Brad wrote:They're also working hard on off-loading a lot of the processing to the GPU, which should also make things nice and zippy.
Based on the demo video I saw talking about the GPU advancements, it SEEMS like they've actually taken it way further than ever before. Like, in previous versions the OpenGL enhancements were never really worthwhile. With CS6 it's supposed to be a much bigger part of the overall architecture. But, we'll have to wait and see how it shakes out in real world usage.BasharOfTheAges wrote:Brad wrote:They're also working hard on off-loading a lot of the processing to the GPU, which should also make things nice and zippy.
Well, that sounds good. I saw some previous testing that showed the performance gains vs the price you paid for a video card in CS4 and CS5 and the line was almost horizontal even though they were touting it as a feature. GPU assist shouldn't be limited to about a 10% performance gain - it might as well not be there in that case.
Mister Hatt wrote:Off topic hey Izumi, that's a name I haven't seen in like 8 years, what's up?
On topic do people still use Foundry products? Node based workflow is fine and all but Nuke and friends were always kinda hacky...
DJ_Izumi wrote:I have a short fake trailer I'm working on this summer, with shooting starting in three weeks. I think I'll try to fit my editing window into the 30day trial time for AE CS6 so I can give it an nice shake down and then decide if wanna spend the money to upgrade to PP and AE CS6.
Do you suppose that PP CS6 project files could be opened by PP CS5?
Brad wrote:Mister Hatt wrote:On topic do people still use Foundry products? Node based workflow is fine and all but Nuke and friends were always kinda hacky...
Nuke, Fusion, Flame, etc. are all still used very heavily in the compositing/finishing industry.
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