Vegeta119 wrote:*is suprised he didnt see a "Keep Decoy Out" rule*
You missed a rule.
I agree. Most MEPs I've watched were a total waste of time. Mainly it's these band tribute MEPs that take the cake at sucking..Minion wrote:i wanna stop seeing all of these band tribute MEPs. i don't think i've ever watched one that didn't suck.
I was looking more for a way of dealing with it ahead of time than waiting all the months, getting crap, and having to start over again with someone else for the same segment. This review period would almost be a given, but i doubt it would be needed if i got the right people involved. Things to think on I suppose.BunofGovt wrote:Tell everyone ahead of time that each submission is going to be reviewed for acceptability.
Review the submission/have someone else review it and decide if you want to keep it in, have the editor make some edits to see if it gets better, and if you don't want it, tell the editor why.
I've had that happen to me before, I have no problems with it (waah!) as long as I know why I'm... um ... why the submission is being rejected.
A variety of ideas I've considered for the couple serious MEPs I've thought about doing:BasharOfTheAges wrote:I'm honestly thinking of doing something MEP related soon, and since the other guide thread was locked after 2 years of no posts i gues this has become the defacto sticky for advice...
Anyway, what's the best way to ensure quality asside from handpicking all the editors for the project and hoping they'll give you the time of day / commit to the project? I'm interested in keeping the quality of what i'm proposing fairly high, and really wasn't sure of how to go about setting up a thread here when the time comes - a screening of past work? Of course i plan to pass the mix i'm using around to people before hand... but if worse came to worse and everyone was busy (as i can see many people are), what would be the more acceptible means of saying "i don't want people in this project that suck?"