Premonicion

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CacoVenom
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Premonicion

Postby CacoVenom » Wed Jan 16, 2013 8:17 pm

Image


http://www.youtube.com/watch?v=nEbaxABOW_Y

There are two worlds, the real one and the one inside our dreams. but sometimes we experience scenes where we see the future of what we dream , this kind of phenomenon is called Premonicion (Premonition).

Mato Kuroi has entered into a world where she keeps fighting with another people, but one day she found a person who was able to defeat her. and then she found that person in the real world

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[madaraxD]
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Re: Premonicion

Postby [madaraxD] » Wed Jan 16, 2013 9:15 pm

Interesting concept, im currently making a similar video xD. Well, technically could be better, and had some errors in sync and flow, but was nice to watch, and also voy a hacer un comentario más detallado en AMVArg, so wait for it!
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CacoVenom
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Re: Premonicion

Postby CacoVenom » Fri Jan 18, 2013 5:42 pm

[madaraxD] wrote:Interesting concept, im currently making a similar video xD. Well, technically could be better, and had some errors in sync and flow, but was nice to watch, and also voy a hacer un comentario más detallado en AMVArg, so wait for it!

thx, bro, I want to see your next AMV :up:

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Re: Premonicion

Postby ProjectBarcodeError » Fri Jan 18, 2013 6:08 pm

I'll start with what i disliked:

some masks lasks blending/integration (0:20 the sequence were she walks around differents landscape, the masks are evident and lacks a bit of feathering. 2:03: avoid using masks of a character when the background stills have this character. it's confusing). others lacks realism( like the last one i said at 2:03 . there's also the one at 0:11 with the running girl: you shift dimensions and it's harsh for the eye this way, there's a too big different difference of lights/contrat/colors). When making a mask, make sure it helps your dynamism, that it's relevant to use it.

for gestion of rythm/sync, it wasn't too bad. But some scenes ( decapitation at 0:54 and others during the main fight (1:55 and 1:37 for example)) lacks a lot of movement. they're too static for the sequence you have, compared to others scenes before and after. trying to always put a little traveling/zoom (nothing big, just to make it move a bit) will really help you rythm and movements.

As for the rest, your end leaves to a possible sequel, and i manage to understand your story (I think). I noticed your getting better with the time, and i'll be interested to see your next one.

Oh thanks for sending your amv to g-anime ;).

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Koneko
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Re: Premonicion

Postby Koneko » Fri Jan 18, 2013 6:32 pm

good although long

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CacoVenom
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Re: Premonicion

Postby CacoVenom » Sun Jan 20, 2013 12:19 pm

ProjectBarcodeError wrote:I'll start with what i disliked:

some masks lasks blending/integration (0:20 the sequence were she walks around differents landscape, the masks are evident and lacks a bit of feathering. 2:03: avoid using masks of a character when the background stills have this character. it's confusing). others lacks realism( like the last one i said at 2:03 . there's also the one at 0:11 with the running girl: you shift dimensions and it's harsh for the eye this way, there's a too big different difference of lights/contrat/colors). When making a mask, make sure it helps your dynamism, that it's relevant to use it.

for gestion of rythm/sync, it wasn't too bad. But some scenes ( decapitation at 0:54 and others during the main fight (1:55 and 1:37 for example)) lacks a lot of movement. they're too static for the sequence you have, compared to others scenes before and after. trying to always put a little traveling/zoom (nothing big, just to make it move a bit) will really help you rythm and movements.

As for the rest, your end leaves to a possible sequel, and i manage to understand your story (I think). I noticed your getting better with the time, and i'll be interested to see your next one.

Oh thanks for sending your amv to g-anime ;).
thank you very much I'll put it into practice for next, and if maybe make a sequel with another genre and no preblem Premonicion is Finalist in G Con :ying:

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CacoVenom
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Re: Premonicion

Postby CacoVenom » Sun Jan 20, 2013 12:20 pm

Koneko wrote:good although long
jjaja thanks xd

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Kisagi
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Re: Premonicion

Postby Kisagi » Sun Jan 20, 2013 3:20 pm

It's pretty nice. A couple of things could be fixed here and there, but it's decent.
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CacoVenom
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Re: Premonicion

Postby CacoVenom » Tue Jan 22, 2013 8:23 pm

Theredflash66 wrote:It's pretty nice. A couple of things could be fixed here and there, but it's decent.

xd yes is decent lol


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