gotegenks wrote:^cyberstein can do some crazy stuff in the right (or wrong) decks. Brain control is too op, but i wish we had it and not mind control.
gotegenks wrote:Quoted Image converted to link:
fucking love this deck. seemingly meh hands, with the right calculation and choices can end up otking in the most annoying possible way, i can't begin to describe how satisfying it is when you attack with citrine and they try to activate a backrow or they have a flip effect monster and they try to use its effect or when they have FUCKING GORZ!!!@#@#
I've never had to think so goddamn hard about what i did than i have with this deck, and the amount of thinking you do pays off. I'm not scared of any backrow at all ever really thanks to citrine, i would be scared of torrential, but unless you're playing someone who knows the deck (highly unlikely) then they're gonna torential your first fusion, and then it's like "oh, ok, cool, now where was i...."
lavalval and daigusto emeral are so dang good in here too, i thought i was done with this move when i went to go rank 4 xyz, but i realized i could go lavalval chain, detach the gemini material, send lazuli to the grave, grab back the same gemini, remove lazuli for gem knight fusion, and then go one more citrine (i had a shell in my hand). emeral's amazing as well because you can not only use both of his effects (both really really good effects, with shell and normal monsters and armadillos and shit) but he's also a rock type, so he lets you go into that big 2900 guy, which i find myself doing a lot because 1800 is really weak...if only chain was a pyro or a light or something.
this deck. building irl asap.
A friend made a suggestion, have you considered trying photon thrasher in the lightsworn gem-knight build? Although it's faster than the rabbit build, it does have that disadvantage of only 2 summoner monk for going into chain, as opposed to 3 rabbit, but perhaps a thrasher would help? Aside from being a 2100 beater if you have no other options, it's a light for seraphi and specials itself. Then you can summon an armadillo, adding a GK, or if you have no GKs in the grave, summon a level 4, and make chain.
I'm going to test this now, but it seems like an interesting tech, and will certainly add some speed to the deck... I think I'll try swapping one trag or something out, space is tight, though.
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