shishlik wrote:I might try the bait and change method then but if so what codec should i encode the files to? (which would be the fastest?).
Willen wrote:Plus, I can pre-process the video clips to improve visual quality before it goes into my editor and gets all modified (sped up, slowed down, faded, etc.). This also means that post-processing is usually unnecessary, or the amount is very minor.
That's what I do. Their are some filters that change the speed of your video like changing fps and some deinterlacing method.. I make sure I add those before I edit do all the cropping resizing I need to get done, and edit with those and playback is as smooth as it would be for lossless files, and when I'm ready to export I add in all my smoothing/sharpening/whatever filters.. the shit that isn't needed while editing and the shit that really slows down playback. This is what I do and it works quite well. I like this method a lot because you could always go back and change something with your advanced script and it takes a shit load less space.Scintilla wrote:Willen wrote:Plus, I can pre-process the video clips to improve visual quality before it goes into my editor and gets all modified (sped up, slowed down, faded, etc.). This also means that post-processing is usually unnecessary, or the amount is very minor.
You can still do that with scripts... just apply all the filters before you're ready to make your final export.
That's only true if you have a strong PC. If the PC is a little bit older like mine, editing with scripts becomes a mess, even if the only filter that is applied is deinterlacing/IVTC.x_rex30 wrote:Their are some filters that change the speed of your video like changing fps and some deinterlacing method.. I make sure I add those before I edit do all the cropping resizing I need to get done, and edit with those and playback is as smooth as it would be for lossless files, ....
Compared with what? If you work with multiple episodes/anime, you can save much space with making lossless clips, because you can get rid of the vobs after you've made the clips. If you have a good preplanning, you need 1...2 GB HuffYUV clips per minute of your final AMV, with Lagarith you can even save 30%. So you need 3.5 ... 7 GB for an average 3.5 minutes AMV. That means somewhere between 4 and 7 usual episodes is the point where making clips uses less space than editing with scripts.x_rex30 wrote:I like this method a lot because ... it takes a shit load less space.
Scintilla wrote:Willen wrote:Plus, I can pre-process the video clips to improve visual quality before it goes into my editor and gets all modified (sped up, slowed down, faded, etc.). This also means that post-processing is usually unnecessary, or the amount is very minor.
You can still do that with scripts... just apply all the filters before you're ready to make your final export.
When I end up making lossless files out of vobs, they end up taking(because of all the scenes I want to work with) more space than the original vob. Another thing you could do is instead of making lossless files out of parts of the vob, you could actually get a vob splitter, get the scenes that way, merge them if you like to make less of a mess, then run the newly created vob/vobs in dgindex and make a d2v that way. That way if the original vobs were too big for you taking too much space with unneeded footage, you'll have less space taken up. I understand if your computer is old, if that is the case then nevermind(though for me it always seemed lossless files playback was worse than a simple script). But if you have a good enough computer, I find this method works well. It has worked well on my laptop, my old desktop and new desktop, I haven't tested it that much on other computers, but since my laptop is pretty shitty, I don't think it would be that bad for some lower end computers.x_rex30 wrote:Compared with what?
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