by Mechaman » Sat Aug 24, 2002 2:58 pm
If your drive is well-made, PSMPlay applies for PSX, else use the PSXVideo package at Zophar's and use XAEX/XA2WAV. Remember to convert to 44.1 sample rate.
Background music is generally kept in XA files; depending on who made the game, this could be easy or hard. Companies that grok the PSX tend towards hiding the files(Square, Polyphone Digital, Sony, etc.); in this case PSMPlay might be able to analyze the files to locate an XA header.
Don't be afraid of misspellings--Working Designs sometimes changes filenames around to hide the files, but they're still in XA format.
Note that you almost never get the exact material that's in an OST. Raycrisis, due to its dynamic soundtrack, has over 200 song files(the OST simply uses 10-minute cuts of the four main BGMs). Some companies are evil, and embed multiple songs in an XA--Guilty Gear smooshes all of its tracks into one 7-channel XA file, with 5-second gaps between the songs.
Other times, addition/remixed tracks are present on an OST. In addition, you'd better be prepared to scour playlists and have good ears if you want to determine tracknames--I've gotten lucky with R-Type Delta, but most of Raycrisis defeated me, and there are still some names blank in the G.Darius folder.