Copyright & AMVs: Are AMVs Fair Use?
- Dark Lord of Debate
- Joined: Tue Nov 23, 2004 8:58 pm
- Location: Regent University School of Law, Virginia
Copyright & AMVs: Are AMVs Fair Use?
Hey everyone. I don't post on here very often but I've been making AMVs for about six years and have a good number posted on here. I'm starting law school this fall and hope to practice in the area of technology and copyright law. I've been fascinated by copyright law issues for a while and for a long time I've wondered why no one on the net (as far as I can find) has thought to post a detailed analysis of whether AMVs could be considered fair use under US copyright law. With the whole Wind-up Records incident a few years ago and the Warner Music embargo on You*Tube that blocked several of my AMVs until I got them restored by disputing it with a fair use counterclaim, I thought I'd write a post on why I think AMVs can be defended as fair use if we ever run into copyright trouble with them.
You can read the whole post on my blog here. I've also posted the most important parts below. Let me know your thoughts, and maybe these arguments can come in handy in any future incidents like the Wind-Up records fiasco:
Are Anime Music Videos Fair Use?
As audio/visual works, there are two separate components of AMVs that raise potential copyright concerns and must be analyzed separately to determine if they constitute fair use--namely the video and audio tracks.
Video Track
AMVs typically take ripped footage from anime movies, TV shows, and video games and re-edit them using brief clips no more than a couple seconds in length each set to music, telling a new story by juxtaposing video clips with the beat and lyrics of the song that emphasize different aspects of the original plot. Because this heavy re-editing is so obviously transformative, there is a very strong case to be made that the video portion of AMVs constitutes fair use. Running down the four criteria for fair use in US copyright law, we get the following:
1. The Purpose and Character of the Use
a. Non-commercial -- Non-commercial works are much more likely to be fair use than commercial works for profit. Anime music videos are purely non-commercial works created for fun and entertainment and not personal or financial gain.
b. Transformative -- The more a work changes and adds to the original rather than merely copying it verbatim, the more likely the use is fair. The standard for determining whether something is "transformative" rather than merely "derivative" is whether it "merely supersedes the objects of the original creation or whether and to what extent it is ‘transformative,’ altering the original with new expression, meaning, or message." (Campbell v. Acuff-Rose Music). At least in regards to the video track, AMVs so heavily modify the original source footage by clipping, reordering, and overlaying special effects as to make it an entirely new creation. While the use is certainly "derivative," re-editing plus the new meaning imparted by the particular scenes selected and the music makes AMVs highly transformative, weighing significantly in favor of them being fair use.
2. Nature of the Copyrighted Work
Under copyright law, published materials are more likely to allow fair use than non-published works, and factual works are more likely than artistic works. In this case, the original copyrighted material (anime footage) is published (counting in favor of fair use) artistic work (counting against fair use). However, this factor is the least significant of the four, and can be outweighed by the other three.
3. The amount and substantiality of the portion used in relation to the copyrighted work as a whole
Generally, the less of a copyrighted work that is used in relation to the whole the more likely it is to be fair use. In the case of AMVs, only 3-5 minutes of footage are typically used, consisting of 1 or 2 second clips, often out of hours of available source footage. While these clips may often contain the "heart" of the original work (the most significant scenes of the original anime), the minuscule amount of footage used combined with the brief duration of clips weigh significantly in favor of fair use.
4. The effect of the use upon the potential market for or value of the copyrighted work
This is often the most important prong of the fair use test, and together with the first prong is the one most strongly in favor of AMVs as fair use. In the case of non-commercial works, the burden of proof is on the copyright owner to prove harm to the market or value of the work (Sony Corp. v. Universal City Studios). In the case of AMVs, the small amount of footage used, the reordering of brief clips, and the absence of the original audio track makes it almost impossible for an AMV to be a substitute for the original work (i.e. nobody would watch the AMV instead of the original work). There is also no market for licensing anime clips for use in amateur music videos. Thus AMVs would be highly unlikely to have a negative impact on the market for the original work. In fact, they are more likely to have a positive impact on sales of the original, as they would increase interest in the original work and drive increased sales, effectively acting as a free promotion for the source anime. This factor also weighs heavily in favor of fair use.
Conclusion:
Because the video track of AMVs is non-commercial, highly transformative, uses only a small portion of the original, and has no negative impact on the market for the original, there is a very strong case that the video portion of AMVs constitutes fair use.
