Suggested scripts

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Postby trythil » Mon Nov 13, 2006 2:19 am

trythil wrote:Or, to put it another way: there's certain fundamentals in baseball in which one should try to establish a solid foundation before trying out crazy maneuvers. What seems to be happening here is people doing the latter without the former.


I should add "and offering advice based on those experiences". I don't think there's anything wrong with screwing around, but if you're going to teach someone else how to do X, I think you should be able to thoroughly explain X: the rationale behind the procedures, how things work, and so forth.
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Postby Scintilla » Mon Nov 13, 2006 7:30 am

trythil wrote:I think you should be able to thoroughly explain X

Is that even possible? :P
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Postby Willen » Mon Nov 13, 2006 9:49 am

Scintilla wrote:Am I the only one who had no problems simply using the good ol' Telecide-Decimate combination on FLCL?
(Of course, these days I'd use TFM and TDecimate, but.)

I used good old Decomb (Telecide-Decimate) on my FLCL video. It looked good enough (especially when compared to all the old anime I was using up until then) that I forgot to do any post-processing when doing the XviD compression on the final video for distro.
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Postby AMV_4000 » Mon Nov 13, 2006 10:14 am

Willen wrote:
Scintilla wrote:Am I the only one who had no problems simply using the good ol' Telecide-Decimate combination on FLCL?
(Of course, these days I'd use TFM and TDecimate, but.)

I used good old Decomb (Telecide-Decimate) on my FLCL video. It looked good enough (especially when compared to all the old anime I was using up until then) that I forgot to do any post-processing when doing the XviD compression on the final video for distro.


thats what i ended up doing last tuesday... and if anyone wants to see the difference, feel free to download the Local (De-interlaced after in Vdub) and Direct (de-interlaced before with avs) versions of Make Me Add... they're encoded at the same kbps and resolution *direct is bigger cause i upped the audio quality* but yeah, you should notice a difference...

i just wanted to know if there was any other tips you wanted to add... not just de-interlacing, but in general..
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Postby Gepetto » Tue Nov 14, 2006 4:52 am

trythil wrote:I think you should be able to thoroughly explain X


The problem is when pople who learned X before learning X-1 start teaching other people who don't know even X-7 but don't really care. To them, "don't peg the batter in the crotch" is the same as "calculate the cinetic energy of the bat and the contact angle to assure a perfect parabolic movement of the ball". The way to avoid that? Maybe we need to oficially make an AVS school and institute different degrees of mastering to allow peple to teach scripting. If we charged fines for unauthorized teaching, we could really boost the site's income. :roll:

In other words, let the mediocre people be mediocre and be happy when someone comes up who really does want to learn.
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Postby AMV_4000 » Fri Nov 17, 2006 5:57 am

Gepetto wrote:
trythil wrote:I think you should be able to thoroughly explain X


The problem is when pople who learned X before learning X-1 start teaching other people who don't know even X-7 but don't really care. To them, "don't peg the batter in the crotch" is the same as "calculate the cinetic energy of the bat and the contact angle to assure a perfect parabolic movement of the ball". The way to avoid that? Maybe we need to oficially make an AVS school and institute different degrees of mastering to allow peple to teach scripting. If we charged fines for unauthorized teaching, we could really boost the site's income. :roll:

In other words, let the mediocre people be mediocre and be happy when someone comes up who really does want to learn.


WTF did you just say??

anyways, i dont pretend to know much about AVS scripting other then the basic resizing.. cause basically thats all i use in my scripts, unless theres mad interlacing going on... but I dont try to teach people about avs scripting *sure theres a section in my guide about it, but it just tells basucally everything i know about scripting*... so yeah, I do need to learn more about scripting before i go posting my scripts up and suggesting scripts.. which is why im asking for them :-p

but yea i agree with you, learn before you teach.. and only teach what you're sure you know works...
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Postby Gepetto » Fri Nov 17, 2006 8:35 am

AMV_4000 wrote:WTF did you just say?


