Lyrs wrote:Scintilla wrote:What program are you using for this?
3D characters, AWA, and AMV's
- Orwell
- godx, Son of godix
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It looks a lot like 3dsmax, though I can't say for sure.
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[Kristyrat]: Vote for Orwell
[Kristyrat]: because train conducters are dicks.
Otohiko: whereas Germans are like "god we are all so horrible, we're going to die a pointless death now."
[Kristyrat]: Vote for Orwell
[Kristyrat]: because train conducters are dicks.
Otohiko: whereas Germans are like "god we are all so horrible, we're going to die a pointless death now."
- Lyrs
- Joined: Thu Aug 29, 2002 2:41 pm
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- Lyrs
- Joined: Thu Aug 29, 2002 2:41 pm
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Anyway, for those who are interested in 3D cell shading i.e. anime and don't want to spend the time or money getting 3D studio max, I would recommend Blender3D.
It's free/open source and downloadable (around 22megs). Lastly, here's a discussion thread on anime/cell shading:
http://blenderartists.org/forum/showthread.php?t=74987
It's free/open source and downloadable (around 22megs). Lastly, here's a discussion thread on anime/cell shading:
http://blenderartists.org/forum/showthread.php?t=74987
- Lyrs
- Joined: Thu Aug 29, 2002 2:41 pm
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Yeah, I saw those also and they're really good. There's more at http://blenderartists.org/ .
There's even a Rock Lee model.
There's even a Rock Lee model.
- Infinity Squared
- Mr. Poopy Pants
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I...I have a newsletter? :O :DI am interested in your ideas and would like to subscribe to your newsletter.
Currently, I'm using 3D Studio Max. I'm considering switching to either Lightwave or Blender for several reasons. I know Max the best, but despite this, it's default cel shader blows. (or I don't know enough about it to trick it out) I have seen some stuff that was done in Lightwave that proves this stuff is possible, and not only possible, but AMAZING. Also, I really am amazed and how far Blender has come, and how light and efficient it looks. (Max is a behemoth of a program and eats resources like mad)What program are you using for this?
http://www22.big.or.jp/~xqs/
http://www22.big.or.jp/~xqs/3d14/full05.jpg
http://www22.big.or.jp/~xqs/3d14/full04.jpg
http://www22.big.or.jp/~xqs/3d14/full03.jpg
I saw these and went :O
This guy uses Lightwave, with stunning results. It's all in the shaders here I think. Lightwave will blend in between your color areas to give you sort of a soft cel shade look. (I think this is essential, because with my max renders, in addition to my rough and variable width sketch lines, I would have to blur the frames to match them to my source footage) Where with Lightwave, it'll do this for you and won't mess up your pretty lines.
Working on it now :D (and several other projects that mix source anime and 3D animation)It would be cool if someone made an amv with all original 3d animation
Your cel shader comment is right on the mark...the scratchiness of the lines is becoming very difficult to deal with, because there apparently is only one setting in the cel shader to control this. The result is, most parts of the model look fine and look hand drawn, but in certain areas/instances, it'll just go all crazy (especially when viewing the head from the side) and make huge dark blobs of ink.- I like the cel shader, and there's a nice 'scratchiness' around the outline, looks appropriately penciled.
Except I thought the outlines were a little bit too thick, at least in a few places e.g. mouth
-I think the head shape is a little bit off. It's kind of visible in profile (esp. in the animation, at the end). Something to do with the lower part of the face.
Otherwise, the model, obviously, is a very small part of it. The animation is really where it's at, what'll make it look awesome or not so awesome.
Another thing I've found out with this cel shader is that the outlines vary by distance from the camera! :F I thought there might be a setting to "clamp" the lines to a particular thickness no matter the distance from the camera, but that feature is apparently busted (or I'm missing something), because it'll still happens :(
And as for the animation, you're right on with that comment too. As you can imagine, the modeling procedure for something cel shaded is a lot different from traditional modeling, since things show up in very strange ways when rendered. You really have to model FOR the cel shader, instead of going by conventional modeling rules. I think what I'll end up doing is to reach a state of "okay, this model and shader are as good as I can get them for now" and then pour all my effort into the animation.
Thanks for the comments Otohiko, I also am currently downloading the video you mentioned :D Any additional examples are welcomed!
*sob* ;_;Dont worry about it baby. its all good ^^
Thanks man! Maybe next time I can get you something really awesome to show (especially since I plan on having a few projects done by next AWA)
Yeah, I'll definately be getting into Blender in the future. I've debated on switching my current (not yotsuba) project over to either this or Lightwave (and buying Lightwave) But that would put a big learning curve on the project and probably double the time it would take to get it out. I'll have to go tutorial hunting. Thanks a bunch for that link, I'm saving that for later for sure...the cel shade in Blender already looks more rewarding than what I've been working with.Anyway, for those who are interested in 3D cell shading i.e. anime and don't want to spend the time or money getting 3D studio max, I would recommend Blender3D.
Hawt. Epsecially that first one, but the 2nd one is cool too.On the subject of Blender
And especially for you blender people out there, I could always use your help if I pick Blender over Lightwave next (or vice versa).
Thanks everyone again, and if you see anything you think might help out the project, please let me know. I'm also on #amv IRC as ZephyrStar or ZS[someotherrandomword]. That's probably the best way to catch me, since I don't frequent the forums.
- Bauzi
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Re: 3D characters, AWA, and AMV's
From Bauzi:HoshiNoKaze wrote:Hey everybody. First, I wanna apologize to those people who might have been expecting me to speak at global AMV about 3d characters at AWA this year. I got my panels mixed up, and thought I was supposed to talk at Panel of DOOM. It was kinda last minute anyway, so meh. But next year, hopefully I'll have some really neat stuff to show everyone.
I didn´t read threw the whole threat...
Yeah: Nice works

I always was interessted how "3d Studio Max" would fit to amvs, but I don´t have the time to learn it -.- So: Have you ever worked with this programm and would you like to make an amv with it, or parts for an amv with it.
You can find me on YT under "Bauzi514". Subscribe to never miss my AMV releases. 

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Yup, I'm working on a couple of things right now. I'm working with someone else, doing a bit of animation for one of their vids, and I'm also thinking of doing a completely (well, 99.5%) cg AMV.I always was interessted how "3d Studio Max" would fit to amvs, but I don´t have the time to learn it -.- So: Have you ever worked with this programm and would you like to make an amv with it, or parts for an amv with it.
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Oh man, I laughed so much at this. I can relate to it, I play a lot of Call of Duty :D But yea, great reference, thanks a bunch!As a recommendation - I do suggest you check out the video [the commie one] I linked in my sig. It's also a one-man production done by one guy (working in the industry), and I think it shows off some 'cartoony' animation techniques quite nicely, even if it doesn't directly relate to what you're doing.