3d source alpha! How does it work??!

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Nya-chan Production
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Re: 3d source alpha! How does it work??!

Post by Nya-chan Production » Sat Jun 26, 2010 7:22 pm

http://www.mediafire.com/?yzigyndm0nt

Here, see for yourself - the edges are kinda rough (I didn't count the stuff exactly) and some stuff would show reversed picture, but you should see from this example how it works. You can turn the cube around by the mother 3D mode in the red layer (most on top-left).
It's Vegas Pro 8.0c, so should work for that and higher.
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Mastamind
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Re: 3d source alpha! How does it work??!

Post by Mastamind » Sat Jun 26, 2010 9:03 pm

carlyxjack wrote:This is just a practice i just did,just to give an idea of the knowledge i have now abot
3d source alpha... and it's not much
http://yfrog.com/2m83936381z
That's pretty nice actually :up:
Here's a crappy box I made in a couple minutes
Image :lol: Nya's box actually came out really good, it should help you a lot (btw I didn't use parent/child for the motion, I rotated it manually).
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carlyxjack
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Re: 3d source alpha! How does it work??!

Post by carlyxjack » Sun Jun 27, 2010 4:12 am

thanks you both guys are great ><!!!!
i was just wondering if i want to make oneself,i always have to use squere aspect ratio for the size?

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Nya-chan Production
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Re: 3d source alpha! How does it work??!

Post by Nya-chan Production » Sun Jun 27, 2010 10:39 am

You don't have to, but if you don't use it, count with the fact that anything you create will be stretched or smaller - just make one size a little smaller, appropriate to corrected AR.
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carlyxjack
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Re: 3d source alpha! How does it work??!

Post by carlyxjack » Mon Jun 28, 2010 2:35 am

corrected AR? :?:

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Re: 3d source alpha! How does it work??!

Post by Nya-chan Production » Mon Jun 28, 2010 11:36 am

If you don't use square aspect ratio, you use a different one (say you are going from 720x480 for 853x480 after rendering, then you don't use 1:1 AR, but 0.844:1 AR) and you need to alter the stuff you import. Most of the stuff would be the same, but if you imprt some pic, it needs to be 0.844 times smaller on x axis.
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carlyxjack
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Re: 3d source alpha! How does it work??!

Post by carlyxjack » Wed Jun 30, 2010 1:21 am

oh where can i change that size? just in pan/crop?

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Re: 3d source alpha! How does it work??!

Post by Nya-chan Production » Wed Jun 30, 2010 5:52 pm

It's when you import some picture, say png (for masking), so it would be changed outside Vegas, before you even import it ;x

Basically, if you work with video only, don't worry about it and IF it gets screwed, then try to solve it (and we'll help you) ;x
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carlyxjack
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Re: 3d source alpha! How does it work??!

Post by carlyxjack » Fri Jul 02, 2010 2:40 am

Nya-chan Production wrote:It's when you import some picture, say png (for masking), so it would be changed outside Vegas, before you even import it ;x

Basically, if you work with video only, don't worry about it and IF it gets screwed, then try to solve it (and we'll help you) ;x
Thank you >< nya-chan

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