Ok. I used DGIndex. When I preview the file it shows all the errors and corruptions. In the "Info" part it keeps telling me "block error" , "mc type error" and "motion code error". I saved the project and opened it in virtualdub Mod and nothing changed, the corruption is still there. >_>
...So I used A-Ray Scanner to check the iso for any protection, and I get this line : LibCrypt/PSX signs found
I am now officially lost...
Removing pixels from Game footage?
-
trythil
- is
- Joined: Tue Jul 23, 2002 5:54 am
- Status: N͋̀͒̆ͣ͋ͤ̍ͮ͌ͭ̔̊͒ͧ̿
- Location: N????????????????
This is where inductive reasoning fails.Bauzi-and-MAC wrote: From Bauzi:
I swear! Different framerate causes problems with ripped files and other things in my system and some of my programms!
Really.
LibCrypt is a Playstation protection mechanism (see http://www.megagames.com/psx/psx_libcry ... rial.shtml).Yorae wrote:Ok. I used DGIndex. When I preview the file it shows all the errors and corruptions. In the "Info" part it keeps telling me "block error" , "mc type error" and "motion code error". I saved the project and opened it in virtualdub Mod and nothing changed, the corruption is still there. >_>
...So I used A-Ray Scanner to check the iso for any protection, and I get this line : LibCrypt/PSX signs found
I am now officially lost...
You also seem to have fallen prey to the other copy-protection mechanism used on Playstation discs, which is the insertion of bad blocks on the CD.
Supposedly, DVD Decrypter in ISO mode can handle situations like this; you may want to give it a shot, if you haven't already. Copies of DVD Decrypter can be found floating around the Web, and doom9 in particular.