Damn that was a hell of an explanation, and quite interesting also very well placed.PieandBeer wrote:WAIT i creeped on your youtube and i think u have great flow don't be worried haha. the vids i linked are all upbeat so i don't think they apply to you directly. imo drama flow is bit different from upbeat/action flow, but the basics below are still there. don't let anyone tell you that you need crazy effects and transitions to have your vid have flow, especially in drama vids
Disagree. i think it's important to distinguish narrative flow from visual flow. you can have a completely random video with great visual flow. i'm assuming the ask here is for visual flow.Pathos Prime wrote: Or does it just look like a bunch of disorganized and unrelated cuts?"
here is a video that jumps around for lyric sync, but maintains flow through motion and transitions.
here's another good example, note the use of transitions and groupings of similar clips
crazy transitions aren't necessary, but they certainly help with some anime. i tend to edit raw, but i compensate by going for anime with lots of native motion or put a lot of effort into adding my own.
other editors can talk to you about color correction for adjacent clips because im a pleb. for me the most important thing for flow is motion. unless there is a distinct moment in the song that calls for a halt, then motion both native to the clip and added by the editor should have a smooth pattern. this doesn't mean it has to be constant. you definitely want "peaks and valleys" where the faster moments of the song are distinct from the slower sections, but the transition to those parts of the song should be subtle and ramp up and down as needed. also super important to match the energy of the song. don't simply go for smooth looking clip pairings that are not the speed the song calls for.
attention should also be paid to how clips look next to each other, matching movements between clips and not jumping back and forth from a ton different types of shots (like close up, scenery). like try to understand where the viewer's eyes will be at a certain point and let that inform what the best next clip would be.
really, flow just makes it so the editing isn't as noticeable in the video, like it helps make it seem like the song and anime were always meant to be paired. it makes the video easier to watch and imo lets the sources get more attention than the cuts.
MORE EXAMPLES cuz i suck
another effects heavy vid but its smooth like butter
and a more raw-ish video to show you how simple motion and internal sync can be used to maintain energy
the meaning of "FLOW" in the editing community.
- Siwz4r
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Re: the meaning of "FLOW" in the editing community.
- Siwz4r
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Re: the meaning of "FLOW" in the editing community.
Damn that was a hell of an good explanation, and quite interesting also very well placed.Siwz4r wrote:PieandBeer wrote:WAIT i creeped on your youtube and i think u have great flow don't be worried haha. the vids i linked are all upbeat so i don't think they apply to you directly. imo drama flow is bit different from upbeat/action flow, but the basics below are still there. don't let anyone tell you that you need crazy effects and transitions to have your vid have flow, especially in drama vids
Disagree. i think it's important to distinguish narrative flow from visual flow. you can have a completely random video with great visual flow. i'm assuming the ask here is for visual flow.Pathos Prime wrote: Or does it just look like a bunch of disorganized and unrelated cuts?"
here is a video that jumps around for lyric sync, but maintains flow through motion and transitions.
here's another good example, note the use of transitions and groupings of similar clips
crazy transitions aren't necessary, but they certainly help with some anime. i tend to edit raw, but i compensate by going for anime with lots of native motion or put a lot of effort into adding my own.
other editors can talk to you about color correction for adjacent clips because im a pleb. for me the most important thing for flow is motion. unless there is a distinct moment in the song that calls for a halt, then motion both native to the clip and added by the editor should have a smooth pattern. this doesn't mean it has to be constant. you definitely want "peaks and valleys" where the faster moments of the song are distinct from the slower sections, but the transition to those parts of the song should be subtle and ramp up and down as needed. also super important to match the energy of the song. don't simply go for smooth looking clip pairings that are not the speed the song calls for.
attention should also be paid to how clips look next to each other, matching movements between clips and not jumping back and forth from a ton different types of shots (like close up, scenery). like try to understand where the viewer's eyes will be at a certain point and let that inform what the best next clip would be.
really, flow just makes it so the editing isn't as noticeable in the video, like it helps make it seem like the song and anime were always meant to be paired. it makes the video easier to watch and imo lets the sources get more attention than the cuts.
