Video Information

Information

  • Member: KagatoAMV
  • Studio: Studio Hybrid
  • Title: Building Steam
  • Premiered: 2010-05-30
  • Category:
    • Action
  • Song:
    • Abney Park Building Steam
  • Anime:
  • Participation:
    • Phoenix Comicon, Phoenix Comicon AMV Contest (2010-05-29)
    • A-Kon 21, A-Kon 21 VSE (2010-06-04)
    • AnimeNEXT 2010, AnimeNEXT 2010 AMV Contest (2010-06-18)
  • Comments: My attempt to create an AMV with a Steampunk theme/feel.

    I, I've suffered long enough in this ghost town
    I saw the walls, called their bluff and tore them down

    When I think of all the time I've wasted
    All the bitter pills I've tasted
    I have to hang my head and frown
    I, I've suffered long enough in this ghost town

    Soon came a day under skies that were gray
    When I knew I couldn't stay in this ghost town full of
    Clones and clowns and carbon copy towns, with
    Kine and swine and nothing that was mine,
    And this town's decline with my hatred intertwined,
    So I gather all I find and I bolted it to me,
    Fueled my fires and I grabbed my pliers, and I'm lit!

    I made my own machine
    Yes, we're building steam
    I hate the same routine.

    I made my own machine
    Yes, we're building steam
    I hate the same routine.

    I, I never looked back--I want to never return
    If I could find a fuse, those bridges would burn

    But I keep this horse at a run
    Keep my hand to my gun
    My path the vampires have learned.
    So I, I can never look back; I can never return.

    Soon came a day under skies that were gray
    When I knew I couldn't stay in this ghost town full of
    Clones and clowns and carbon copy towns, with
    Kine and swine and nothing that was mine,
    And this town's decline with my hatred intertwined,
    So I gather all I find and I bolted it to me,
    Fueled my fires and I grabbed my pliers, and I'm lit!

    I made my own machine
    Yes, we're building steam
    I hate the same routine


    I'll have this available for download after AX 2010.

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