Instrumental Anime Project

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Postby kingmob_867 » Sun May 29, 2005 3:59 pm

Is it done yet? :D
"Suicide carried off many. Drink, and the devil, took care of the rest."
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Postby jasper-isis » Sun May 29, 2005 11:06 pm

>__>
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Postby Kalium » Sun May 29, 2005 11:38 pm

kingmob_867 wrote:Is it done yet? :D

I think the real question is "will it ever be?"
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Postby kingmob_867 » Mon May 30, 2005 10:30 am

Kalium wrote:
kingmob_867 wrote:Is it done yet? :D

I think the real question is "will it ever be?"


:cry:
"Suicide carried off many. Drink, and the devil, took care of the rest."
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Postby jasper-isis » Mon May 30, 2005 12:11 pm

Couple of months back Rose4Emily said something about the project being done before the end of the world. So yeah, that prophecy still holds true.

I'd give a prediction, but I'm afraid of jinxing it for like, the fifth time.

:makes mental note to email Rose about pictures sometime today:
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Postby bum » Mon May 30, 2005 12:35 pm

I wonder what'l come first, the full release of the vid or this thread reaching 100 pages?
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Postby Otohiko » Mon May 30, 2005 2:10 pm

I thought a conversation from a favorite game parody of mine would be appropriate to sort of parody the situation over here :roll:

-Base this is Alpha, do you copy?

-Copy what?

-Uh, base, have you been calling us?...

-What? Oh, yes, yes, well you see we have a party here.

-Yeah, we could tell. Uh... well, you see, we had a little accident and you know how those things go so I'm not gonna get into that but... we need some supplies and we need them soon. Like, very soon.

-Roger that Alpha, supplies are on their way - ETA sometime between now and the Apocalypse.

-Apocalypse? Isn't that a long time?

-[ShhSHHEssHHHsHhhh] I can't hear you Alpha, you're breaking up!

-I said, ISN'T THAT A LONG TIME?

-[sHHSSshhhhSHHHshhhHHH] Transmission terminated.

-Phew, I thought this conversation was never gonna end!

-It didn't!


But eh, here's to hoping that the conversation indeed didn't end. I think rose was saying something along the lines of this month - hope he'll deliver. It's very unfortunate we didn't get it out back in winter when the encoding problems hit.
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Postby rose4emily » Mon May 30, 2005 9:35 pm

Okay everyone - I'm back!

I've finally finished finals, moved home, and settled in - and am now taking care of the final details of the project. I was set back a few days by some outdoor projects - preparing garden beds for rose bushes, sometimes in the rain - but am now back on track.

I also found a couple of scripts that I thought I had lost. This is a good thing, since I thought I'd have to spend time recreating them (and figuring out how I did it the first time, since it's been so long). I no longer have to worry about that. Now I just need to run or two a day when I'm away from the computer, and take care of a little more image compositing, and it'll be done before next Monday.

I'll be running the last of the scripts for the fullscreen section tonight (rendering the 13'37" narrative) and tomorrow morning (the joining and encoding script). As I finish the rendering and editing of each piece of the widescreen section, I'll post a status update so you all won't have to be in the dark any longer as to what has and has not been completed. I'll also share the results of a cross-platform test of the full-length Fullscreen join once I've had a chance to play the file on a few different computers. You'll probably be seeing that late tomorrow or early Wednesday.

Anyhow, the project and I are both alive and well, and I (finally) say with confidence that the long wait is very near its end.

---

BTW - As to the DVD version of the project:

Should I also encode each "piece" of the project as an MPEG2 file for the creation of the DVD, or should I just send lossless versions of the narratives, intro, and credits and leave the encoding to Bakadeshi. I can pretty easily go either way, but need to know as soon as possible so I can prepare the necessary encoding scripts for those files as well as the "online" distribution.
Last edited by rose4emily on Mon May 30, 2005 9:44 pm, edited 1 time in total.
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Postby kingmob_867 » Mon May 30, 2005 9:42 pm

Thank God!!! Que heavenly choir.
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Postby jasper-isis » Mon May 30, 2005 10:57 pm

:stifles the urge to jump up and down:

I will send you the new credit picture tomorrow night. If you plan to render the credits before then, go right ahead and use the old pictures - trust me, I won't mind. :D

And by the way, I read Faulkner's "A Rose for Emily" the other day. I must say that you've got an interesting choice of name... :shock:
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Postby Kalium » Tue May 31, 2005 8:49 am

The end is near!

THE END IS NEAR!
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Postby Jnzk » Tue May 31, 2005 8:52 am

...or is it?
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Postby OtakuForLife » Tue May 31, 2005 8:56 am

Wholley crap thats actually getting finished? The orgs going to go nutz.
Maybe it's not the end of the world, maybe it's just the end of original
video ideas. Nevermind alot of those died years ago :)
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Postby jasper-isis » Tue May 31, 2005 4:13 pm

OtakuForLife wrote:maybe it's just the end of original video ideas. Nevermind alot of those died years ago :)

Nope, not yet. Wait until this September, then you may proclaim the end of original ideas. :wink:


But seriously, excessively high expectations will definitely hinder the enjoyment of any new video. I remember when I saw Spirited Away after weeks of hearing other people rave about it. My first impression of the movie itself was just... blah... :(

So yeah, just... try not to get too too too excited about this, if you know what I mean. :wink:
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Postby rose4emily » Tue May 31, 2005 8:20 pm

So far I've gotten a few important things done:

- Finished consolodating and organizing all of the files/info/scripts I had scattered on a variety of backup media over the past few months.

- Rendered the video segment for the 13'37" narrative.

- Performed a successful test join of the Fullscreen section that my Windows PC seems to be able to play without audio problems. I still have a few nitpicks in the remaster of the 13'37" video with orphaned frames and a couple of moments that are just slightly mis-timed (Cinelerra sucks when it comes to real-time preview on anything other than top-of-the-line hardware) - but I at least now know that the technical hurdle that tripped us up last time is no longer a problem.

- Discovered that recent versions of AVIDemux are capable of encoding to DVD-complient MPEG2 without jumping through any tricky hurdles. Now I can generate the DVD footage without much trouble. I'll still probably forgo the process of making the menus and actual disk layout, but it's a big plus to know that I can send final MPEG2 encodings to Bakadeshi instead of having to transmit much larger HuffYUV files.

---

I've just gotten word back from my office, and am going back to work next Monday (this summer's assignment seems pretty exciting too, which is always a plus). Until then I only have this and a bit of landscaping to worry about, so I really should be able to keep up a decent sprint toward the finish from here forward.

The next item on the list of things that need to be done before submission is the widescreen narrative video. I still need to composite about half of the images from which the video will be composed, so that's probably going to be the extent of tomorrow's progress. Then I can generate and run the scripts for those segments over Thursday and possibly Friday (since there's some manual editing involved, as well). That leaves the end credits for the weekend.

The 3D-rendered version of the end credits proved to be too unweildy for me to put together with the limited tools and experience I have at my disposal. The computer rendering time alone would take several days with the grossly unoptimized rendering engine I was using, making any kind of iterative process completely impractical. Instead, I'm going back to the earlier 2D concept which is much less of a unknown in terms of scheduling and technology. Images and dissolving text - a little less exciting, but I think the biggest priority now is to simply finish before I completely exhaust everyone's patience for this project's release date.
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