Two notes, however. First, in cases where an AMV creator had to break the copy protection on a DVD to obtain the source footage, that would be illegal as they violated the anti-circumvention provision of the DMCA, which prohibits any circumvention of copy protection regardless of whether or not the use is fair. Second, because AMV creators are usually their most avid fans and they wish to avoid upsetting them, anime creators are highly unlikely to ever mount legal challenges against AMVs. Thus the video portion of an AMV will likely never be the subject of copyright action. The most likely threat comes from the owners of the copyright for the audio track, to which I now turn.
Audio Track
Since AMVs typically use popular songs by high profile artists signed under major record labels (an overall much more litigation-happy bunch than anime creators), it is because of the audio track that AMV creators are most likely to experience copyright problems. Wind-up Records (the label for Evanesence, Seether, and Creed) has already issued take down notices barring AMVs using their songs from animemusicvideos.org, and as I mentioned in my last post, I myself have run up against Warner Music's YouTube embargo with my own AMVs. Unfortunately, the audio portion of AMVs also has the weakest case for fair use, though I believe a good case can still be made that they are indeed fair use.
1. The Purpose and Character of the Use
a. Non-commercial -- Once again, AMVs are completely non-commercial works which makes them much more likely to be fair use. While they are often posted on commercial sites such as YouTube, that has no bearing on whether AMVS themselves are fair use or not. Because of this I find it highly ironic that YouTube has attempted to work out licensing agreements with music labels to allow users to use their music in user-generated videos. Under the DMCA safe harbor provision, the responsibility to ensure content is non-infringing is entirely that of the user that uploaded the videos, not YouTube. Thus whether or not sites like YouTube have a licensing agreement with labels such as Warner has no bearing on whether the videos are infringing or not.
b. Transformative -- It is much less clear that AMVs are transformative in relation to the music source than the video source. Since they usually use a whole song without editing or altering it, they clearly don't transform the song in the sense that they make it into something different as with the video track. However, I think there is still a case to be made that AMVs are transformative in relation to the song used in "altering the original with new expression, meaning, or message." Overlaying the song with poignant video images which are often used to translate the lyrics literally on screen or otherwise highlight certain things about the song clearly adds a new layer of meaning and expression to the song. The video and music are combined to create an entirely new message which is much greater than the sum of its parts. The music reflects on the video and the video reflects on the music, imparting new significance to both. It is thus a qualitative transformation rather than a quantitative one. The viewing experience of watching an AMV is qualitatively different than either watching the anime by itself or listening to the song by itself, and thus AMVs could still be considered transformative and likely fair use.
2. Nature of the Copyrighted Work
As with the video, the source songs in AMVs are published artistic works. The fact that they're published (assuming you don't use a pre-release leak or something) is slightly in favor of fair use, while the fact that they're artistic rather than factual works is slightly against fair use. Overall, this prong isn't very significant either way.
3. The amount and substantiality of the portion used in relation to the copyrighted work as a whole
This prong is slightly problematic, since an entire copyrighted song is used. This would tend to weigh against fair use. However, some cases where an entire work was copied have nevertheless been held to be fair use, "if the secondary user only copies as much as is necessary for his or her intended use." In this case it could be argued that the entire song is needed, since the whole point of an AMV is for the song to shape the video and for the video to illustrate the song. Using any less than the entire song would make for an incomplete video and would reduce the power of the video. If the audio in the video is encoded at a significantly lower quality than CD quality audio, you could also argue this point qualitatively, since the song in the video is too low quality to substitute for the original. Nevertheless, this argument is still fairly weak and it would be a better strategy to argue this prong is outweighed by the other prongs.
4. The effect of the use upon the potential market for or value of the copyrighted work
This is where the strongest case for usage of the song being fair use can be made. Once again, in non-commercial cases, the burden of proof is on the copyright holder to demonstrate a negative effect on the market for the original work. There are two possible ways they could show this—the effect on sales of the original song and the impact on a possible market for licensing the song for audiovisual synchronization:
a. Effect on the market for the original song: Copyright holders could argue that AMVs could serve as a substitute for buying the original song if people merely listen to the song on YouTube or rip the audio track from the video and save it to their computer instead of buying the song. While both of these things are certainly possible, it would be difficult for the copyright holder to prove an actual negative impact on sales. Those who are content to merely listen to the song on YouTube would not have been likely to buy the song anyway, while relatively few people possess the technical knowledge to rip the audio from a video and use that in place of buying the song. Those that do would most likely consider the audio rip of inferior quality to purchasing the song (or merely illegally downloading it a different way), and would thus not likely consider it worth the trouble. Both of these factors also most likely would be outweighed by the positive effect the video would have on the market for the original song by giving the artist additional exposure and free promotion, motivating people who otherwise might not have heard the song to buy the artist’s work.
