creating a "back of screen" layer
- BasharOfTheAges
- Just zis guy, you know?
- Joined: Tue Sep 14, 2004 11:32 pm
- Status: Breathing
- Location: Merrimack, NH
- Contact:
creating a "back of screen" layer
I'm attempting to create a "back of screen" layer for a video segment. something that will realistically have depth and be removed from character interaction on screen but would "catch" objects or substances thrown at it. I have Photoshop CS 2, Premiere Pro 1.5, and AE 7 at my disposal. I know i'll have to work with layers in some way, but i'm at a complete loss as to how I can create that kind of perspective that you'd associate with a screen.
To clarify, by screen interaction I mean "I want to make it look like the characters can throw stuff at the viewer and it'll hit the monitor layer."
Any suggestions? I'm planning on working with blood splatters if it makes any difference.
To clarify, by screen interaction I mean "I want to make it look like the characters can throw stuff at the viewer and it'll hit the monitor layer."
Any suggestions? I'm planning on working with blood splatters if it makes any difference.
Anime Boston Fan Creations Coordinator (2019-2020)
Anime Boston Fan Creations Staff (2016-2018)
Another Anime Convention AMV Contest Coordinator 2008-2016
| | |
Anime Boston Fan Creations Staff (2016-2018)
Another Anime Convention AMV Contest Coordinator 2008-2016
| | |
- Minion
- Joined: Sat May 22, 2004 10:16 pm
- Location: orlando
- Contact:
thats a tricky one :/
i would say just don't bring any object forward past a certain distance. once the reach that measurment, have them stop and fall, bounch back, ect.
i would say just don't bring any object forward past a certain distance. once the reach that measurment, have them stop and fall, bounch back, ect.
KioAtWork: I'm so bored. I don't have class again for another half hour.
Minion: masturbate into someones desk and giggle about it for the remaining 28 minutes
Minion: masturbate into someones desk and giggle about it for the remaining 28 minutes
- Minion
- Joined: Sat May 22, 2004 10:16 pm
- Location: orlando
- Contact:
- mikestrife
- Joined: Mon Oct 06, 2003 10:20 am
- Location: Toronto, On
- Contact:
I would try a combination of 3d layers and a camera in After Effects. Right clicking on each layer and you can choose 3d layer, then you can rotate, position and scale on the z-axis, using keyframes you should easily be able to make a character throw something that hits the camera. Probably be some fine tuning to make it look realistic though. Adding a camera to the scene might help with getting the effect to look right but might be just as easy or easier without.
- Minion
- Joined: Sat May 22, 2004 10:16 pm
- Location: orlando
- Contact:
- Zarxrax
- Joined: Sun Apr 01, 2001 6:37 pm
- Location: North Cackalacky
Re: creating a "back of screen" layer
You may want to check out my video I did for VG3 project: http://www.animemusicvideos.org/members ... hp?v=89492BasharOfTheAges wrote:Any suggestions? I'm planning on working with blood splatters if it makes any difference.
All the blood was created with Trapcode particular. It has the ability to have particles "stick" to a layer, so you can just put an invisible layer in front of the camera and shoot blood particles onto it.
- BasharOfTheAges
- Just zis guy, you know?
- Joined: Tue Sep 14, 2004 11:32 pm
- Status: Breathing
- Location: Merrimack, NH
- Contact:
Re: creating a "back of screen" layer
I should have probably gone with my first instinct and just IMed you instead of posting this.Zarxrax wrote:You may want to check out my video I did for VG3 project: http://www.animemusicvideos.org/members ... hp?v=89492BasharOfTheAges wrote:Any suggestions? I'm planning on working with blood splatters if it makes any difference.
All the blood was created with Trapcode particular. It has the ability to have particles "stick" to a layer, so you can just put an invisible layer in front of the camera and shoot blood particles onto it.
I'll definately look into this though, thanks
And thanks to the others for giving suggestions too.
Anime Boston Fan Creations Coordinator (2019-2020)
Anime Boston Fan Creations Staff (2016-2018)
Another Anime Convention AMV Contest Coordinator 2008-2016
| | |
Anime Boston Fan Creations Staff (2016-2018)
Another Anime Convention AMV Contest Coordinator 2008-2016
| | |

