YFB001 Kandelon vs The_Digital_Phoenix

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YFB001 Kandelon vs The_Digital_Phoenix

Postby kandelon » Mon Sep 02, 2002 10:51 pm

For anyone who hasn't been following the "It's time to duel" post lately, this is the first official Yu-Gi-Oh Forum Battle. The_Digital_Phoenix and I shall be having a rematch from the first (and only) un-official match.

Phoenix posted the following:
"I accept your challenge. The heart of the cards will see me to victory. (couldn't resist saying that)

I play The Irkan Invader in attack mode.
Attack: 1,500
Defense: 1000

I also play this magic card face down."

I respond:
I play "Ridcully, the Archchancellor" in defence mode.
Attack: 1300
Defense: 2000
And next turn when he begins talking, he can halve the 'atk' and 'def' of all opposing creatures for as long as he remains on the field.

Your move but be warned! This wizard has an explosive temper.
"Dojo! What is Rule One?"
"Do not act incautiously when confronting little bald wrinkly smiling men!"
Ish Co. Studios,
We put the 'Ish' in Ish Co.
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Postby The_Digital_Phoenix » Mon Sep 02, 2002 11:25 pm

Hmm.. I play this magic card. The Snacks card. It raises my Irkan Invader's defense by 2,000 bringing his defense to 3,000.

It's your move.
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Postby kandelon » Mon Sep 02, 2002 11:39 pm

*Ridicully begins jammering on about how invaders used to be so much better in the old days and trying to convince you that if you want a real snack you should be trying <blank> and so forth. This brings your invader's atk to 750 and his def to 1500.*

"A defensive stale-mate. I'll have to lay these two cards face down and summon:
Scrappy the Magical Kangaroo
ATK/1850
DEF/1400
and attack your invader while he's too busy trying to extract him self from his one-sided conversation with the Archchancellor."

(note: I'm going to bed. I'll continue in the morning.)
"Dojo! What is Rule One?"
"Do not act incautiously when confronting little bald wrinkly smiling men!"
Ish Co. Studios,
We put the 'Ish' in Ish Co.
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Postby The_Digital_Phoenix » Mon Sep 02, 2002 11:52 pm

You played right into the trap I set Kandelon! By attacking my Irkan Invader you activate the card I played face down. GIR's Inept Assistance card. This card copies my defense power and adds it to my attack power. Giving him a total of 2,250 attack and 0 defense. While I hoped to make my Invader stronger he is still powerful enough to defeat your Scrappy the Magical Kangaroo.

Irkan Invader! Counter-attack with Mega-Doomer!
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Postby The_Digital_Phoenix » Mon Sep 02, 2002 11:54 pm

NOTE:

If I make an illeagle move just tell me and I'll take it back. Still new to this.
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Postby kandelon » Tue Sep 03, 2002 8:39 am

"It seems I underestimated you again. No matter. The loss of Scrappy I can deal with, I have plenty of other ways to defeat you. But since that was my attack, it's now your turn.*

*Ridcully seems mildly perturbed by the death of Scrappy, and the knob on the end of his staff begins to glow.*

NOTE:
You're doing fine so far, but we never did decide how many life points to play with. The show says 2000 and the game says 8000.
"Dojo! What is Rule One?"
"Do not act incautiously when confronting little bald wrinkly smiling men!"
Ish Co. Studios,
We put the 'Ish' in Ish Co.
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Postby The_Digital_Phoenix » Tue Sep 03, 2002 8:51 am

Since my Invader has no defense I think I'll give him some back up. Behold, the awsome might of Dasnere the Astro-Creep.
ATK: 1,900
DEF: 2,300

Since I have nevered dueled against a Ridcully before I am wary of his glowing staff and switch my monsters to defence mode.
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Postby kandelon » Tue Sep 03, 2002 9:09 am

"I see, well two on one is unfair so....Behold!

Lance-Constable Carrot
And I'll use this magic card to promote him to:
Corporal Carrot
Bringing his stats up to:
ATK/2200
DEF/2100
Your turn, for now."

*Ridcully begins to sweat bullets as his knob glows even brighter. Carrot takes a small step back, having some knowledge of discworld wizards.*
"Dojo! What is Rule One?"
"Do not act incautiously when confronting little bald wrinkly smiling men!"
Ish Co. Studios,
We put the 'Ish' in Ish Co.
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Postby The_Digital_Phoenix » Tue Sep 03, 2002 9:33 am

I could take out your Corporal Carrot in the blink of an eye with my Invader but your Ridcully worries me. So I will attack him with my Astro-Creep!

Astro-Creep, use Electric Head Assault!
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Postby The_Digital_Phoenix » Tue Sep 03, 2002 11:13 am

New Rule

A monster is only destroyed if the duelist who put hi in play says so.

Example:

You play MonsterX

I play MonsterY

Y attacks X and since Y is stronger Y wins. But If you had a trap card waiting for me that would null and void my attack then I have not won.

So a monster is only destroyed if the duelist who put him in play says so.


Make sense?
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Postby kandelon » Tue Sep 03, 2002 11:36 am

[Actualy, acording to the numbers your Astro-Creep is about to die by Carrot's hands (you cannot attack in defence mode, so I must assume you switched him to attack mode which means it's his ATK vs carrots ATK, that's 1900 vs 2200).

I'll therefore wait for you to either take back that attack, pull an ace from your sleave, or let your creep die.]

As for the new rule, it's definatly a go. I was thinking along those lines as well.

Here's a link to the battle phase rules, if you want. We don't need to go by all these rules, but they are the basis: http://www.upperdeckentertainment.com/yugioh/train4.asp
You can ignore the structure of the phase, but check the "Detemining Damage" part.
"Dojo! What is Rule One?"
"Do not act incautiously when confronting little bald wrinkly smiling men!"
Ish Co. Studios,
We put the 'Ish' in Ish Co.
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Joined: 10 Dec 2001
Location: My secret underground base

Postby The_Digital_Phoenix » Tue Sep 03, 2002 12:00 pm

The switch from def to atk was implyed. That is to say I forgot he was in def :oops:
But I attacked your Wizard not Carrot. So how does Carrot kill my Creep?
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Postby kandelon » Tue Sep 03, 2002 12:18 pm

Oh! Sorry, I mis-read. I thought you where attacking Carrot... but even so my Ridcully is still in defence mode (never switched him out of it) with a DEF of 2000, still too much for the Creep's 1900 ATK.
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Postby The_Digital_Phoenix » Tue Sep 03, 2002 1:07 pm

Heh must've missed that. Fine then my Astro-Creep remains on the defensive while my Invader I place in attack mode. I'll also lay down this trap card face up. The Stop Defense card. I'm sure you know what this card can do.
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Postby The_Digital_Phoenix » Tue Sep 03, 2002 1:09 pm

Note:

I suppose 2,000 life points will be enough.
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