b. Effect on a possible licensing market: In large-scale commercial scenarios, there is an established market for audio visual synchronization rights, where musical artists sell the rights to filmmakers to “synchronize” their music with video footage such as in films or television commercials. However, there is at present no market for licensing tracks to individual hobbyists wanting to create amateur non-commercial music videos for fun. Indeed, if such an individual tried to license a song for an AMV, they would most likely find themselves lost in a maze of legal red tape or simply ignored by music labels who wouldn’t take their request seriously. Even if they did, the labels would most likely insist on charging commercial-scale license fees on the level of several thousand dollars per use—an overwhelmingly cost prohibitive sum for amateur non-commercial use. Because a legitimate market for licensing songs for uses such as AMVs does not currently exist, there is therefore no potential for this use to have a negative effect on such a market. You cannot negatively impact that which does not exist.
Conclusion:
While the case for the use of copyrighted music in the audio track of an AMV is not as clearly fair use as the use of anime footage in the video track, I think a strong case for fair use can be made here as well. The best strategy in this area would be to emphasis the non-commercial transformative nature of the use and the absence of any negative impact on the market for the original song. Indeed, AMVs often have a positive effect on song sales, since many people discover bands through watching AMVs they would not otherwise have heard of and in turn go and buy their music. Music videos can serve as valuable promotion for musical artists—something artists themselves recognize when they create their own music videos to promote their music. The transformative nature of AMVs plus their non-commercial character and absence of harm are thus strong indicators that they constitute fair use.
You can read the whole post on my blog here. I've also posted the most important parts below. Let me know your thoughts, and maybe these arguments can come in handy in any future incidents like the Wind-Up records fiasco:
Are Anime Music Videos Fair Use?
As audio/visual works, there are two separate components of AMVs that raise potential copyright concerns and must be analyzed separately to determine if they constitute fair use--namely the video and audio tracks.
Video Track
AMVs typically take ripped footage from anime movies, TV shows, and video games and re-edit them using brief clips no more than a couple seconds in length each set to music, telling a new story by juxtaposing video clips with the beat and lyrics of the song that emphasize different aspects of the original plot. Because this heavy re-editing is so obviously transformative, there is a very strong case to be made that the video portion of AMVs constitutes fair use. Running down the four criteria for fair use in US copyright law, we get the following:
1. The Purpose and Character of the Use
a. Non-commercial -- Non-commercial works are much more likely to be fair use than commercial works for profit. Anime music videos are purely non-commercial works created for fun and entertainment and not personal or financial gain.
b. Transformative -- The more a work changes and adds to the original rather than merely copying it verbatim, the more likely the use is fair. The standard for determining whether something is "transformative" rather than merely "derivative" is whether it "merely supersedes the objects of the original creation or whether and to what extent it is ‘transformative,’ altering the original with new expression, meaning, or message." (Campbell v. Acuff-Rose Music). At least in regards to the video track, AMVs so heavily modify the original source footage by clipping, reordering, and overlaying special effects as to make it an entirely new creation. While the use is certainly "derivative," re-editing plus the new meaning imparted by the particular scenes selected and the music makes AMVs highly transformative, weighing significantly in favor of them being fair use.
2. Nature of the Copyrighted Work
Under copyright law, published materials are more likely to allow fair use than non-published works, and factual works are more likely than artistic works. In this case, the original copyrighted material (anime footage) is published (counting in favor of fair use) artistic work (counting against fair use). However, this factor is the least significant of the four, and can be outweighed by the other three.
3. The amount and substantiality of the portion used in relation to the copyrighted work as a whole
Generally, the less of a copyrighted work that is used in relation to the whole the more likely it is to be fair use. In the case of AMVs, only 3-5 minutes of footage are typically used, consisting of 1 or 2 second clips, often out of hours of available source footage. While these clips may often contain the "heart" of the original work (the most significant scenes of the original anime), the minuscule amount of footage used combined with the brief duration of clips weigh significantly in favor of fair use.
