I'm very new to AMV-making in general. I completed my first AMV (an Escaflowne one) a few weeks ago, and while it felt great to actually finish creating it, the video itself turned out rather fuzzy when I took it off the DVD.
So I tried following the instructions on AMV's website (a tutorial on working with DVD footage) in an attempt to get a sharp, clean image on my footage. So far, it's gone rather nicely when it comes to some of my Anime (I had asked someone on here who had very clear, clean footage for a "Full Metal Panic" AMV to help me out and their suggestions worked WONDERFULLY for a Chobits box set my fiance bought from an online importer). From what I can tell, there doesn't seem to be much difference between my Chobits DVD and the result on the computer.
However, when I decided to put Chobits on the back burner for awhile and make my next AMV one for "Louie the Rune Soldier", I found myself having a bit more difficulty. I bought my copy of Rune Soldier from Hastings, so my guess is that it was a North American release (I'm not sure if this helps any, but I read on the tutorial that there is a difference in the frame rate between Japanese and American DVDs).
To give you an idea of what I've already done with the footage, first I ripped it using a program called DVDdub (I think that's the name of it... pardon me, as I'm not at my home computer at the moment) because the original DVD program mentioned by the tutorial was unavailable for download anymore. It still, however, produced a very clear .vob file for me.
I then used d2avi to create a d2avi file from the selected .vob file. I then wrote a code for AVISynth(?) to get the d2v file to load on VirtualDub.
This is where the problem comes in.
There are parts where the background seems to be going at a different framerate than the foreground, giving it a very 'choppy' appearance. This mainly happens during action scenes.
I'm also having a 'smudged' effect on certain parts of the frame in some scenes. A similar effect happens when there is dialogue. The mouths moving seem to have a ghost effect where it looks like one frame showing a mouth as being open is still there when the character closes their mouth.
I tried going ahead and encoding the footage with DIVX like the guide instructs and then using a 'smoother', but that only helped so much. I also tried to change the 'guide' value on the AVISynth file to '0' instead of '1', and that seemed to have a slight difference in how things looked, but still not enough to solve the problem.
If someone has any suggestions as to what I can play around with to try and prevent the 'choppiness' I'm getting and smooth out the smudges, I'd very much appreciate it!




