AVS scripts work in Vegas no prob. Don't bother with Huffyuv

Locked
Shinodude
emodude
Joined: Sun Dec 12, 2004 1:36 pm
Location: under your bed
Org Profile

Post by Shinodude » Thu Dec 15, 2005 11:01 pm

well i got it figured out now XD

User avatar
x_rex30
Joined: Tue Apr 10, 2001 4:30 pm
Org Profile

Post by x_rex30 » Thu Dec 15, 2005 11:17 pm

good to hear that. Just so others know, you can make DGIndex create AVS files when you create a d2v project with DGIndex. Just creat a script that has the info of where DGDecode.dll is(meaning have at the top of your script loadplugin("type it's location here") example: loadplugin("C:\Programs\dgmpgdec140\DGDecode.dll"))... and after that on the second line type exactly...

mpeg2source("__src__")

and then save it in the same directory where DGIndex is(for me it's some folder called "dgmpgdec146b2") with the name template.avs and then the next time you make a d2v, it'll make a .avs as well. :wink:

User avatar
Scintilla
(for EXTREME)
Joined: Mon Mar 31, 2003 8:47 pm
Status: Quo
Location: New Jersey
Contact:
Org Profile

Post by Scintilla » Fri Dec 16, 2005 5:42 pm

You shouldn't need the LoadPlugin() line if you have DGDecode.dll in your default AVISynth plugins directory.
ImageImage
:pizza: :pizza: Image :pizza: :pizza:

User avatar
Jnzk
Artsy Bastid
Joined: Tue Jan 28, 2003 5:30 pm
Location: Finland
Org Profile

Post by Jnzk » Fri Dec 16, 2005 5:48 pm

Scintilla wrote:You shouldn't need the LoadPlugin() line if you have DGDecode.dll in your default AVISynth plugins directory.
Well in this case it probably won't be there, because
DGMPGDec documentation wrote:VFAPI frameserving is supported. It uses the DGDecode.dll, so both DGVfapi.vfp and DGDecode.dll must be placed in the same directory as DGIndex.exe.
:P

User avatar
Scintilla
(for EXTREME)
Joined: Mon Mar 31, 2003 8:47 pm
Status: Quo
Location: New Jersey
Contact:
Org Profile

Post by Scintilla » Fri Dec 23, 2005 3:21 pm

Janzki wrote:
Scintilla wrote:You shouldn't need the LoadPlugin() line if you have DGDecode.dll in your default AVISynth plugins directory.
Well in this case it probably won't be there, because
DGMPGDec documentation wrote:VFAPI frameserving is supported. It uses the DGDecode.dll, so both DGVfapi.vfp and DGDecode.dll must be placed in the same directory as DGIndex.exe.
:P
So make two copies and have one in the DGIndex directory and one in the AVISynth plugins directory. :P
ImageImage
:pizza: :pizza: Image :pizza: :pizza:

Locked

Return to “Video & Audio Help”