It's Time For PristonTale H4X0R1NG!

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danielwang
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Joined: Fri May 03, 2002 12:17 am
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It's Time For PristonTale H4X0R1NG!

Post by danielwang » Wed Aug 06, 2003 11:24 pm

Alright you blokes, I've got over 3 full minutes or Ethereal network capture and Netstat dumps, and some Netcat codeboxing as well.

http://web.mechacker.com/pristontale/

Packet frames to/from 211.* are the game servers, and are flagged. THe local IP in this case is 132.194.71.81 and 132.* is the Univeristy of Colorado's IP block.

I tried searching all over for the text strings "Aryo" and "Crim" (the characters I made) in the dumps, but found nothing... I did try Ascii, Unicode (ascii plus 0x00), and Base64 encoding, but they probably put it in some weird proprietary format. At least Ragnarok Online uses XML.

It's interesting how all the korean RPGs now come with nProtect, a mini virus scanning engine. So now you get your norton every time you play games... but then, it's also obvious that RPGs are the security hole...

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P.S.
Don't bother looking for the password, I'll give you the hash now...
Aryo: "Opsn046gDTZQg"
Now crack that MD5 b*stard!
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leathelanime
Joined: Thu Aug 30, 2001 12:52 am
Location: Da Mitton
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Post by leathelanime » Thu Aug 07, 2003 4:04 pm

Destroy Priston Tale I dont care...takes too damn long to level

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