MORE EXAMPLES cuz i suck
another effects heavy vid but its smooth like butter
and a more raw-ish video to show you how simple motion and internal sync can be used to maintain energy
- lloyd9988
- Joined: Sun May 15, 2011 4:57 pm
- Location: AZ
Re: the meaning of "FLOW" in the editing community.
Yeah, no problem (Shocked this got such a response lol)Siwz4r wrote:WOW!!! this opened my mind and know i can finally think more outside the box, i'm surprise that a person like you actually exist in this community that's why i will kindly say. THANK YOU SO MUCH and A BIG HEART FOR YOU!lloyd9988 wrote:I wanted to keep my first post separate from the second one because this is my own personal belief on "flow". (fyi, I don't edit much but I love watching AMVs and I'm pretty picky about my favorites)
To start, have a direction to follow (What are you trying to show?). From beginning to end, can one random individual audience member grasp what you're trying to show without you needing to explain your concept outside of the amv?
If yes
If no (I'll need to make a flow-chart full of if-else statements)
Personally, I think that there is a spectrum on the difficulty of achieving flow in an amv. I believe that difficulty of achieving flow depends on (i) source material and (ii) personal style of editing.
(i) Source Material may make or break an amv from the start. I think there are two factors to consider in this scenario: (1) Ease of matching video with audio and (2) Amount of Material being used
(1) Ease of Matching Video with Audio: Basically, two examples of easy matching is "Kimi Ni Todoke" with "[Insert Slow Love Song]", or "Dragon Ball Z" with "Linkin Park". They just match and they're easy to edit because the video material is attuned with "Love" or "Action". Hell, this is probably why Shelter had such amazing flow (My dream ;-; ).
Now... If you attempt to match Kimi Ni Todoke (Slow Romance Anime) with Linkin Park, you will most likely spend a lot of time trying to match the two sources together because Kimi Ni Todoke is NOT an action anime. Note: This is not implying that matching the two source material is impossible, but difficulty rises when they are not compatible from the beginning. Fluffy Kittens and Rainbows and Death Romance prove that this is completely possible but, the larger the mismatch, the more creative (and fun ) you have to be with flowing the materials together.
(2) Amount of Material Being Used: Basically, the more material you plan on using in one sequence of flow (which can be from 3 frames to, I'd say, approximately 4 seconds), the more time-consuming the amv becomes. Umika (RIP) is probably my example for that.
(ii) Personal Style of Editing just dictates whether you have fun editing the material or not. If editing the material is easy for you, you probably find that particular style of editing fun (i.e. fast, action paced verses Slow, Romance based; Multiple Anime Sources verses One Anime Source). Basically, Have fun with what you do. Sometimes you're better at editing slow videos than fast videos. Other times, it's the other way around. Who knows
Everyone else has a valid point too and mine was just one opinion. I don't edit that much or that often but I've observed a decent amount of AMVs. Kionon has been in this community a long time and he makes a great point too. So does everyone else.
Good Luck, Have fun and I wish you the best
P.S. Beta-Testing helps out a lot. An honest second opinion on a finished/unfinished AMV helps out too.
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Re: the meaning of "FLOW" in the editing community.
So a bad example of flow would be A character is walking through a field in a calm setting and in the next clip another character is firing an energy blast? Is that about right? And just pretend my example matches the beat of the music.
- Kionon
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Re: the meaning of "FLOW" in the editing community.
Not necessarily, if you have beat sync (as you suggest in your hypothetical) and the change of scene reflects a change in lyrics, tempo, mood, etc and makes sense to the viewer in the context of the whole, then that would be following flow, not going against it.EpicMango wrote:So a bad example of flow would be A character is walking through a field in a calm setting and in the next clip another character is firing an energy blast? Is that about right? And just pretend my example matches the beat of the music.
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- Joined: Sun Feb 25, 2018 6:31 pm
Re: the meaning of "FLOW" in the editing community.
Oh ok that's good to knowKionon wrote:Not necessarily, if you have beat sync (as you suggest in your hypothetical) and the change of scene reflects a change in lyrics, tempo, mood, etc and makes sense to the viewer in the context of the whole, then that would be following flow, not going against it.EpicMango wrote:So a bad example of flow would be A character is walking through a field in a calm setting and in the next clip another character is firing an energy blast? Is that about right? And just pretend my example matches the beat of the music.