Mornington Crescent?
- SQ
- Doesn't have a title
- Joined: Fri Nov 08, 2002 8:11 pm
- Status: youtube.com/SQ
- Location: Upstate NY
- Contact:
Mornington Crescent?
Ok so the last MC thread intrigued me, so I looked it up on Wikipedia.
And now I'm just kind of more lost than I thought I was in the first place.
So, you name production stations on a map, or something?
I mean, in my understand of the rules, there are no rules, so what stops someone from just saying Mornington Crescent in the beginning?
And also, according to the "rules", does that mean you have to follow actually streets and stuff, or you can just say whatever in a given direction(like north or something) is there a map or something?
I want to play a forum game that isn't completely devoid of brainpower so I would like to learn how to play this.
Blame Otohiko's sig.
And now I'm just kind of more lost than I thought I was in the first place.
So, you name production stations on a map, or something?
I mean, in my understand of the rules, there are no rules, so what stops someone from just saying Mornington Crescent in the beginning?
And also, according to the "rules", does that mean you have to follow actually streets and stuff, or you can just say whatever in a given direction(like north or something) is there a map or something?
I want to play a forum game that isn't completely devoid of brainpower so I would like to learn how to play this.
Blame Otohiko's sig.
- Otohiko
- Joined: Mon May 05, 2003 8:32 pm
Re: Mornington Crescent?
SQ wrote: I want to play a forum game that isn't completely devoid of brainpower
Sorry, we got you there
The Birds are using humanity in order to throw something terrifying at this green pig. And then what happens to us all later, that’s simply not important to them…
- Flint the Dwarf
- Joined: Wed Jan 16, 2002 6:58 pm
- Location: Ashland, WI
Re: Mornington Crescent?
The game really is devoid of brain power, and it certainly isn't about winning. If anything, it's about being imaginative. If you'd like, relate it to Calvinball. If you don't know what that is... oh well.
Kusoyaro: We don't need a leader. We need to SHUT UP. Make what you want to make, don't make you what you don't want to make. If neither of those applies to you, then you need to SHUT UP MORE.
- SQ
- Doesn't have a title
- Joined: Fri Nov 08, 2002 8:11 pm
- Status: youtube.com/SQ
- Location: Upstate NY
- Contact:
- dokool
- Sir Gaijin Smash
- Joined: Wed Jul 31, 2002 9:12 pm
- Location: Tokyo, Japan
- Contact:
- Flint the Dwarf
- Joined: Wed Jan 16, 2002 6:58 pm
- Location: Ashland, WI
hahahah, wow... http://www.google.com/search?client=ope ... 8&oe=utf-8SQ wrote:And I don't know of calvinball either. D: D:
Look at the second result for "calvinball wiki" in Google. I swear I didn't check ahead of time.
Kusoyaro: We don't need a leader. We need to SHUT UP. Make what you want to make, don't make you what you don't want to make. If neither of those applies to you, then you need to SHUT UP MORE.
- dokool
- Sir Gaijin Smash
- Joined: Wed Jul 31, 2002 9:12 pm
- Location: Tokyo, Japan
- Contact:
Re: Mornington Crescent?
I beg to differ, let's see you block off the lateral shunt as I did in the last game, while in spoon.Flint the Dwarf wrote:The game really is devoid of brain power, and it certainly isn't about winning.