of a clip so that it fits into a certain spot? In premiere you have to guess at random values and keep adjusting it till the clip fits. In vegas, just hold a key and drag the edge of the clip. Wanna crossfade? Just drag 2 clips so that they overlap. Once you get up to speed, you can do things twice as fast as you could in premiere. Oh, and it has support for 23.976 fps :p
Price isn't too bad either. It can be had for $150 with a student discount.
Price isn't too bad either. It can be had for $150 with a student discount.
- Scintilla
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Premiere's Razor does the job with a single mouse click.Zarxrax wrote:Wanna split a clip? Just takes a single keypress.
Actually, Premiere's Rate Stretch tool allows you to just drag the edge of a clip to change its speed as well. Also, if you do it the other way (with Speed/Duration), you don't have to guess if you know the duration you want it to fit - you just type that in.Zarxrax wrote:Wanna adjust the speed of a clip so that it fits into a certain spot? In premiere you have to guess at random values and keep adjusting it till the clip fits. In vegas, just hold a key and drag the edge of the clip.