A Patch? For Console Games?
- KungPaoChicken
- Joined: Wed Jul 10, 2002 12:41 pm
- Location: California
- Contact:
A Patch? For Console Games?
For the unenlightened, way back in the days when XBOX was barely announced, there was already outcry over the hard drive. One specific reason was that developers would attempt to use the hard drive for patches, allowing them to skim on development just so to push a product out earlier, and letting later patches fix whatever they had initially missed. Which in turn, gives us an inferior end product that has major bugs and costs $50.
And back in the day, we were reassured that this was not the way; that Microsoft is "definitely rigid", and that they do "not looking at the hard drive as some overall patching mechanism." (http://xbox.ign.com/articles/078/078800p1.html)
But, now, it has happened. Unreal Championship is receiving a patch; as announced on Infogames' forum: http://www.ina-community.com/forums/sho ... did=250597
One of the fixes? Just read it for yourself:
"I will list the things that we are looking at right now.
- Exploit: Stats. Yes we know that it was a flimsy solution and that people would of course take advantage of it. Time constraints worked against us here.
With the upcoming patch, first time players against bots will give get a certain amount of points (fairly low). As your skill improves bots will start to give you less and less points. See it as you're leveling up in the game. So at first the bots will give you points so that you're at least ranked enough that you don't have to be ashamed of your skills, later on this will become a very very small amount. At this point you can play all you want against bots instead of real players in an attempt to get your rank higher but that will be an utter waste of time.
- Exploit: Balancing of teams. Again coming from the PC where split screen does not exist which means this code had to be written from scratch over top of the Unreal code, these issues of teams not being balanced in certain situations fell in-between the cracks. This is being worked on as we speak. This has proven to be somewhat hairy but we are cutting it neatly for you guys."
This is coming from a developer for the XBOX platform, which Microsoft oversees, who (Microsoft) is "rigid" about no patches for games.
Of course, to Infogames' credit, they did do at least some bug testing: "you have no idea how long we tried getting out of maps in our attempt to close all holes."
But still, the fact of the matter remains that there exists a patch for games, which by a Microsoft executive's word isnt supposed to exist. Which could potentially lead to developers pumping out and rushing games solely to take advantage of certain selling seasons.
And let's not even get into the problem of distribution and paying to get those patches.
And back in the day, we were reassured that this was not the way; that Microsoft is "definitely rigid", and that they do "not looking at the hard drive as some overall patching mechanism." (http://xbox.ign.com/articles/078/078800p1.html)
But, now, it has happened. Unreal Championship is receiving a patch; as announced on Infogames' forum: http://www.ina-community.com/forums/sho ... did=250597
One of the fixes? Just read it for yourself:
"I will list the things that we are looking at right now.
- Exploit: Stats. Yes we know that it was a flimsy solution and that people would of course take advantage of it. Time constraints worked against us here.
With the upcoming patch, first time players against bots will give get a certain amount of points (fairly low). As your skill improves bots will start to give you less and less points. See it as you're leveling up in the game. So at first the bots will give you points so that you're at least ranked enough that you don't have to be ashamed of your skills, later on this will become a very very small amount. At this point you can play all you want against bots instead of real players in an attempt to get your rank higher but that will be an utter waste of time.
- Exploit: Balancing of teams. Again coming from the PC where split screen does not exist which means this code had to be written from scratch over top of the Unreal code, these issues of teams not being balanced in certain situations fell in-between the cracks. This is being worked on as we speak. This has proven to be somewhat hairy but we are cutting it neatly for you guys."
This is coming from a developer for the XBOX platform, which Microsoft oversees, who (Microsoft) is "rigid" about no patches for games.
Of course, to Infogames' credit, they did do at least some bug testing: "you have no idea how long we tried getting out of maps in our attempt to close all holes."
But still, the fact of the matter remains that there exists a patch for games, which by a Microsoft executive's word isnt supposed to exist. Which could potentially lead to developers pumping out and rushing games solely to take advantage of certain selling seasons.
And let's not even get into the problem of distribution and paying to get those patches.
I've sold out: http://www.livejournal.com/~dyslexictom
Website: http://www.geocities.com/kungpaochicken@sbcglobal.net/ Update: 01/02/04
DeviantArt: http://kungpao.deviantart.com/gallery/
Website: http://www.geocities.com/kungpaochicken@sbcglobal.net/ Update: 01/02/04
DeviantArt: http://kungpao.deviantart.com/gallery/
- CaTaClYsM
- Joined: Fri Jul 26, 2002 3:54 am
well my fear became true, I will now not buy the X box, I guess this means when the time comes for me to get a next gen system it wil be the gamecube.
So in other words, one part of the community is waging war on another part of the community because they take their community seriously enough to want to do so. Then they tell the powerless side to get over the loss cause it's just an online community. I'm glad people make so much sense." -- Tab
- CaTaClYsM
- Joined: Fri Jul 26, 2002 3:54 am
but software and firmware are updatable, HARDWARE however isn't and when you look at the PS2, the Xbox and that evil harddrive are paled in comarison the the crap that is the PS2, the LACK of anialiasing, the sony propoganda which said the PS2 could do ELEVEN TIMES what it actually could. and the LACK of anti-aliasing in hte hardware. I mean, X box was made by satan himself, but the PS2 must have been made by satans lawyers and publicists. In conclusion, the x box still isn't as bad as the PS2.
So in other words, one part of the community is waging war on another part of the community because they take their community seriously enough to want to do so. Then they tell the powerless side to get over the loss cause it's just an online community. I'm glad people make so much sense." -- Tab
- KungPaoChicken
- Joined: Wed Jul 10, 2002 12:41 pm
- Location: California
- Contact:
Extra DOA3 costumes should have been free. But they only come with a copy of OXM that costs $5.
I suspect that is the same distribution method for this patch.
I suspect that is the same distribution method for this patch.
I've sold out: http://www.livejournal.com/~dyslexictom
Website: http://www.geocities.com/kungpaochicken@sbcglobal.net/ Update: 01/02/04
DeviantArt: http://kungpao.deviantart.com/gallery/
Website: http://www.geocities.com/kungpaochicken@sbcglobal.net/ Update: 01/02/04
DeviantArt: http://kungpao.deviantart.com/gallery/
- Mr Pilkington
- Joined: Tue Apr 09, 2002 4:10 pm
- Status: Stay outa my shed
- Location: Well, hey, you, you should stop being over there and be over here!
- CaTaClYsM
- Joined: Fri Jul 26, 2002 3:54 am
Nah, I;ll go linux, and good old DOS. hell as a matter of fact, I think I'll program a game for DOS just for shits and giggles.
So in other words, one part of the community is waging war on another part of the community because they take their community seriously enough to want to do so. Then they tell the powerless side to get over the loss cause it's just an online community. I'm glad people make so much sense." -- Tab