Rider4Z wrote:but there are many people who don't appreciate the harsh criticism that extreme editors (and critiquers) can dish out. and if the opinions are not wanted by the creator, then why should they be given?
I think you're making an implicit assumption along the lines of
"the author of a creative work deserves to have control over what people think of that creative work"
or perhaps the weaker version:
"the author of a creative work deserves to have control over how people communicate their thoughts on that creative work back to the author"
I think both assumptions carry dangerous negative implications with regards to what they mean for freedom of speech, and as such I do not accept either of them. However, I'm interested to hear if you agree with this analysis, and if you do, whether you agree or disagree with the assumptions.
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There's an idea that seems to come up quite frequently with these sorts of threads. BurningLeaves' post captures it quite well:
BurningLeaves wrote:Is it as fun as it was when I started? No. because I know now that I have to work harder if I want to make something that is considered 'good'. But Im the one making the choice to try and improve.
This seems to capture the idea that there's an inverse (or, as Knowname would seem to have it, mutually exclusive) relationship between something being "fun" and the amount of work, time, money, etc. to excel at. This same idea is echoed in Knowname's starting post.
I don't think this relationship exists. I can't offer a proof as justification, but I can offer an anecdotal counterexample:
For almost a year now I've been getting into portrait photography, which requires both a modest investment in equipment (camera equipment and lighting materials, mostly) and a
very large investment in study and time (you learn by shooting, not by osmosis). I've also been doing the same for 3D animation and modeling, although not with the same intensity. There's harsh criticism out there and history has set a
very high bar to reach in both fields.
However, I still enjoy pursuing both hobbies with a high degree of intensity.
I've made thousands of mistakes for every hundred shots I think are worth keeping. Half of those hundred make it online, and they're usually verbally shredded. My 3D efforts aren't much better: the poor introductions for Reflections of Style 2, Reflections of Style 3, and DDR Project 4 are among the best I have to show for those efforts. But I keep at it, and I keep reaching for those high rings
because I enjoy the challenge, even if I am occasionally driven to cynicism and profanity by it.
Finally, to address a condescending assumption made in the opening post:
Knowname wrote:Maybe some of you kids won't get this, but us adults don't wanna come home to our 2nd (3rd or 4th) job
I'm a full-time software engineer, which should take me out of the "kid" category.
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I think the
real problem that makes AMVs "un-fun" for some people is the problem of harsh criticism. However, if that's the case, I'm not sure how to deal with that one.