4. The effect of the use upon the potential market for or value of the copyrighted work
This is often the most important prong of the fair use test, and together with the first prong is the one most strongly in favor of AMVs as fair use. In the case of non-commercial works, the burden of proof is on the copyright owner to prove harm to the market or value of the work (Sony Corp. v. Universal City Studios). In the case of AMVs, the small amount of footage used, the reordering of brief clips, and the absence of the original audio track makes it almost impossible for an AMV to be a substitute for the original work (i.e. nobody would watch the AMV instead of the original work). There is also no market for licensing anime clips for use in amateur music videos. Thus AMVs would be highly unlikely to have a negative impact on the market for the original work. In fact, they are more likely to have a positive impact on sales of the original, as they would increase interest in the original work and drive increased sales, effectively acting as a free promotion for the source anime. This factor also weighs heavily in favor of fair use.
Conclusion:
Because the video track of AMVs is non-commercial, highly transformative, uses only a small portion of the original, and has no negative impact on the market for the original, there is a very strong case that the video portion of AMVs constitutes fair use.
Two notes, however. First, in cases where an AMV creator had to break the copy protection on a DVD to obtain the source footage, that would be illegal as they violated the anti-circumvention provision of the DMCA, which prohibits any circumvention of copy protection regardless of whether or not the use is fair. Second, because AMV creators are usually their most avid fans and they wish to avoid upsetting them, anime creators are highly unlikely to ever mount legal challenges against AMVs. Thus the video portion of an AMV will likely never be the subject of copyright action. The most likely threat comes from the owners of the copyright for the audio track, to which I now turn.
Audio Track
Since AMVs typically use popular songs by high profile artists signed under major record labels (an overall much more litigation-happy bunch than anime creators), it is because of the audio track that AMV creators are most likely to experience copyright problems. Wind-up Records (the label for Evanesence, Seether, and Creed) has already issued take down notices barring AMVs using their songs from animemusicvideos.org, and as I mentioned in my last post, I myself have run up against Warner Music's YouTube embargo with my own AMVs. Unfortunately, the audio portion of AMVs also has the weakest case for fair use, though I believe a good case can still be made that they are indeed fair use.
1. The Purpose and Character of the Use
a. Non-commercial -- Once again, AMVs are completely non-commercial works which makes them much more likely to be fair use. While they are often posted on commercial sites such as YouTube, that has no bearing on whether AMVS themselves are fair use or not. Because of this I find it highly ironic that YouTube has attempted to work out licensing agreements with music labels to allow users to use their music in user-generated videos. Under the DMCA safe harbor provision, the responsibility to ensure content is non-infringing is entirely that of the user that uploaded the videos, not YouTube. Thus whether or not sites like YouTube have a licensing agreement with labels such as Warner has no bearing on whether the videos are infringing or not.
b. Transformative -- It is much less clear that AMVs are transformative in relation to the music source than the video source. Since they usually use a whole song without editing or altering it, they clearly don't transform the song in the sense that they make it into something different as with the video track. However, I think there is still a case to be made that AMVs are transformative in relation to the song used in "altering the original with new expression, meaning, or message." Overlaying the song with poignant video images which are often used to translate the lyrics literally on screen or otherwise highlight certain things about the song clearly adds a new layer of meaning and expression to the song. The video and music are combined to create an entirely new message which is much greater than the sum of its parts. The music reflects on the video and the video reflects on the music, imparting new significance to both. It is thus a qualitative transformation rather than a quantitative one. The viewing experience of watching an AMV is qualitatively different than either watching the anime by itself or listening to the song by itself, and thus AMVs could still be considered transformative and likely fair use.
2. Nature of the Copyrighted Work
As with the video, the source songs in AMVs are published artistic works. The fact that they're published (assuming you don't use a pre-release leak or something) is slightly in favor of fair use, while the fact that they're artistic rather than factual works is slightly against fair use. Overall, this prong isn't very significant either way.
3. The amount and substantiality of the portion used in relation to the copyrighted work as a whole
This prong is slightly problematic, since an entire copyrighted song is used. This would tend to weigh against fair use. However, some cases where an entire work was copied have nevertheless been held to be fair use, "if the secondary user only copies as much as is necessary for his or her intended use." In this case it could be argued that the entire song is needed, since the whole point of an AMV is for the song to shape the video and for the video to illustrate the song. Using any less than the entire song would make for an incomplete video and would reduce the power of the video. If the audio in the video is encoded at a significantly lower quality than CD quality audio, you could also argue this point qualitatively, since the song in the video is too low quality to substitute for the original. Nevertheless, this argument is still fairly weak and it would be a better strategy to argue this prong is outweighed by the other prongs.
