CascadaThon 2---OUT NOW!! CHECK ANNOUNCEMENTS FORUM!

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Re: CascadaThon 2---5 DAYS UNTIL RELEASE & COUNTING!!

Postby CodeZTM » Mon Sep 26, 2011 8:50 pm

Thanks for the file TC. Makes things much easier audio wise. :3

I'll be sending out the first 3 tracks compilation [to try and hurry the process of sending each beta segment as I put them together] for review tonight. This way, I can update faster if there are errors. Oh, and it makes sure that you guys are ok with my encoding too. XD

Sorry I seem to send so many pms to you guys, I'm sure you're all sick of it. But it will soon be over! xD
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Re: CascadaThon 2---5 DAYS UNTIL RELEASE & COUNTING!!

Postby Hagaren Viper » Mon Sep 26, 2011 10:20 pm

I suppose Ill throw it out there that Im having a hard time viewing some of your files, Code. Like, the Kaleido Star betas work fine, but some of the other betas you send refuse to play on anything but VCL player [Ironicly, because it is super glitchy for me]. This beta is doing the latter :uhoh:

If anyone would like to tell me why VCL's entire toolbars make themselves unusable no matter how many times I update or reinstall, please do :|

Ok, yeah, back on topic! I watched the compilation a few times and Im pretty sure my track is fine. I'll let you know for sure when I restart my comp later.

Also, the 'Star track looks awesome~
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Re: CascadaThon 2---5 DAYS UNTIL RELEASE & COUNTING!!

Postby TwilightChrono » Tue Sep 27, 2011 1:28 am

So far the timing looks pretty on par to me. I'm still doing some tweaks on mine. Getting rid of some chromas and masking in it's place.

I should have both my parts to you soon, Code.
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby CodeZTM » Tue Sep 27, 2011 10:23 am

Everyone should have a collaboration request. Please let me know if you did not.

EDIT: OMG. I've got a lot laid out on the editing table, and this whole thing looks really good together. :)

EDIT2: TC. I want to murder your main male lead in your first track. His hair makes me want to stab him violently with the rotobrush. >:|

EDIT3: I have a compilation of tracks 1-6 if anybody is interested.
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby pan_dbgt01 » Tue Sep 27, 2011 5:59 pm

Sure. I want to see!
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby AimoAio » Tue Sep 27, 2011 6:13 pm

The track 1-3 compilation looks good to me. :3 Same with the Kaleido track, I love the overlay sync at the beginning. :mrgreen: But at 0:12/0:13, I think there's an extra scene blended in the white....except I can't really see that properly.

Spoiler :
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And track 1-6? Me want! :awesome:
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby iCardioidAMV » Tue Sep 27, 2011 6:17 pm

pan_dbgt01 wrote:Sure. I want to see!


Me too!

Also, the slideless version of your part, Code, is awesome :D

Sent my beta so please give your feedback, everyone!
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby CodeZTM » Tue Sep 27, 2011 6:40 pm

iCard, I LOVE IT.

The only thing I want to mention is that it's a pretty quick transition between :02-:03 and has a lot of scenes. I'd just fade form the hand grabbing in the video game world and fade directily in to her falling. I might reccomend fading between :04 and :05, since that's a pretty big direct cut. I Oh, and please make sure and leave Hideki on screen at the end after the song is over so I can transition into the next part. Also, can we add just a BIT more of the hand holdind at the front end? You can keep the "BAM" moment when your track hits, but I think I need just a little more on the front end. Other than that [and what others mention], I say it's good. :)

Also, I figured out what the problem with your footage is. Fix this, and I think you might be fine. You've got ridiculously bad dot crawl [or at least i THINK that's what it is, I may be mistaken\. Scintilla's guide should help you out. :) http://www.aquilinestudios.org/avsfilters/dotcrawl.html I'm also assuming you know how to use avisynth. I hope so . :uhoh:
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby pan_dbgt01 » Tue Sep 27, 2011 8:19 pm

CodeZTM wrote:iCard, I LOVE IT.

The only thing I want to mention is that it's a pretty quick transition between :02-:03 and has a lot of scenes. I'd just fade form the hand grabbing in the video game world and fade directily in to her falling. I might reccomend fading between :04 and :05, since that's a pretty big direct cut. I Oh, and please make sure and leave Hideki on screen at the end after the song is over so I can transition into the next part. Also, can we add just a BIT more of the hand holdind at the front end? You can keep the "BAM" moment when your track hits, but I think I need just a little more on the front end. Other than that [and what others mention], I say it's good. :)

Also, I figured out what the problem with your footage is. Fix this, and I think you might be fine. You've got ridiculously bad dot crawl [or at least i THINK that's what it is, I may be mistaken\. Scintilla's guide should help you out. :) http://www.aquilinestudios.org/avsfilters/dotcrawl.html I'm also assuming you know how to use avisynth. I hope so . :uhoh:


LOL I have no idea what this means! I hope she does. AVISynth......still have no idea how to use it. lol
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby pan_dbgt01 » Tue Sep 27, 2011 8:24 pm

The tracks look awesome!!!! I can't wait for this!
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby iCardioidAMV » Tue Sep 27, 2011 9:15 pm

CodeZTM wrote:iCard, I LOVE IT.

