EVE Online

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EarthCurrent
Joined: Tue Feb 12, 2002 8:27 pm
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EVE Online

Post by EarthCurrent » Mon May 19, 2003 7:21 pm

Well the Planetside Beta is up, and despite liked that game quite a bit, there just wasn't enough in that game to justify paying $12.99 a month enough along with the $49.99 srp for the game itself. Dammit, I'll grab it if the price ever drops below $10/month.

Anywho, I was in the local store today and spotted a game called EVE Online. I hadn't heard much about this game, and upon looking up stuff on the internet the game seemed interesting enough to perhaps invest in. But what I was wondering was if anyone here had picked up this game and had played it or the Beta and could give me a run down of whether I would enjoy it.

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Kamoc
Joined: Sun Mar 31, 2002 9:03 am
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Post by Kamoc » Mon May 19, 2003 7:31 pm

planetside would've been a good game but they shot the exp system so that it takes you a year to get two exp points. it was kinda fun, but more repetative than anything.

anyway, eve online's beta sucked so badly that the creators didn't include an uninstall feature so that you had to play it atleast once. i've read tons of articles about people desperately trying to uninstall it.
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EarthCurrent
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Post by EarthCurrent » Mon May 19, 2003 7:32 pm

Kamoc wrote:planetside would've been a good game but they shot the exp system so that it takes you a year to get two exp points. it was kinda fun, but more repetative than anything.

anyway, eve online's beta sucked so badly that the creators didn't include an uninstall feature so that you had to play it atleast once. i've read tons of articles about people desperately trying to uninstall it.
I know a lot of people complained, but I actually leveled faster with the new system than with the old. Managed to get my guy to lvl 16 before the Beta finished.

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Kamoc
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Post by Kamoc » Mon May 19, 2003 7:39 pm

i guess you were in a lot of skirmishes. the crap system worked by giving people exp based on how many friendlies and enemies were in the base at that time (and how many had been killed). there were never any hot spots active enough to get me more than 3 exp points for each base i captured. and even the biggest one i was in only got me 200 exp. compared to the usual 2500 i got for just being in a base when it was captured in the good system, i have to say someone was really trying desperately to get people addicted to the game.
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Kamoc
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Post by Kamoc » Mon May 19, 2003 7:46 pm

crotch rocket.
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EarthCurrent
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Post by EarthCurrent » Mon May 19, 2003 7:55 pm

Kamoc wrote:i guess you were in a lot of skirmishes. the crap system worked by giving people exp based on how many friendlies and enemies were in the base at that time (and how many had been killed). there were never any hot spots active enough to get me more than 3 exp points for each base i captured. and even the biggest one i was in only got me 200 exp. compared to the usual 2500 i got for just being in a base when it was captured in the good system, i have to say someone was really trying desperately to get people addicted to the game.
Was running a NC Sniper/Anti-Vehicle/AMS/Reever character and managed 421 confirmed kills (though I feel like I died nearly twice that many times). Yeah, I looked for fights, kept with the moving front, and didn't hang out much once a hacked base seemed secured from the enemy. The thing with the new system was that they wanted people to move once if there wasn't fighting going on at a base.

With the old system, everyone milled around a hacked base until the hack was complete. This was boring, and resulted in people dinking around, shooting walls and each other. The Exp was also "better" for the amount of actual work, since all you needed to do was show up in the SOI before the hack was completed and you could get 1000 exp easily.

With the new system, stragling in at the last minute isn't awarded much, and you have to stay on the front line, pushing into bases' SOIs before and while they were being hacked in order to get the good exp.

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