4. The effect of the use upon the potential market for or value of the copyrighted work
This is where the strongest case for usage of the song being fair use can be made. Once again, in non-commercial cases, the burden of proof is on the copyright holder to demonstrate a negative effect on the market for the original work. There are two possible ways they could show this—the effect on sales of the original song and the impact on a possible market for licensing the song for audiovisual synchronization:
a. Effect on the market for the original song: Copyright holders could argue that AMVs could serve as a substitute for buying the original song if people merely listen to the song on YouTube or rip the audio track from the video and save it to their computer instead of buying the song. While both of these things are certainly possible, it would be difficult for the copyright holder to prove an actual negative impact on sales. Those who are content to merely listen to the song on YouTube would not have been likely to buy the song anyway, while relatively few people possess the technical knowledge to rip the audio from a video and use that in place of buying the song. Those that do would most likely consider the audio rip of inferior quality to purchasing the song (or merely illegally downloading it a different way), and would thus not likely consider it worth the trouble. Both of these factors also most likely would be outweighed by the positive effect the video would have on the market for the original song by giving the artist additional exposure and free promotion, motivating people who otherwise might not have heard the song to buy the artist’s work.
b. Effect on a possible licensing market: In large-scale commercial scenarios, there is an established market for audio visual synchronization rights, where musical artists sell the rights to filmmakers to “synchronize” their music with video footage such as in films or television commercials. However, there is at present no market for licensing tracks to individual hobbyists wanting to create amateur non-commercial music videos for fun. Indeed, if such an individual tried to license a song for an AMV, they would most likely find themselves lost in a maze of legal red tape or simply ignored by music labels who wouldn’t take their request seriously. Even if they did, the labels would most likely insist on charging commercial-scale license fees on the level of several thousand dollars per use—an overwhelmingly cost prohibitive sum for amateur non-commercial use. Because a legitimate market for licensing songs for uses such as AMVs does not currently exist, there is therefore no potential for this use to have a negative effect on such a market. You cannot negatively impact that which does not exist.
Conclusion:
While the case for the use of copyrighted music in the audio track of an AMV is not as clearly fair use as the use of anime footage in the video track, I think a strong case for fair use can be made here as well. The best strategy in this area would be to emphasis the non-commercial transformative nature of the use and the absence of any negative impact on the market for the original song. Indeed, AMVs often have a positive effect on song sales, since many people discover bands through watching AMVs they would not otherwise have heard of and in turn go and buy their music. Music videos can serve as valuable promotion for musical artists—something artists themselves recognize when they create their own music videos to promote their music. The transformative nature of AMVs plus their non-commercial character and absence of harm are thus strong indicators that they constitute fair use.
~Patrick M.
- Kionon
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- BasharOfTheAges
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Re: Copyright & AMVs: Are AMVs Fair Use?
At least 30 times. (or it sure feels like it)Kionon wrote:Didn't trythil already do this?
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- godix
- a disturbed member
- Joined: Sat Aug 03, 2002 12:13 am
Re: Copyright & AMVs: Are AMVs Fair Use?
Sure, it's stuff that's been posted to the org before. Considering how often people who's opinion of law is 'i like it, it can't be illegal.' post I can't bring myself to bitch that someone with real legal knowledge posted...
- Dark Lord of Debate
- Joined: Tue Nov 23, 2004 8:58 pm
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Re: Copyright & AMVs: Are AMVs Fair Use?
Oh really? Hmm, I guess I don't follow these boards enough to know someone already wrote something like that. Oh well, maybe someone will still find it useful.
~Patrick M.
- BasharOfTheAges
- Just zis guy, you know?
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Re: Copyright & AMVs: Are AMVs Fair Use?
Until we have actual court rulings at high levels of the judicial system (SCOUTS), fair use is and will remain not a right but a defense to use in court. Any content provider can financially ruin your ass by dragging out legal proceedings for years to prove a point. That's all it boils down to. Nothing will be clear until someone fires the first shot and the recipient is willing to be a martyr to the cause.godix wrote:Sure, it's stuff that's been posted to the org before. Considering how often people who's opinion of law is 'i like it, it can't be illegal.' post I can't bring myself to bitch that someone with real legal knowledge posted...
Anime Boston Fan Creations Coordinator (2019-2023)
Anime Boston Fan Creations Staff (2016-2018)
Another Anime Convention AMV Contest Coordinator 2008-2016
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Another Anime Convention AMV Contest Coordinator 2008-2016
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- godix
- a disturbed member
- Joined: Sat Aug 03, 2002 12:13 am
Re: Copyright & AMVs: Are AMVs Fair Use?