The only thing I want to mention is that it's a pretty quick transition between :02-:03 and has a lot of scenes. I'd just fade form the hand grabbing in the video game world and fade directily in to her falling. I might reccomend fading between :04 and :05, since that's a pretty big direct cut. I Oh, and please make sure and leave Hideki on screen at the end after the song is over so I can transition into the next part. Also, can we add just a BIT more of the hand holdind at the front end? You can keep the "BAM" moment when your track hits, but I think I need just a little more on the front end. Other than that [and what others mention], I say it's good. :)


I'll work on that! Oh, and of course. For some reason, I figured that was enough to transition at the beginning. :D I'll also add to the end.

CodeZTM wrote:Also, I figured out what the problem with your footage is. Fix this, and I think you might be fine. You've got ridiculously bad dot crawl [or at least i THINK that's what it is, I may be mistaken\. Scintilla's guide should help you out. :) http://www.aquilinestudios.org/avsfilters/dotcrawl.html I'm also assuming you know how to use avisynth. I hope so . :uhoh:


Yeah, I know how to use it! :D

But, when I attempted to fix everything, it gave me errors such as "Script error, there is no function named Checkmate/De/TComb" or "AVISource autodetect: couldn't open file 'C:\Users\Tamara\Desktop\Footage\Chobits\Chibits - Sumomo and Kotoko Deliver' Error code: 2" (I randomly picked something to try it out on.)

I looked online to see what the problem was but everything says that I need the latest stable version of AviSynth and I DO have the latest version, well, the one from the AMVapp.
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby CodeZTM » Tue Sep 27, 2011 9:21 pm

Ok, two questions.

1) You're using AVISource? didn't you get these from DVDs? Shouldn't this be your .d2v file with MPEGSource2 as your front bit?

2) Can you show us your avisynth script? At the same time, can you tell us what kind of computer you have [32/64 bit? and OS]

3) Go into your program files and locate your avisynth plugin folder. It might be in a weird location.
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby iCardioidAMV » Tue Sep 27, 2011 9:57 pm

CodeZTM wrote:Ok, two questions.

1) You're using AVISource? didn't you get these from DVDs? Shouldn't this be your .d2v file with MPEGSource2 as your front bit?

2) Can you show us your avisynth script? At the same time, can you tell us what kind of computer you have [32/64 bit? and OS]

3) Go into your program files and locate your avisynth plugin folder. It might be in a weird location.


1) Yeah ;A; My cousin rips DVDs for me (mostly because I messed up ripping School Days a while ago) and converts them to AVI. I didn't think anything of it since the quality was pretty much the same.

2) Sure! :D

a. AviSource("C:\Users\Tamara\Desktop\Footage\Chobits\Chibits - Sumomo and Kotoko Deliver.avi")
TComb(mode=0)
^ That's the first one I tried.

I have a 32 bit computer and I have Windows 7 Home Premium.

3) Found it. Its in the AviSynth 2.5 folder.
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby CodeZTM » Tue Sep 27, 2011 10:19 pm

Do you have all the plugins in the folder? Go look for ones like TComb and Awarpsharp.

In the meantime, I went and toyed around with it on my end. I'm going to send you a pm within the next few hours and see what you think. It definitely took care of the interlacing and sharpened up the lines/dotcrawl, but I think your source footage itself [the AVI files] might be the biggest problem, since it never had any pre-production done to it. Definitely has blocking issues, but I can't do much about that.
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Re: CascadaThon 2---4 DAYS UNTIL RELEASE & COUNTING!!

Postby TwilightChrono » Wed Sep 28, 2011 6:17 am

EDIT: OMG. I've got a lot laid out on the editing table, and this whole thing looks really good together. :)


That's the same thing I thought. Despite the sources we used they all mesh well together.

EDIT2: TC. I want to murder your main male lead in your first track. His hair makes me want to stab him violently with the rotobrush. >:|


I loled. Seriously. Because I know how you feel. How long have I been editing with that source?

EDIT3: I have a compilation of tracks 1-6 if anybody is interested.


OOOOO!! OOOOOOOO!! MEMEMEMEMEMEMEMEMEMEMEMEME!!
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