AMV_4000 wrote:but yea i agree with you, learn before you teach.. and only teach what you're sure you know works...


You answered your own question, mate. I also said that there are people who don't learn before they teach (which was trythil's point) but we can't really do anything about them, so just live and let live.
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Postby Gepetto » Mon Dec 18, 2006 4:56 pm

itachitosasukekunchan wrote:I have naruto downloaded footage and I want to clean it so that the footage gets high quality
I am using avisynth scripts and my footage is in "avi" format.
If anyone could tell me what commands could I use in avisynth to get the high quality footage(clear the footage), I would be very gratefull. :)


You posted in the completely wrong place, son. Regardless, read this to get started with your scripting.
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Postby celibi87 » Wed Dec 27, 2006 12:12 am

ANyone got a good script for Karas? Ive been trying to experiment with it but i cant do shiet with it. SO >.> any help would be appreciated
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Postby Autraya » Wed Jan 17, 2007 4:37 am

Mirage of Blaze TV
TomsMoComp(1,5,1)
ConvertToYV12()
Temporalcleaner()
vaguedenoiser()
deen("a2d",3)
mftoon(strength=128)
ConvertToRGB24()
Crop(8,0,-8,-0)
LanczosResize(640,480)

Mirage of blaze Ova (rivers edge)
TomsMoComp(1,5,1)
ConvertToYV12()
Temporalcleaner()
vaguedenoiser()
deen("a2d",3)
Fastlinedarken()
warpsharp()
ConvertToRGB24()
LanczosResize(848,480)
Crop(104,0,-104,-0)

There's probably too much smoothing n stuff but it looks sh!t hot and I played around with every option for about 3 days before making the files

FYI, I can't bait n switch (using PP)so this was the clean I did before editing
Feel free to offer any constructive feedback
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Postby Keeper of Hellfire » Wed Jan 17, 2007 7:14 am

autraya wrote:ConvertToYV12()
This line seems to be unnecessary because it should already be in YV12 color space.

autraya wrote:Crop(104,0,-104,-0)
I wouldn't do the 16:9 -> 4:3 conversion that way. The action isn't always centered in the middle. Use the crop function of VirtualDub(Mod) and adjust it for every scene individually.

And as a thought: shouldn't sharpen be done before LineDarken? That way defining the lines first before strengthen them?
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Postby Autraya » Fri Jan 19, 2007 2:05 am

Keeper of hellfire
should have added this
mpeg2source("F:\AMV construction\Mirage\ova-rivers\mova.d2v",cpu=4,upconv=true)

upconv=true
need to convert to yv12
:wink:
I'm gonna have to re-rip the vobs to swap fastline n warpsharp around again and show ya how it looks ... I'll try n get a before and after shot.
didn't know they should be in a particular order.
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Postby Autraya » Fri Jan 19, 2007 2:08 am

ugh double post for bad gramma

Make that
autraya wrote:I should have added this


Thanks for ya feedback
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Postby Keeper of Hellfire » Fri Jan 19, 2007 2:57 am

autraya wrote:mpeg2source("F:\AMV construction\Mirage\ova-rivers\mova.d2v",cpu=4,upconv=true)
Leave out the "upconv=true". TomsMoComp works in YV12 either (If not, get the latest version of AVISynth and TomsMoComp). Every colorspace conversion brings unnecessary loss and slows down your scripts.
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Postby Autraya » Sat Jan 20, 2007 2:06 am

hey hey great idea!
works like a charm, got rid of 2 lines of code:)
aspect ratio looks a little screwy here 'cause I'm CS2 retarded.
I didn't notice much difference when I swapped around fastline

orignal (note: I'm not using the ova 'cause there was a series vob close by)
Image

fastlinedarken followed by warpsharp
Image

warpsharp followed by fastline darken
Image
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