Resizing 640x448 (game footage)
- Bushido Philosopher
- Joined: Mon Jun 25, 2001 7:19 pm
- Location: California
Resizing 640x448 (game footage)
What would be a good resize for this frame size? This is from a game rip so that's why it has a weird aspect ratio.
If someone knows how to figure out frame sizes to smaller or larger then please tell me how.
Thanks everyone.
If someone knows how to figure out frame sizes to smaller or larger then please tell me how.
Thanks everyone.
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- ErMaC
- The Man who puts the "E" in READFAG
- Joined: Sat Feb 24, 2001 4:39 pm
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Er, why not leave it that size? both resolutions are divisible by 16, so you're not gonna have half macroblocks or anything, it should work fine. Am I missing something here? Or are you encoding this for distribution?
If so you could resize to like 480x336 as that's maintains the exact same aspect ratio as 640x448...
If so you could resize to like 480x336 as that's maintains the exact same aspect ratio as 640x448...
- Bushido Philosopher
- Joined: Mon Jun 25, 2001 7:19 pm
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Yah, that's kinda what I was goin for. 480x336 huh?ErMaC wrote:If so you could resize to like 480x336 as that's maintains the exact same aspect ratio as 640x448...
how do you resize staying in the same aspect ratio anyway?
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- RadicalEd0
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- Bushido Philosopher
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- RadicalEd0
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- klinky
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- RadicalEd0
- Joined: Mon Jun 24, 2002 2:58 pm
I was working on an all-in-one aspect ratio/resolution swiss army knife that let you put in say a fractional ratio like 4:3 and the total pixels and get the res, the decimal ratio like 1.333 : 1 and get 4:3, change pixel aspect ratio and see all the changes visually too. It was pretty cool, although really just a toy, anyway I'll finish it sometime when I feel like wasting more free time looking up stuff that we dont learn until the last chapter of BASIC at school :P
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- RadicalEd0
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- klinky
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It was pretty funny making it. It worked fine for something easy liked 4:3 640x480, but it choked on the 640x448 listed here.
Problem was I was converting them to integers to soon.
All calculations are done with double precision floats(decimals, whatever), then converted to integer on display ^_^ Ahh yes, that fixed the problem.
I was thinking of doing something like "oh it's 4:3", but I would have to have a list of standard aspects'. The best way I could think of doing this is making a conversion list. So that if the aspect = 1.333333, it looks in the list, compares, if it finds a matching entry like "1.333333 = 4:3" then it would print out "4:3" instead of "1.333333".
I don't think there is any actual algorithm you could create that would produce the type of aspects we would like to see. Such as 4:3, could also be shown:
1.333333:1
2.666666:2
4:3
5.333333:4
6.666666:5
Which one does the program choose ? How would it know which one is correct, well they're all correct, just which one is everyone used to seeing? The program wouldn't know unless you told it :\ I guess you could also tell it to choose the first ratio were both numbers are not decimals
^_^ WHoa! That may just work ^_^
~klinky
Problem was I was converting them to integers to soon.

All calculations are done with double precision floats(decimals, whatever), then converted to integer on display ^_^ Ahh yes, that fixed the problem.
I was thinking of doing something like "oh it's 4:3", but I would have to have a list of standard aspects'. The best way I could think of doing this is making a conversion list. So that if the aspect = 1.333333, it looks in the list, compares, if it finds a matching entry like "1.333333 = 4:3" then it would print out "4:3" instead of "1.333333".
I don't think there is any actual algorithm you could create that would produce the type of aspects we would like to see. Such as 4:3, could also be shown:
1.333333:1
2.666666:2
4:3
5.333333:4
6.666666:5
Which one does the program choose ? How would it know which one is correct, well they're all correct, just which one is everyone used to seeing? The program wouldn't know unless you told it :\ I guess you could also tell it to choose the first ratio were both numbers are not decimals
^_^ WHoa! That may just work ^_^
~klinky