Guides and AMVapp Public Alpha/Beta Test

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CHAMELEON_D_H
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Post by CHAMELEON_D_H » Wed Sep 29, 2004 12:51 pm

a Question about 23.976fps to 24 and back: the "old" guise says to use abcavi tag editor, and the new guide doesnt have that page yet, so i was wondering if thats still the best way to get 24FPS -> 23.976FPS conversion, of should i use avisynth?

and if avisynth, than before or after i apply filters?
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Before asking, THINK!!! Have you read The Guides, consulted The Wiki and watched The Corn?

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AbsoluteDestiny
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Post by AbsoluteDestiny » Wed Sep 29, 2004 12:52 pm

If you are using avisynth then just use avisynth.

You can do it at the end if you like, it wont actually affect any filters.

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Scintilla
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Post by Scintilla » Mon Oct 04, 2004 9:15 pm

<b>RT</b>SI's release of Kare Kano...
- from http://www.animemusicvideos.org/guides/ ... ogetb.html
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Scintilla
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Post by Scintilla » Mon Oct 11, 2004 6:57 pm

Confusion on the MPEG-1 encoding section (but this is dated 2002, so I'm surprised someone didn't catch it sooner):
<a href=http://www.animemusicvideos.org/guides/avtechbeta/mpeg1.html>The MPEG-1 page</a> wrote:If you want a <b>40MB</b> file, take <b>41680</b>, divide it by the # of seconds in your video, subtract 224 (or whatever bitrate you've got for your audio) and that's what you should put for your average bitrate.
The problem is that
40 * 1024 = 40960

though this isn't completely understandable, when you consider that
40 * 10<b>42</b> = 41680
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Scintilla
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Post by Scintilla » Mon Oct 11, 2004 6:59 pm

Scintilla wrote:though this isn't completely understandable
Of course, what I <i>meant</i> to say was "though this isn't completely <b>un-</b>understandable" (if that's even a word). :oops:
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Scintilla
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Post by Scintilla » Mon Oct 11, 2004 7:12 pm

Okay, I'm really sorry for the triple-post, but Cy and I just found <i>another</i> problem with the bitrate calculation method described in ErMaC's MPEG-1 encoding page...

You start with 40 M<B>B</b>
40 * 1024 = 40960 K<b>B</b>
Divide by number of seconds = K<b>B</b>/sec

The problem is that the final value has to be in K<b>b</b>ps (in fact, it has to be in Kbps before we subtract the 224Kbps for the audio), but nowhere in the process is there a conversion from bytes to bits... you have to multiply by 8 at some point.

What sparked this discovery was when Cyanna told me that she was getting a negative number for the final result.

Now I'm <i>really</i> surprised nobody caught this in two years. :P
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Herbert West
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Post by Herbert West » Tue Oct 12, 2004 10:36 am

The "exporting huffyuv" pic is linked to your local harddrive:

http://www.animemusicvideos.org/guides/ ... xport.html

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AbsoluteDestiny
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Post by AbsoluteDestiny » Tue Oct 12, 2004 10:38 am

Herbert West wrote:The "exporting huffyuv" pic is linked to your local harddrive:

http://www.animemusicvideos.org/guides/ ... xport.html
Yeah, I know. I've got to update it with a few things but I dont want to do the current update until I'm more certain that the amvapp will be a little more XP friendly as it's not at the moment.

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Corran
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Post by Corran » Tue Oct 12, 2004 6:03 pm

What is wrong with it? I recently upgraded to XP Pro with service pack 2 and things seem to work fine for me.

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AbsoluteDestiny
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Post by AbsoluteDestiny » Wed Oct 13, 2004 2:45 am

Corran wrote:What is wrong with it? I recently upgraded to XP Pro with service pack 2 and things seem to work fine for me.
Well when I installed it on Quu's machine for use on DDR I noticed that the warpsharp version I was using wouldnt load, amongst other things.

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