A) SCOTUS has ruled on fair use, and ruled in favor of it.BasharOfTheAges wrote:Until we have actual court rulings at high levels of the judicial system (SCOUTS), fair use is and will remain not a right but a defense to use in court. Any content provider can financially ruin your ass by dragging out legal proceedings for years to prove a point. That's all it boils down to. Nothing will be clear until someone fires the first shot and the recipient is willing to be a martyr to the cause.
B) It doesn't help us much.
If fair use is a right or a defense is largely just semantics. If there is no copyright infringement then fair use is totally immaterial, so it will only comes up as a defense against claims of copyright infringement. Even if it is a right, it isn't an absolute black and white right like say freedom of speech (mostly) is. Fair use has to meet certain conditions, the four criteria the original post mentioned. Sometimes it's really obvious a work does meet them. Sometimes it's really obvious a work does not. A lot of the time it's rather questionable and until a court rules no one knows for certain. Barring *HUGE* changes in how the fundamentals of copyright work it'll always be that way. Even if SCOTUS, Congress, and Obama all gave a joint press conference tomorrow to say they feel fail use is a right; it'd still be only used as a defense and it won't always be a successful defense.
Consider this, it only makes sense to try and judge how likely it would be that defense would work for AMVs. Which is what the first post in the topic tries to do. I happen to disagree with him a bit, but his post was exactly how the entire topic SHOULD be treated. It certainly beats the constant whining about wind up records or take downs on the tube at least.
As a total side note, even if an AMV did wind up in court and did successfully use fair use defense, it's possible that still wouldn't clarify things. After all, many videos only use small portions of audio rather than full songs (E.G. AMV Hell) which could possibly make a big difference in a courts eyes.
- Dark Lord of Debate
- Joined: Tue Nov 23, 2004 8:58 pm
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Re: Copyright & AMVs: Are AMVs Fair Use?
Thanks godix. That's exactly what the purpose of my post was, to allow discussion of the actual legal arguments that could be made for AMVs as fair use. Unfortunately in law, complaining about felt injustice doesn't do any good unless you have real legal arguments to back up your position. If we as a community developed a standard set of arguments we might use in defending our videos in future cases such as the Warner takedowns, it might help all of us better defend our fair use rights as creators.godix wrote:Consider this, it only makes sense to try and judge how likely it would be that defense would work for AMVs. Which is what the first post in the topic tries to do. I happen to disagree with him a bit, but his post was exactly how the entire topic SHOULD be treated. It certainly beats the constant whining about wind up records or take downs on the tube at least.
Out of curiosity, which parts did you disagree with?
~Patrick M.
- godix
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Re: Copyright & AMVs: Are AMVs Fair Use?
This part:Dark Lord of Debate wrote:Out of curiosity, which parts did you disagree with?
I have great difficultly accepting our use of audio is transformative when we don't actually transform it. I also believe most AMVs don't add a new layer of meaning; many are either meaningless, straight literal lyric sync, or focus on matching the audios mood and flow. We tend to be a lot more faithful to the song than to the anime actually. It's almost unheard of for an AMV to have an entirely new message from the audio. So I think a fair use defense of our audio use would be very tough. The fact that official music videos are generally viewed as derivative rather than transformative also indicates AMVs could be viewed the same. Some AMVs do actually transform audio enough or produce new meanings so they could be defended, but I doubt that's true for the majority of vids. Which is why I think even if an AMV does get taken to court and does successfully defend on fair use grounds it wouldn't necessarily be a good precedent case if the vid edited the audio.However, I think there is still a case to be made that AMVs are transformative in relation to the song used in "altering the original with new expression, meaning, or message." Overlaying the song with poignant video images which are often used to translate the lyrics literally on screen or otherwise highlight certain things about the song clearly adds a new layer of meaning and expression to the song. The video and music are combined to create an entirely new message which is much greater than the sum of its parts. The music reflects on the video and the video reflects on the music, imparting new significance to both.
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Re: Copyright & AMVs: Are AMVs Fair Use?
You actually got them unblocked?Dark Lord of Debate wrote:the Warner Music embargo on You*Tube that blocked several of my AMVs until I got them restored by disputing it with a fair use counterclaim

And considering FUNimation's stance which you're aware of
http://www.animemusicvideos.org/forum/v ... =2&t=94221
...I wouldn't say the audio track in the AMV would whet the audience's appetite. At least not if the complete song is used. Unless the quality was terrible and you REALLY wanted better quality. Or if you buy the song because you like it, out of a sense of moral obligation.

More AMV-friendly lawyers plz.
