AVS scripts work in Vegas no prob. Don't bother with Huffyuv
- x_rex30
- Joined: Tue Apr 10, 2001 4:30 pm
good to hear that. Just so others know, you can make DGIndex create AVS files when you create a d2v project with DGIndex. Just creat a script that has the info of where DGDecode.dll is(meaning have at the top of your script loadplugin("type it's location here") example: loadplugin("C:\Programs\dgmpgdec140\DGDecode.dll"))... and after that on the second line type exactly...
mpeg2source("__src__")
and then save it in the same directory where DGIndex is(for me it's some folder called "dgmpgdec146b2") with the name template.avs and then the next time you make a d2v, it'll make a .avs as well.
mpeg2source("__src__")
and then save it in the same directory where DGIndex is(for me it's some folder called "dgmpgdec146b2") with the name template.avs and then the next time you make a d2v, it'll make a .avs as well.
- Scintilla
- (for EXTREME)
- Joined: Mon Mar 31, 2003 8:47 pm
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- Location: New Jersey
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- Jnzk
- Artsy Bastid
- Joined: Tue Jan 28, 2003 5:30 pm
- Location: Finland
Well in this case it probably won't be there, becauseScintilla wrote:You shouldn't need the LoadPlugin() line if you have DGDecode.dll in your default AVISynth plugins directory.
DGMPGDec documentation wrote:VFAPI frameserving is supported. It uses the DGDecode.dll, so both DGVfapi.vfp and DGDecode.dll must be placed in the same directory as DGIndex.exe.
- Scintilla
- (for EXTREME)
- Joined: Mon Mar 31, 2003 8:47 pm
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- Location: New Jersey
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So make two copies and have one in the DGIndex directory and one in the AVISynth plugins directory.Janzki wrote:Well in this case it probably won't be there, becauseScintilla wrote:You shouldn't need the LoadPlugin() line if you have DGDecode.dll in your default AVISynth plugins directory.
DGMPGDec documentation wrote:VFAPI frameserving is supported. It uses the DGDecode.dll, so both DGVfapi.vfp and DGDecode.dll must be placed in the same directory as DGIndex.exe.


