In a Bit of a Jam...

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In a Bit of a Jam...

Postby CodeZTM » Sun Feb 13, 2011 11:51 am

Ok, so long story short, I'm an idiot that was trying a new clipping method to get footage and it didn't go very well. I edited directly with an unprocessed Mp4 [with the intention of post-processing most of the issues], but forgot that you really can't pull that shit with IVTC very well. [Told you I was an idiot!]

I have the DVD's, and I can get the footage looking great otherwise, but it would essentially mean I'd have to re-do the entire AMV or spend days reprocessing the entire DVD footage through ZarxGui [imagine that nightmare of 2hours processing with a IVTC script...]. Considering its about 3 weeks in the making, I'd prefer not to have to do either of these.

So right now I've got footage like this:

Without Processing
With Processing

Code: Select all
AVISource("C:\Users\Zackary Murdoch\Desktop\Sequence 01_1.avi")
ConvertToYV12()
TFM(slow=2, pp=5, clip2=TDeint(mode=2, type=3))
TDecimate()
naa()


Any assistance would be fantastic. My knowledge of Avisynth can be put into a tablespoon, so any assistance would be very greatly helped. This is also the LAST time I ever try something so ridiculously stupid without thinking first. xD
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Re: In a Bit of a Jam...

Postby post-it » Sun Feb 13, 2011 5:59 pm

oh .. I love you've done with Frame-Rate while ripping ^__^
.. you must let me know "how you did that"

.. made the same mistake a few times like that myself .. actually

you've ripped it at the wrong frame rate.
( have you seen the zarxfag-#-ripping.mp4 video's on this site .. on ripping ? )
(( there's like 6 video's in all .. ))

-- just an idea!
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Re: In a Bit of a Jam...

Postby CodeZTM » Sun Feb 13, 2011 6:18 pm

Are you sure about that? I'm double checking it with a quick re-rip, but I'm almost positive that I ripped at 29.97 [which teh source footage is].
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Re: In a Bit of a Jam...

Postby BasharOfTheAges » Sun Feb 13, 2011 7:20 pm

CodeZTM wrote:Are you sure about that? I'm double checking it with a quick re-rip, but I'm almost positive that I ripped at 29.97 [which teh source footage is].

What's your source? Most anime DVDs index as FILM (23.976).
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Re: In a Bit of a Jam...

Postby CodeZTM » Sun Feb 13, 2011 7:38 pm

Fruits Basket Slimpack DVDs. DGindex read it as 29.97, so that's where I ripped it as.

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Re: In a Bit of a Jam...

Postby Scintilla » Sun Feb 13, 2011 8:25 pm

BasharOfTheAges wrote:What's your source? Most anime DVDs index as FILM (23.976).

... since when? For anything that's not a movie, I haven't noticed this becoming common until very recently with Bandai's releases of things like Code Geass and TMoSH. I'm used to always having to IVTC everything.
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Re: In a Bit of a Jam...

Postby BasharOfTheAges » Sun Feb 13, 2011 9:37 pm

Scintilla wrote:
BasharOfTheAges wrote:What's your source? Most anime DVDs index as FILM (23.976).

... since when? For anything that's not a movie, I haven't noticed this becoming common until very recently with Bandai's releases of things like Code Geass and TMoSH. I'm used to always having to IVTC everything.

I missed the word recent in there :oops: Sorry - last 23 or 24 discs i've ripped have all been 23.976. Skewed my perception a bit since that's all i've ripped in the last 3 years.
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Re: In a Bit of a Jam...

Postby Mister Hatt » Mon Feb 14, 2011 6:31 am

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Re: In a Bit of a Jam...

Postby EvaFan » Mon Feb 14, 2011 11:52 am

well you could just use a deinterlacer like Tdeint and leave the fps as is...
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Re: In a Bit of a Jam...

Postby mirkosp » Mon Feb 14, 2011 6:46 pm

I think that's pretty much beyond repare now.
If you don't want to re-edit it, but are fine with processing the dvd again, I would suggest using tfm but not tdecimate or anything else when you prepare your clips from the ripped DVD, then use these clips to re-export the video and tdecimate that.
Since you edited the video at 29.97, doing IVTC first would fuck up bad the sync and everything, you'll have to decimate later due to that. Aside for that, though, that should work.
And no, 2 hours of processing without much else to do is far from a nightmare in my experience, so I can't really feel for you. :P Besides, just running tfm and no other filter should be pretty fast. :?
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Re: In a Bit of a Jam...

Postby Mister Hatt » Mon Feb 14, 2011 7:14 pm

Mirko's suggestion is good, although decimating later on will mess up the smooth motion of your effects and anything else time based that you did in AE or whatever other effects engine.
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Re: In a Bit of a Jam...

Postby CodeZTM » Mon Feb 14, 2011 7:43 pm

Well, I think you misunderstood my post Mirko in my pm. It wasn't 2 hours of processing, it was processing 2 hours of footage 4 times through ZarxGui. xD

But it's ok. Thank you all for y our help. I'll just have to start from square one it seems, but it could be far worse. :up:
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Re: In a Bit of a Jam...

Postby Cannonaire » Tue Feb 15, 2011 4:38 am

I don't really see a need to use tdecimate at all, actually. If the AMV was made at 29.97, then it is probably synced exactly how he wants it and the motion smoothness shouldn't be an issue after taking into account timescaling and everything else that gets done in the editing process. Just TFM() should suffice without any decimation.
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Re: In a Bit of a Jam...

Postby mirkosp » Tue Feb 15, 2011 11:04 am

Cannonaire wrote:I don't really see a need to use tdecimate at all, actually. If the AMV was made at 29.97, then it is probably synced exactly how he wants it and the motion smoothness shouldn't be an issue after taking into account timescaling and everything else that gets done in the editing process. Just TFM() should suffice without any decimation.

The anime is still 23.976 tho... if there is any 23.976p pan in the source and he didn't stretch time, it'll be incredibly jerky.
Technically, the best solution would be manually going through the exported vid and decimating the dup frames and writing a proper timecodes file, but that's too much effort and totally not worth it, so yeah. It's his choice whether to do 23.976 or 29.97 based on what most of the video is and what would look less bad in motion in the end. :shark:
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