Post
by rose4emily » Sat Dec 04, 2004 7:24 pm
I should add that there's also a disk space consideration:
The first Instrumentality project currently occupies more than 30 GiB of disk space, most of which is consumed by Huffman/VOB submissions, sets of PNG images used for titles/narratives/intros/credits, uncompressed audio, encoded copies of each video, narrative, and "other" element of the project's tracklist, test renders (which I keep around as a reference of what does and doesn't work with the encoding process), partial compiled renders (each AMV segment, with its title and narrative) and full compiled renders (each completed segment, composed of the partial renders + intros/end credits). There's a lot of small-files to take care of, too (credits lists, narrative scripts, shell scripts, notes and examples of encoding options, records of the command history that I keep around as references I look at when I've left something vague in the notes, source images used for compositing elements of the titles, credits, and narratives, the composited images themselves....
And that's after I cleaned out all the old "preview" versions of everything.
In short, you have to consider hard disk space as well as bandwidth to assess whether you have the resources for working with something this big. You should also keep backups (note the plural usage - I've learned the hard way that sometimes one backup isn't enough), so you'll want an external hard drive and/or a lot of CDs. The directory structure can get a little scary at compile-time, too - that's one that I'm dealing with right now as I'm pulling together all the pieces of Animasia.
may seeds of dreams fall from my hands -
and by yours be pressed into the ground.