Persona 4 the Animation Logo Font & Slanted Adjustments?

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AlacrityAMV
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Persona 4 the Animation Logo Font & Slanted Adjustments?

Post by AlacrityAMV » Thu Jul 14, 2016 3:07 pm

I would like to know the font that is used in the Persona 4 the Animation logo and how I would make it slanted.
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Aleth
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Re: Persona 4 the Animation Logo Font & Slanted Adjustments?

Post by Aleth » Thu Jul 14, 2016 10:26 pm

Which editor are you using?
Also, the P4 font is pretty generic, you can emulate it by using "Batang"

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AlacrityAMV
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Re: Persona 4 the Animation Logo Font & Slanted Adjustments?

Post by AlacrityAMV » Fri Jul 15, 2016 7:35 am

Aleth wrote:Which editor are you using?
Also, the P4 font is pretty generic, you can emulate it by using "Batang"
For editing, I use Sony Vegas Pro 13 (Build 453); but I have Adobe Photoshop as well.

Also, thanks for the name of the used font.
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Aleth
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Re: Persona 4 the Animation Logo Font & Slanted Adjustments?

Post by Aleth » Fri Jul 15, 2016 4:33 pm

I use gimp as my picture editor, so I can't help with photoshop, but you can make a flat picture and then follow the same steps, i'ts actually pretty simple:

(I use the program in spanish, so maybe it has other names in english, but if you follow the pictures you may not have any trouble)

1.-Change the layer composition to "3D alpha origin"
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2.-Click on layer movement and a window will pop-up, this is where you're gonna work
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3.-Now, as you can see, there are 4 mini windows/workplaces/whatever, each one represent a point of view of your actual picture, what you're going to do, is identify the "Z rotation axis" in any of those 4 windows, it doesnt matter which one, everyone does the same, just move the one you feel more confortable with, then you're going to play with it until you like the result, you can also move the "Y axis" to get a better result.

You can also key frame it to make an animation with it
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I hope you find this useful

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AlacrityAMV
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Re: Persona 4 the Animation Logo Font & Slanted Adjustments?

Post by AlacrityAMV » Fri Jul 15, 2016 6:04 pm

Wow, @Aleth, thanks a lot! I'll try it once I get to that point in my current project.
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