Premonicion
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- CacoVenom
- Joined: Thu Feb 16, 2012 10:32 am
- Status: Venom WTF
- Location: Domnican Republic
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Premonicion
http://www.youtube.com/watch?v=nEbaxABOW_Y
There are two worlds, the real one and the one inside our dreams. but sometimes we experience scenes where we see the future of what we dream , this kind of phenomenon is called Premonicion (Premonition).
Mato Kuroi has entered into a world where she keeps fighting with another people, but one day she found a person who was able to defeat her. and then she found that person in the real world
- [madaraxD]
- L1king Lolis
- Joined: Mon Oct 11, 2010 11:34 am
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Re: Premonicion
Interesting concept, im currently making a similar video xD. Well, technically could be better, and had some errors in sync and flow, but was nice to watch, and also voy a hacer un comentario más detallado en AMVArg, so wait for it!
- CacoVenom
- Joined: Thu Feb 16, 2012 10:32 am
- Status: Venom WTF
- Location: Domnican Republic
- Contact:
Re: Premonicion
thx, bro, I want to see your next AMV[madaraxD] wrote:Interesting concept, im currently making a similar video xD. Well, technically could be better, and had some errors in sync and flow, but was nice to watch, and also voy a hacer un comentario más detallado en AMVArg, so wait for it!
- ProjectBarcodeError
- Joined: Mon May 09, 2011 2:57 pm
- Location: snooping as usual
Re: Premonicion
I'll start with what i disliked:
some masks lasks blending/integration (0:20 the sequence were she walks around differents landscape, the masks are evident and lacks a bit of feathering. 2:03: avoid using masks of a character when the background stills have this character. it's confusing). others lacks realism( like the last one i said at 2:03 . there's also the one at 0:11 with the running girl: you shift dimensions and it's harsh for the eye this way, there's a too big different difference of lights/contrat/colors). When making a mask, make sure it helps your dynamism, that it's relevant to use it.
for gestion of rythm/sync, it wasn't too bad. But some scenes ( decapitation at 0:54 and others during the main fight (1:55 and 1:37 for example)) lacks a lot of movement. they're too static for the sequence you have, compared to others scenes before and after. trying to always put a little traveling/zoom (nothing big, just to make it move a bit) will really help you rythm and movements.
As for the rest, your end leaves to a possible sequel, and i manage to understand your story (I think). I noticed your getting better with the time, and i'll be interested to see your next one.
Oh thanks for sending your amv to g-anime .
some masks lasks blending/integration (0:20 the sequence were she walks around differents landscape, the masks are evident and lacks a bit of feathering. 2:03: avoid using masks of a character when the background stills have this character. it's confusing). others lacks realism( like the last one i said at 2:03 . there's also the one at 0:11 with the running girl: you shift dimensions and it's harsh for the eye this way, there's a too big different difference of lights/contrat/colors). When making a mask, make sure it helps your dynamism, that it's relevant to use it.
for gestion of rythm/sync, it wasn't too bad. But some scenes ( decapitation at 0:54 and others during the main fight (1:55 and 1:37 for example)) lacks a lot of movement. they're too static for the sequence you have, compared to others scenes before and after. trying to always put a little traveling/zoom (nothing big, just to make it move a bit) will really help you rythm and movements.
As for the rest, your end leaves to a possible sequel, and i manage to understand your story (I think). I noticed your getting better with the time, and i'll be interested to see your next one.
Oh thanks for sending your amv to g-anime .
- Koneko
- Joined: Sat Jun 04, 2011 12:52 am
- Status: In love :3
- Location: in my house :3
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Re: Premonicion
good although long
- CacoVenom
- Joined: Thu Feb 16, 2012 10:32 am
- Status: Venom WTF
- Location: Domnican Republic
- Contact:
Re: Premonicion
thank you very much I'll put it into practice for next, and if maybe make a sequel with another genre and no preblem Premonicion is Finalist in G ConProjectBarcodeError wrote:I'll start with what i disliked:
some masks lasks blending/integration (0:20 the sequence were she walks around differents landscape, the masks are evident and lacks a bit of feathering. 2:03: avoid using masks of a character when the background stills have this character. it's confusing). others lacks realism( like the last one i said at 2:03 . there's also the one at 0:11 with the running girl: you shift dimensions and it's harsh for the eye this way, there's a too big different difference of lights/contrat/colors). When making a mask, make sure it helps your dynamism, that it's relevant to use it.
for gestion of rythm/sync, it wasn't too bad. But some scenes ( decapitation at 0:54 and others during the main fight (1:55 and 1:37 for example)) lacks a lot of movement. they're too static for the sequence you have, compared to others scenes before and after. trying to always put a little traveling/zoom (nothing big, just to make it move a bit) will really help you rythm and movements.
As for the rest, your end leaves to a possible sequel, and i manage to understand your story (I think). I noticed your getting better with the time, and i'll be interested to see your next one.
Oh thanks for sending your amv to g-anime .
- CacoVenom
- Joined: Thu Feb 16, 2012 10:32 am
- Status: Venom WTF
- Location: Domnican Republic
- Contact:
Re: Premonicion
jjaja thanks xdKoneko wrote:good although long
- Shinzui IT
- The sexy Artist
- Joined: Mon Jun 04, 2012 2:54 pm
- Status: Lighting up the days
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Re: Premonicion
It's pretty nice. A couple of things could be fixed here and there, but it's decent.
- CacoVenom
- Joined: Thu Feb 16, 2012 10:32 am
- Status: Venom WTF
- Location: Domnican Republic
- Contact:
Re: Premonicion
xd yes is decent lolTheredflash66 wrote:It's pretty nice. A couple of things could be fixed here and there, but it's decent.